There needs to be an immunity timer to the application of the Scout shield style "Stop"
Fight goes like this:
1.) Start fight with Scout
2.) Not rooted, but 99 percent snared, which is a root by "Stop" anytime shield style
3.) PURGE - because I'm dumb and didn't realize there is a spammable hard cc in the game that doesn't give you an immunity timer - "Won't make that mistake again"
4.) I pull bow to shoot him as he runs, but Scout goes over a lip to be out of los
5.) Scout jump shoots with terrain to get a free shot
6.) I get up to Scout - ROOTED AGAIN - sorry not rooted 99 percent snared because no immunity timer
7.) Scout runs over lip to break los so I can't shoot him
8.) Scout jump shoots me
9.) Rinse and repeat because this is an exploitable game loop and there is no immunity to interrupt it
This is a SUPER EXPLOITATIVE gameplay and can be reproduced over and over again. It is not a fluke scenario. I know the DEVS accidentally added this to the game, so should I post this in the bug forums? There is no way this is in the game on purpose. There is plenty of other ways to help the class without introducing a mechanic without counterplay because of unlimited reapplication.