Isavyr wrote: ↑
Tue Aug 13, 2019 5:02 pm
Sepplord wrote: ↑
Tue Aug 13, 2019 12:37 pm
i am asking for people to describe a specific scenario and so far not a single one has delivered.
I was defending Nottmoor Faste (iirc) and the enemy had broken the outer doors, but not the inner doors. 3+ enemy archers were posted on the nearest tower @ some 3k range, and were using volley on people on top of the keep. Assassins nor light-tanks can climb to the very top of the tower, and nobody can reach it with bolts or nearsight. This creates two problems:
1) There wasn't any known counter except volley (only nuclear weapons counter nuclear weapons--not good design)
2) The damage was sufficient to kill solo casters instantly, and enough to deter anybody from being outside of the keep
I think good arguments were already made about why the ability is stupid, whether it's strong or not. It exists outside the DAOC framework with its 3k+ range. It's untenable.
No offense please, but that example is now that 3archers coordinating are killing solos...and we still don't know attacking force and defending force.
3Archers perfectly timing their shots together is 3arrows every second, with 1second between each arrow and then a 10second pause. That is not impossible to outplay.
Is the range REALLY the problem here? If those archers were positioned closer, inside the keep....would the defending force suddenly charge out to kill them? They could coordinate that, but can't coordinate to have people go onto the roof with shield guards and/or healers ready below?
"Hitting the same target three or even two times in a row is very rare"
"Shield makes you almost immune to volley"
"If you move away immediately you won't get hit" (I moved away immediately).
Here's the example you've been asking for so long, a solo ranger putting me to less than 50% in 2 seconds. Yes, it was with volley. No, I can't prove it.
No need to prove it, i believe you...though it still doesn't show much. What it DOES Show though, is that you were able to move out before getting killed, despite being solo. With example i didn't neccessarily mean proof of an incident happening. Just someone calculating it through, naming size of attacking force, size iof defending force, amount of archer...etc... would be fine too. No need for proof as the mechanics themselves are not really questioned here, it should be possible to paperDAoC a problematic situation if there is an actual problem.
Where are those quotes from btw. because i don't think i wrote that (hopefully i didn'T fuck up earlier
) but they don't make sense to me. It sounds though as if you are adressing me directly when you mention someone asking for an example, because i actually have done that quite a few times. Hitting the same target two times in a row if it is the sole target in the area is a 25% chance, i wouldn't say that is very rare. And how could someone move away immediatly (after what?) without getting hit. Getting hit, would be the reasonable trigger to know you are getting vollyed, THEN you can move away. So moving away kind of means that you got hit already.