Small indicator for physical damage variance in combat log

Started 14 Oct 2020
by Freedomcall
in Suggestions
Now that we have physical damage variance, the damage is not 25% constantly but varies from 0% to 50%.
I'm not trying to complain about that cuz I don't think this will change the gameplay a lot.

But how about adding small indicator of how much variance the damage was?
e.g. You attack Freedomcall with your Weapon and hit for 300(-100) damage! (Damage Modifier : 1600, 25%)
Just adding the percentage somewhere like that won't mess our combat log that much.

I think It'll help players when they test damage with different specs cuz you can see how much variance the damage had.
(You don't have to hit like 100, 1000 times and get the average)
And also, people will understand more directly if they had bad/good lucks in RvR.
So it'll prevent possible whines that the damage of their char/class is bad, when it was just because they had bad luck.
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