All formulas:

gruenesschaf wrote:
Sun 26 Jul 2020 3:29 AM
4.2 weapons have a 0.94 + 4.2 * 0.03 = 1.066 dps multiplier, aka slow weapon bonus
At 50 spec the two handed bonus is (1.1 + 50 * 0.005) = 1.35 aka 35%

Weapon DPS:
1h: 16.5 * 1.066 = 17.589 DPS
2h: 16.5 * 1.35 * 1.066 = 23.745 DPS

Unstyled Cap = DPS * Speed * 3
1h: 17.589 * 4.2 * 3 = 221.62
2h: 23.745 * 4.2 * 3 = 299.187

221.62 * 1.35 = 299.187 -> You are getting the expected 35% dps bonus.

Style damage is normally supposed to be a flat damage increase based on the style, spec and actual swing speed multiplied by the damage modifier at the end (ie if you see a 3 or as displayed here 3000 damage modifier the style damage is also at its cap), the weapon dps (and hence 2h spec bonus) would not apply to it. However, since we didn't have the proper values the accurate style damage formula requires, we're using the somewhat well known approximating growth rate stuff for all non stealth opener, I currently don't know exactly how this one differs wrt the 2h bonus, I just know that with increasing cap damage there the style damage multiplier would go down as well.

Anyways, regardless of which style damage formula is used, you wouldn't see the full 35% bonus on styled attacks.
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