Warden cure nearsight and pr change

#1
I would like this on my warden since friars got it.
Alb gets two classes with nearsight and two classes with cure nearsight thanks to custom buffs by phoenix devs. Why does alb get so much love? Hib and mid could really use an extra cure nearsight as well considering how many earth wizzies/cabbies they face. It would give shamans a little love in their mending line, I have always wanted to run a high mending shaman but nobody does it because its just not good enough.

In addition to this idea I also think giving PR to the secondary support classes warden/shaman/friar could be kind of cool but could maybe be too much, could make for more interesting fights this way though, thoughts?

Re: Warden cure nearsight and pr change

#3
teiloh wrote:
Sun Sep 15, 2019 11:52 pm
Nope. Why do Hibs get 4 healer classes? Why do Mid and Hib get instant interrupts on casters?

Stop whining.
This but less aggressively.

Balance is not about equality. One realm having 2 cure NS classes is not a simple issue when you consider how widely utilized the secondary heal classes are in other realms vs. friars.

If it was so simple we should be asking why mid gets climb walls on both savage and zerker. Why does every hib caster get a free stun? These are about as relevant to game balance as your original question, which is to say not very much.

Re: Warden cure nearsight and pr change

#5
Okay but check this out, alb has some of the most deadly casters in game also pets that can rupt like mofos. So did they really need a second nearsight? It almost makes it crucial to give the other realms second nearsight clear for this reason. Another thing is now they are trying to figure out how to nerf casters, something like this would be a soft nerf and not actually ruin you guys.
Last edited by carlwinslow on Mon Sep 16, 2019 1:06 am, edited 1 time in total.

Re: Warden cure nearsight and pr change

#6
carlwinslow wrote:
Mon Sep 16, 2019 1:00 am
For cure nearsight you might have a point since hibs have more support types but that doesn't answer the fact that wizards didn't really need nearsight/aoe dot etc.
It's simultaneously about having more support types *and* those support types being more widely accepted. It took cure NS on friars (among other small changes) before any were really accepted in groups, and you can trust me on that issue at least. Now, the frequency of cure NS classes utilized in RvR is probably more even than it was before. This is more relevant than simply the number of classes per realm.

The issue of wizards getting all these tools is a different discussion. However, without diving too much into it I think it's fair to say yes, earth wizards have entirely too much utility while other lines are so severely lacking.

Re: Warden cure nearsight and pr change

#7
I am glad you agree they shoulda split up some stuff amongst the different wiz builds at least, no clue why they dumped it all into earth lol. Ice wiz anybody?
You may be right about cure nearsight not being neceessary on the secondary supports in the other realms although would feel really good to have on warden! Edited my prior post and changed what I was saying if anybody is wondering why its gone.

Re: Warden cure nearsight and pr change

#8
kiectred wrote:
Mon Sep 16, 2019 1:06 am
carlwinslow wrote:
Mon Sep 16, 2019 1:00 am
For cure nearsight you might have a point since hibs have more support types but that doesn't answer the fact that wizards didn't really need nearsight/aoe dot etc.
It's simultaneously about having more support types *and* those support types being more widely accepted. It took cure NS on friars (among other small changes) before any were really accepted in groups, and you can trust me on that issue at least. Now, the frequency of cure NS classes utilized in RvR is probably more even than it was before. This is more relevant than simply the number of classes per realm.

The issue of wizards getting all these tools is a different discussion. However, without diving too much into it I think it's fair to say yes, earth wizards have entirely too much utility while other lines are so severely lacking.
I always thought the NS or AE root would have made a solid addition to fire to balance out the three specs for wizards. Its tough though because it may be a bit much to add NS to the bolt/spec DD line. The fact all fire has is raw damage and all Earth has is massive utility is just a bit off. Earth damage can be solid damage, but it doesnt reach the burst potential of fire. I think Ice is in a good spot, but i agree some changes between the other spec lines would be nice.

I honestly couldnt care less about wardens getting NS cure. I doubt it will change their groupability. They need some love like the paladin or friar received. Shaman are fine IMO and they are clearly necessary in RvR based on the fact almost every single group and many small man groups i see run one.

Re: Warden cure nearsight and pr change

#9
Makrist wrote:
Mon Sep 16, 2019 1:19 am
kiectred wrote:
Mon Sep 16, 2019 1:06 am
carlwinslow wrote:
Mon Sep 16, 2019 1:00 am
For cure nearsight you might have a point since hibs have more support types but that doesn't answer the fact that wizards didn't really need nearsight/aoe dot etc.
It's simultaneously about having more support types *and* those support types being more widely accepted. It took cure NS on friars (among other small changes) before any were really accepted in groups, and you can trust me on that issue at least. Now, the frequency of cure NS classes utilized in RvR is probably more even than it was before. This is more relevant than simply the number of classes per realm.

The issue of wizards getting all these tools is a different discussion. However, without diving too much into it I think it's fair to say yes, earth wizards have entirely too much utility while other lines are so severely lacking.
I always thought the NS or AE root would have made a solid addition to fire to balance out the three specs for wizards. Its tough though because it may be a bit much to add NS to the bolt/spec DD line. The fact all fire has is raw damage and all Earth has is massive utility is just a bit off. Earth damage can be solid damage, but it doesnt reach the burst potential of fire. I think Ice is in a good spot, but i agree some changes between the other spec lines would be nice.

I honestly couldnt care less about wardens getting NS cure. I doubt it will change their groupability. They need some love like the paladin or friar received. Shaman are fine IMO and they are clearly necessary in RvR based on the fact almost every single group and many small man groups i see run one.
Agreed with basically everything. Basically, I just don't think wardens deserve cure NS simply because friars got it. Wardens may, according to some people, be underwhelming to play, but they don't struggle like friars did. I would be more open to mildly nerfing friar rejuv line (undoing some of the buffs to my own class) than I would be to buffs to another class which deviates farther from the patch level we're quietly trying to emulate.

Re: Warden cure nearsight and pr change

#10
I just dont think its that much of a game changer. Unless they go 40 Heal spec its a static 6 second cast time that cant be modified with dex or MoA skills. If they want to run a 40 Heal spec warden....go ahead. If they want a secondary spec for a 6 second NS cure i dont think thats game breaking. The fact is most Hib groups are built around a Druid and Bard as their healing base. I just dont see wardens upsetting that just because they get NS cure. I personally just dont care either way. Its fair to say wardens need some love, but as a scout i also understand 98% of the playerbase doesnt give a f..k and it likely wont ever happen.

I would argue there are plenty of changes that were implemented that are more impactful than this that deserved more careful consideration ** cough...weaponskill debuff...cough...assassins...**