Ive just had a discussion with someone regarding forcing a delay between key sends in a script, by modifying an AHK enviroment variable which sets the delay in between key sends. I am sure that doing this will break the no delay rule, the other person is telling me this is allowed and common practice.
Can I have some clarification on this, not just for me, but for the whole community. Thanks.
Re: Delays in scripts
#2Regarding to their official rules any kind of delays are strictly forbidden.5. Macroing
It is allowed to bind multiple actions to a key, however, delays, repeats, and conditions are strictly forbidden as well as any other means that allow unattended game-play
1st offense: Deletion of all characters and 2-weeks ban
2nd offense: permaban of Player
It might be common practice but just because those delays are hard to track it does not mean they are allowed. Take care!

Re: Delays in scripts
#3I was just more concerned that "Bad" practices were commonplace due to a misguided belief that they were allowed/needed
Re: Delays in scripts
#4I kind of agree with you, there was a Paladin-thread in the Albion-forum once, where it was explained how to setup certain AHK-scripts, and one also including a delay, and the question towards the Devs, if that was allowed or not, never was answered in it:
https://forum.playphoenix.online/viewto ... 22&t=10261
Re: Delays in scripts
#55. Macroing
It is allowed to bind multiple actions to a key, however, delays, repeats, and conditions are strictly forbidden as well as any other means that allow unattended game-play
It is allowed to bind multiple actions to a key, however, delays, repeats, and conditions are strictly forbidden as well as any other means that allow unattended game-play
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