Jerrian wrote: ↑Sat 10 Oct 2020 6:51 PMFreedomcall wrote: ↑Sat 10 Oct 2020 1:53 PMgruenesschaf wrote: ↑Sat 10 Oct 2020 1:03 PM- physical attacks now have variance
I am curious about the reasoning of introducing melee variance.
This server has gone well with static melee damage, and I have actually never seen one complaining about it.
And all of a sudden, there was a survey, and the result didn't even show a big difference(50% vs 46%).
What made devs decide this change?
Did you guys think giving variance like the past will help melee groups?
It ´s always been Dark age of Castalot, as long as you not playing midgard. Nevertheless, cast damage should have variance too then, it ´s always been easier to nuke from afar then running as a tank in a casting bulk of mass destruction.
Casting dmg does have variance. Also, Mid casters are super strong, but most mids aren't big brained enough to play them.