Re: Spell Damage

#11
Ashok wrote:
Tue Sep 24, 2019 6:18 am
Effective spell level = (Spell level + char level) / 2 + MoFocus
Cannot exceed 50 as result.

Example: Spell from level 43 on a lvl 50 char.

(43 + 50) / 2 = 46
[Afaik it's rounded down] Requires MoFocus 2 to achieve an effective spell level of 50.

This applies to resist calculation (100% resist or hit) only.
No mana or damage calculation is affected.
Endelura
Norena
Boltman
others....
<Nordic Avengers>

Re: Spell Damage

#12
iamsaitam wrote:
Thu Oct 10, 2019 1:32 pm
I've got a few questions about spell damage, I've tried searching but I couldn't find in the forums. I'll use my main class as an example, Eldritch.

* Between 50 and 46 in Light spec is there any other difference, besides power consumption and damage variance on the damage dealt by the baseline nuke (lvl 50 Aurora Blast)? Is the damage variance covered by +skills?
* Is the formula for spell damage the same as live?
* What is the difference between Augment Acuity and Mastery of Magery?
* Does +skill help spells not being resisted? If so, is there a cap on the total skill level for resist purposes?

Guess that's it for now. Thanks in advance.
Why should it matter? You get to nuke greys at max damage anyway.

Re: Spell Damage

#13
Boltman wrote:
Sat Oct 12, 2019 4:06 pm
Ashok wrote:
Tue Sep 24, 2019 6:18 am
Effective spell level = (Spell level + char level) / 2 + MoFocus
Cannot exceed 50 as result.

Example: Spell from level 43 on a lvl 50 char.

(43 + 50) / 2 = 46
[Afaik it's rounded down] Requires MoFocus 2 to achieve an effective spell level of 50.

This applies to resist calculation (100% resist or hit) only.
No mana or damage calculation is affected.
Wow, I guess they have it implemented wonky here. This goes against the description of the ability and as stated before leaves anything higher than MOF 7 redundant.

Edit: Also this makes no sense, what if the player was sub 50, say 20, and spell was still level 43:
(43 + 20)/2 = 31
So in this case one would need higher MOF on a lower level person? Does that make any sense?
gotwqqd wrote:
Sat Oct 12, 2019 3:01 pm
So
Am I wrong to assume MoF can be used on a level 50 spell to boost damage?
MOF is supposed to be only used in calculation for resist purposes, nothing to do with damage modifier. Again this is how it supposed to be but if MOF is really implemented like above who knows?

Re: Spell Damage

#14
Chia wrote:
Sun Oct 13, 2019 1:00 pm
Boltman wrote:
Sat Oct 12, 2019 4:06 pm
Ashok wrote:
Tue Sep 24, 2019 6:18 am
Effective spell level = (Spell level + char level) / 2 + MoFocus
Cannot exceed 50 as result.

Example: Spell from level 43 on a lvl 50 char.

(43 + 50) / 2 = 46
[Afaik it's rounded down] Requires MoFocus 2 to achieve an effective spell level of 50.

This applies to resist calculation (100% resist or hit) only.
No mana or damage calculation is affected.
Wow, I guess they have it implemented wonky here. This goes against the description of the ability and as stated before leaves anything higher than MOF 7 redundant.

Edit: Also this makes no sense, what if the player was sub 50, say 20, and spell was still level 43:
(43 + 20)/2 = 31
So in this case one would need higher MOF on a lower level person? Does that make any sense?
gotwqqd wrote:
Sat Oct 12, 2019 3:01 pm
So
Am I wrong to assume MoF can be used on a level 50 spell to boost damage?
MOF is supposed to be only used in calculation for resist purposes, nothing to do with damage modifier. Again this is how it supposed to be but if MOF is really implemented like above who knows?
Well
Considering a player cannot cast a spell higher than their level the point is moot

And my question about damage is in regards to this snipet of your copy/paste.

“ If the chance to hit goes over 100% damage or duration is increased.....”
Last edited by gotwqqd on Sun Oct 13, 2019 4:07 pm, edited 1 time in total.

Re: Spell Damage

#15
Chia wrote:
Sun Oct 13, 2019 1:00 pm

Wow, I guess they have it implemented wonky here. This goes against the description of the ability and as stated before leaves anything higher than MOF 7 redundant.

Edit: Also this makes no sense, what if the player was sub 50, say 20, and spell was still level 43:
(43 + 20)/2 = 31
So in this case one would need higher MOF on a lower level person? Does that make any sense?
It's not the targets level, it's your level, so there is no way that a level 20 character can have a level 43 spell. And you don't get access to MoF until level 40 anyway. Its a way to level up a low level spell for resist purposes.
Endelura
Norena
Boltman
others....
<Nordic Avengers>

Re: Spell Damage

#16
gotwqqd wrote:
Sun Oct 13, 2019 4:01 pm
Well
Considering a player cannot cast a spell higher than their level the point is moot

And my question about damage is in regards to this snipet of your copy/paste.

“ If the chance to hit goes over 100% damage or duration is increased.....”
Well, this it how it is supposed to behave. This applies when you hit a mob or player much lower than you though, so MOF could play a tiny part. However, if they have your level being applied to MOF, then all bets are off. MOF is supposed to raise the level of the spell for resist purposes, it shouldn't have anything to do with the characters level only the level of the spell. Read the description of MOF - "Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50)". Also, if that's the caster's level then that still doesn't account for it making anything higher than MOF 7 useless? (1+50)/2 = 25 + MOF7 is 27 = 52?

Re: Spell Damage

#17
Dosent MoF state it lift spell level up towards 50 an thats it.
A Minstrel would need MoF 4 (+13lvl) to have there Stun (lvl 40 spell) be treated as a lvl 50 spell when it come to resists.

Copy paste from delve:
Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50)