We plan to change the speed breaking behavior a bit so that it almost always breaks for the target and the attacker if the action would interrupt a spell cast.
That means, these things will break speed after the change:
All melee attacks, regardless of outcome (in case of intercept / guard the guarder / interceptor would be the target and loose speed)
All spells with cast time except amnesia
All cc spells
All damage spells
These spells currently interrupt and will most likely also break speed after the change - input is welcome:
Instant resist debuffs
Instant dps debuff
Instant taunt
Amnesia will most likely be special cased / excluded from this and just put both parties in combat - input is welcome.
All other offensive spells (mostly instant debuffs) will just put both targets in combat -> the current speed tick will continue and no new tick will get applied.
That means, these things will break speed after the change:
All melee attacks, regardless of outcome (in case of intercept / guard the guarder / interceptor would be the target and loose speed)
All spells with cast time except amnesia
All cc spells
All damage spells
These spells currently interrupt and will most likely also break speed after the change - input is welcome:
Instant resist debuffs
Instant dps debuff
Instant taunt
Amnesia will most likely be special cased / excluded from this and just put both parties in combat - input is welcome.
All other offensive spells (mostly instant debuffs) will just put both targets in combat -> the current speed tick will continue and no new tick will get applied.