I like most of the major changes, but that is irrelevant.
Major changes are toxic to freeshards, or games in general, unless it comes together with major new contend (like an expansion...).
Major changes does not suddenly make people who left come back, people have moved on to new things, and while some might look and say "I didn't like this, glad they changed it, I will give it a look", I think that people who left are usually gone.
What major changes does do is make people who play leave, or stay. Stay is great, but people leaving is people you wont get back.
The latest change has a large group of people playing assassins feel "cheated"?
And while my sympathy for assassins can fit on a tiiiiiiny spoon, they are people. People playing a class they love, and people that likely wont come back once they've left.
In short, while I or others might agree the changes are good, their timing is bad. Major changes should come before launch (or right after), or with new content.
Major changes are toxic to freeshards, or games in general, unless it comes together with major new contend (like an expansion...).
Major changes does not suddenly make people who left come back, people have moved on to new things, and while some might look and say "I didn't like this, glad they changed it, I will give it a look", I think that people who left are usually gone.
What major changes does do is make people who play leave, or stay. Stay is great, but people leaving is people you wont get back.
The latest change has a large group of people playing assassins feel "cheated"?
And while my sympathy for assassins can fit on a tiiiiiiny spoon, they are people. People playing a class they love, and people that likely wont come back once they've left.
In short, while I or others might agree the changes are good, their timing is bad. Major changes should come before launch (or right after), or with new content.