Riac wrote: ↑Fri 6 Dec 2019 11:03 PM
borodino1812 wrote: ↑Fri 6 Dec 2019 10:46 PM
Riac wrote: ↑Fri 6 Dec 2019 10:14 PM
if only zerging were discouraged and large groups of players were dispersed over a larger section of the map...
this would make it so the realm with the greater number wouldn't necessarily win every engagement. imo they should just take rps away from keeps or significantly lower the amount of rps it gives. put the focus of the game back on actually killing ppl instead of doors.
then again, the more these mouth breathers are entertained with beating on inanimate objects the more im left to solo on bridges and docks relatively interrupted.
If you break up the zerg, you only make casual gamers fodder. They will quit, and you will end up with a dead server. We've been through this over and over, I am surprised you have not caught on yet.
Hib would have been dead long since had it not been for Pilzpower.
your contention is they since theyre casual and dont know how to play they must be carried by superior numbers and mindless play? as long as theyre coddled theyll never learn how to actually play. the zerg kills all other forms of playstyle. the ppl who do not want to play in a zerg (a.k.a. the ppl who would play more than a casual, and i'd contend these are the sort of ppl you would want to keep around) have no option to do anything else at this point, this pushes them out of the game. FGs cant fight the zerg and there isnt enough opposing fgs roaming around to reliably fight, which relegates them to farming solos trying to fight each other around docks and is boring af (imagine being the healer in a group that is running around adding on solo fights lol). id gladly sacrifice a little more population to obtain ppl roaming in small mans or solos. the casuals that beat on the doors isnt exactly an example of a quality player base, and i for one wouldnt be too sad to see them go.
i think the 8 man group is just too hard to maintain in daoc these days (its just too hard to coordinate with 8 ppl logging on and maintaining interest) so ppl pug and then zerg to supplement their lack of strength be accepting subpar classes/players. something more akin to a 4 or 5 man max group size would probably be much better. look at the 5 man event we just had, ppl LOVED it. i know some classes arent going to fit into the meta build, idk what to say. reroll if you wanna group play i guess.
before you freak out, imagine if rvr had a shitload of 5 mans running around fighting each other and perhaps come together to take a keep on the occasion (idk why you would bother, shits boring af). or the zerg afk mouthbreathing keep take meta we have today. which sounds more fun? ..... as for the casual argument, theyll catch on quick assuming you expose them to that sort of play, but right now they get no exposure to that sort of play and remain noob casuals. it can be done. when i first started on this server i rolled a SB, i had never palyed an assassin before and i sucked bad. i was terrible at swapping weapons and all the normal shit you need to do. now i wreck ppl. all it took was exposure and learning.
I don't think we will ever agree Riac. I admire your passion for the game, but I think you need to realize that the 8v8 game isn't for everyone. Some people have just perhaps an hour to play these days. You join the BG, have a run around, perhaps you run into someone, perhaps it becomes a "knock on the door fest". However, many people do not have the time to play as we did when this game went live.
That doesn't make people bad, all it means is that if your gaming experience equals getting rolled repeatedly that hour you can play, people will just do something else. At some point the BGs took that role. Some people make a stealther to roam a bit, as a casual you can stay away from the hotspots where you run into those you have time to play a lot.
Casuals can catch on quick, the problem is that they are casuals because they cannot play a lot, so they look for for a meta that will fit that. I can understand that it can be frustrating to be rolled by the zerg. It is probably the same for a small man to be run over by an 8 man, or for the solo player to be run over by a small man.
I think the fundamental issue remains the same. If you make it impossible for the casual gamers to participate, then they will leave. At the moment there are not enough hardcore fulltime daoc gamers to sustain a server, and as such, the server will die if the casual gamers leave. Somehow you need to cater to all the different playstyles, and that is not an easy goal to achieve.