Re: Merc build?

k3mra wrote:
Tue 19 Mar 2019 2:57 PM
Why does it lower dmg? I thought the max dmg is caped or the benefits are heavily reduced above 61... if so then 44+11+6(rr7) would be enough to reach that
I have to admit, I only tested with Armsman Pole split spec which might be a different mechanic. So hitting a doll 400 times with each Merc spec might be the only clear answer.

Re: Merc build?

Cami wrote:
Tue 19 Mar 2019 3:18 PM
k3mra wrote:
Tue 19 Mar 2019 2:57 PM
Why does it lower dmg? I thought the max dmg is caped or the benefits are heavily reduced above 61... if so then 44+11+6(rr7) would be enough to reach that
I have to admit, I only tested with Armsman Pole split spec which might be a different mechanic. So hitting a doll 400 times with each Merc spec might be the only clear answer.

xD .. ok i will try to remember if i hit rr7 with my Merc some far away day

Re: Merc build?

Reviving a dead post....

I have leveled up with crush, and rely on the 6 sec stun for positionals. What about going 15 crush for bludgeon 6 sec stun...freeing up alot of slam spec points, maybe:

50 DW
44 Thrust
15 Crush
36 Parry

Or would the 15 spec in crush make it hard to hit the target?

If 15 crush is too low, would you need 50 (or 51) composite to maximize chance to hit?

Re: Merc build?

If i can add my 2 cents:

- if you wanna run with groups 42 shield is a must,your role will be mainly peeleing and dmg.
- if you plan to solo most of the time,this is just my opinion, 50/50/28 works pretty fine,in 9/10 cases your enemies will purge stun + Dual Shadows is really nice style and easy to land.

- Debeli

Re: Merc build?

k3mra wrote:
Tue 19 Mar 2019 2:57 PM
Why does it lower dmg? I thought the max dmg is caped or the benefits are heavily reduced above 61... if so then 44+11+6(rr7) would be enough to reach that


Total Phoenix noob here and it's been a while since I played live so I might be very wrong here. I remember from my time on a rr9+ nightshade that secondary weapon skills (Dw, Cs, CD, Two-hand) did not really ever cap on damage. Even at high RR, 50 + x CD or CS always provided more damage as well as more chance to avoid avoidance (hidden weapon skill that's not shown on the character sheet) than 44 or 39 specs. This was proven by independent testers at various points in live and I conducted my own limited tests that agree.

Whether or not there was diminishing returns after 61, I dont recall but if it was there, it wasnt a particularly strong effect.

Edit: This also depends on targets. Most of the testing I looked at and conducted was stealther vs stealther when high evade was an issue.

Re: Merc build?

main weapon styles also don't cap on damage....

the speccs that go to weaponspecc+11+RRbonus=52 for "cap" all ONLY use styles from different lines than the weapon line

If you use styles from the mainweapon line, then speccing the mainweaponline will increase your damage for every speccpoint

Re: Merc build?

I've been super busy with RL but trying to find time to come back (I miss keep assaults with defenders to attack.)

Here's what I ran with great success when I did have time to play (spec from memory so it may not be exact)

50 DW (use for most styles)
44 Thrust (use only for the 2 part anytime snare)
23 Shield (use positional stuns backed up by Numb)
leftover in Parry

I love Thrust the best for Alb because it's neutral to all of Hib and has a bonus to most of Mid. The ones you have a penalty to in Mid have lower ABS anyways so it evens out. When I'm shield swapping I'll typically use the shield stun immediately followed by the snare then work then with positionals. If I know they're stun immune then I'll go straight for the snare chain.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902

Re: Merc build?

With thrust a Merc has 23 Points less in main weapon attribute 184 compared with 225 for strg-weapons like slash and crash. So, with strg wapon build a merc will have
like aug strg. 5 for free. Its plenty for a mg dealer, I think.
Additional a merc with slash will have the 29th - 50th style chain with strongest in the game to hit bonus for light or heavy melee.
Actually I will don't care about lack of peel for merc, melees should attack in assist train and for snare and stun is a reaver or an armsman there.

But merc can skill the hammer line for open 6s anytimer stun and use for damege the dw--line styles and use for snare a side style. So, absolutely no reason for thrust skill. And no reason for split skill. Just 50weapon/50DW and provide the damage.

Re: Merc build?

MacPrior wrote:
Thu 2 Jan 2020 1:48 AM
With thrust a Merc has 23 Points less in main weapon attribute 184 compared with 225 for strg-weapons like slash and crash. So, with strg wapon build a merc will have
like aug strg. 5 for free. Its plenty for a mg dealer, I think.
Additional a merc with slash will have the 29th - 50th style chain with strongest in the game to hit bonus for light or heavy melee.
Actually I will don't care about lack of peel for merc, melees should attack in assist train and for snare and stun is a reaver or an armsman there.

But merc can skill the hammer line for open 6s anytimer stun and use for damege the dw--line styles and use for snare a side style. So, absolutely no reason for thrust skill. And no reason for split skill. Just 50weapon/50DW and provide the damage.

Don't forget that with a high dex race (like Saracen) you have more WS for Slam/etc. as well as a better chance to block and Parry
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902

Re: Merc build?

Cadebrennus wrote:
Thu 2 Jan 2020 2:07 AM
Don't forget that with a high dex race (like Saracen) you have more WS for Slam/etc. as well as a better chance to block and Parry

I ve never seen other WA then for main Weapon in this game.

And as for chance to Block/Parry those depend on the Shield Spec and the Parry Spec to main part. Your dex will be added to the block/Evade chance too, but devided by 100 in the formula.

So it is just a very small value especially compared to main weapon ability which is damage, chance to hit the enemy, the chance to penetrate his defence, and also be hited by enemy too.