Re: Scouts 99 percent "Snare"

Most of the scouts on this server prefer ez-mode. Pre-Stop style, there was a Scout that was actually really good in melee and very hard to beat (Skairipa anyone remember them?)

Scouts are on the same damage table as hunters and rangers. If you spec 45 in shield and rest in bow and stealth and hardly anything in melee, who's fault is that? Yours.

The Stop style was a complete mistake and has allowed Scouts to be lazy and not need to even spec in melee. Why bother with melee when you have a permanent CC ability that allows you to crit shot your target over and over?

There's been ZERO response from Phoenix staff on this.

Scouts already have slam, they don't need an ability that allows them to CC anything at any time, infinitely.

Re: Scouts 99 percent "Snare"

andreynk257 wrote:
Mon 28 Sep 2020 3:01 AM
This ability is absolutely ridiculous, its basically an IWIN button that can be used over and over again. It needs to go, period.

Imagine the outcry if every shield spec class could do this lol!!!!!!!!!!!!

Re: Scouts 99 percent "Snare"

Siouxsie wrote:
Sun 27 Sep 2020 11:06 AM
Most of the scouts on this server prefer ez-mode. Pre-Stop style, there was a Scout that was actually really good in melee and very hard to beat (Skairipa anyone remember them?)

Uhh the influx in Scouts is actually due to Stop and the archery rework. And you could have left that second sentence at "There was one Scout."

Siouxsie wrote:
Sun 27 Sep 2020 11:06 AM
Scouts are on the same damage table as hunters and rangers. If you spec 45 in shield and rest in bow and stealth and hardly anything in melee, who's fault is that? Yours.

And what does damage table matter in a world of dual wielders or Hunters with a pet?

Siouxsie wrote:
Sun 27 Sep 2020 11:06 AM
The Stop style was a complete mistake and has allowed Scouts to be lazy and not need to even spec in melee. Why bother with melee when you have a permanent CC ability
that allows you to crit shot your target over and over?

There's been ZERO response from Phoenix staff on this.

Scouts already have slam, they don't need an ability that allows them to CC anything at any time, infinitely.

Last I checked Shield is a melee line - kinda like bow rangers only spec for the side stun - in a melee line, Celtic Dual. And the CC is at melee range so hardly at any time.

I have yet to hear any proposal other than nerf Scouts back to where they were - because none of the ideas thrown around is going to make people play a Scout. Shield is the special line for Scouts, it should make a difference. No change to the 1h melee is ever going to help Scouts win toe-to-toe with any of the other stealther classes. And ever since the change to charges and buff to Ranger/Hunter selfbuffs, Scout archery was only 2nd best. So you see Scouts using Stop because there actually is Scouts playing - still less than Rangers or any of the assassins - who get "to CC anything at any time, infinitely" too, btw. Garrote and disease, you know.

Where are all the people playing their supposedly ez-mode Scout? Playing their ez-mode Rangers or assassins and coming here to complain?

Re: Scouts 99 percent "Snare"

It sounds like a lot of the people complaining about the ability have:

1) Never fought a Scout
or
2) Never played a Scout

The ability is only 99% for a VERY short amount of time. It QUICKLY diminishes over that period of 14 seconds.

So in reality it gives you a chance to run away, but repeatedly reapplying it to anything that hits harder than a wet noodle is a death sentence.

It's like running back to an enraged tiger and slapping it in the face. You only get to do that so many times before you wind up in the hospital.

On paper it looks powerful, but it's like giving a machine gun to a toddler. In reality nothing comes of it.

Re: Scouts 99 percent "Snare"

DinoTriz wrote:
Mon 28 Sep 2020 10:17 PM
It sounds like a lot of the people complaining about the ability have:

1) Never fought a Scout
or
2) Never played a Scout

The ability is only 99% for a VERY short amount of time. It QUICKLY diminishes over that period of 14 seconds.

So in reality it gives you a chance to run away, but repeatedly reapplying it to anything that hits harder than a wet noodle is a death sentence.

It's like running back to an enraged tiger and slapping it in the face. You only get to do that so many times before you wind up in the hospital.

On paper it looks powerful, but it's like giving a machine gun to a toddler. In reality nothing comes of it.

How exactly do you run away when you are snared? You act like it takes a long time for the scout to run off, /face, and /crit shot whoever he snared.

You seriously think players are that bad they can't get a crit shot off from range in a matter of seconds?

Re: Scouts 99 percent "Snare"

DinoTriz wrote:
Mon 28 Sep 2020 10:17 PM
So in reality it gives you a chance to run away...

So does shield slam.

DinoTriz wrote:
Mon 28 Sep 2020 10:17 PM
On paper it looks....

Ridiculous, due to the fact that it's a 14 second melee snare that has NO IMMUNITY timer.

Just give it the same immunity timer every other stun/root has and be done with it already.

Re: Scouts 99 percent "Snare"

Dariussdars wrote:
Mon 28 Sep 2020 10:53 PM
How exactly do you run away when you are snared? You act like it takes a long time for the scout to run off, /face, and /crit shot whoever he snared.

You seriously think players are that bad they can't get a crit shot off from range in a matter of seconds?

1) You can't crit shot someone when they're in combat (yes, I know it's sometimes bugged)

2) If the Scout runs far away, the moment he hits you with a normal shot (like 250 damage), he breaks the snare and you can run the opposite way. The Scout gets no tools to catch you.

3) If he's close when he shoots you, eat one of his normal shots (like 250 damage) and attack him. He'll probably be at half health by this point. If he tries to reapply snare, he better pray he lands it, has enough endo at this point (lol), and doesn't suffer from low health snare.

99% of the time the Scout is facing an Assassin who has already snared him with poison so good luck with trying to kite.

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