Lots of people say that paladins are useless because they fall in between two chairs. The spot they compete for in a group is either taken by an armsman, a theurg or a body dps.
Paladins are really good on Live, but for sure they have a lot more abilities, which goes against the nature of Phoenix (limiting the ability bloat). On phx, Paladins get a bumped up damage table and more spec points, allowing them to get high 2H (44+), 48 chants and slam.
Without being over the top, there could be some couple things that a paladin could get to enhance it's hybrid nature.
The first 3 proposals wouldn't be big changes, just slight improvements.
- Bump up their dmg add chant from 7 dps to 10 dps
- With their dps chant, add a haste (not celerity) component, going up to 20% haste at lvl 46
- Reduce the RUT on the insta taunt from 30 sec to 15 sec (this helps a lot to rupt casters from range)
Changes 4 to 6 are more major and are incremental abilities.
- Replace the 7 sec stun from Sun & Moon (50 2H back style chain follow-up) and replace it with a 153 dmg Spirit DD proc (same delve as Leviathan). The paladin has too many redundant stuns (slam, Sun & Moon, Two Moons), so it's really lost utility. The GRs on the styles are OK, nothing extreme. A back style would also have more effect on grouping than soloing.
- New magic dmg buffer chant: 6 sec duration, 8 sec recast; lvl 30 : 30%/60 dmg max // lvl 40 : 30%/90 dmg max // lvl 50 : 30%/120 dmg max
- New Block % chant : Chant (6 sec duration, 8 sec recast) that increases the block chance of the group, up to 15% additional blocking chance at 50 chants spec (lvl 30 : +5% block, lvl 40 : +10% block, lvl 50 : +15% block). This would synergize very well with an armsman using DD as an example.
Just throwing out ideas that aren't about replacing an armsman with a paladin, but more about making the paladin a nice addition to an armsman so that they synergyze well together and that picking a Body caster isn't the only real choice.
Paladins are really good on Live, but for sure they have a lot more abilities, which goes against the nature of Phoenix (limiting the ability bloat). On phx, Paladins get a bumped up damage table and more spec points, allowing them to get high 2H (44+), 48 chants and slam.
Without being over the top, there could be some couple things that a paladin could get to enhance it's hybrid nature.
The first 3 proposals wouldn't be big changes, just slight improvements.
- Bump up their dmg add chant from 7 dps to 10 dps
- With their dps chant, add a haste (not celerity) component, going up to 20% haste at lvl 46
- Reduce the RUT on the insta taunt from 30 sec to 15 sec (this helps a lot to rupt casters from range)
Changes 4 to 6 are more major and are incremental abilities.
- Replace the 7 sec stun from Sun & Moon (50 2H back style chain follow-up) and replace it with a 153 dmg Spirit DD proc (same delve as Leviathan). The paladin has too many redundant stuns (slam, Sun & Moon, Two Moons), so it's really lost utility. The GRs on the styles are OK, nothing extreme. A back style would also have more effect on grouping than soloing.
- New magic dmg buffer chant: 6 sec duration, 8 sec recast; lvl 30 : 30%/60 dmg max // lvl 40 : 30%/90 dmg max // lvl 50 : 30%/120 dmg max
- New Block % chant : Chant (6 sec duration, 8 sec recast) that increases the block chance of the group, up to 15% additional blocking chance at 50 chants spec (lvl 30 : +5% block, lvl 40 : +10% block, lvl 50 : +15% block). This would synergize very well with an armsman using DD as an example.
Just throwing out ideas that aren't about replacing an armsman with a paladin, but more about making the paladin a nice addition to an armsman so that they synergyze well together and that picking a Body caster isn't the only real choice.