Re: Minstrel pet fix

I always thought CC were too OP, please nerf CC!..
Mezz/Root of 15sec max
Stun of 5sec max
No interrupts on healers

Then can nerf minstrel too.
Never (except when you care) explain, never complain, never pander.

Re: Minstrel pet fix

Centenario wrote:
Wed 3 Jun 2020 9:12 AM
I always thought CC were too OP, please nerf CC!..
Mezz/Root of 15sec max
Stun of 5sec max
No interrupts on healers

Then can nerf minstrel too.

Yes but I completely disagree on the healer thing. If you have a good interrupter then targeting their healer is a valid tactic.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
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https://forum.playphoenix.online/viewtopic.php?f=23&t=2902

Re: Minstrel pet fix

dbeattie71 wrote:
Wed 3 Jun 2020 6:44 AM
It’s lame af as it is. No reason to spend a single point in purge.

While the pet breaking CC is bullshit, you need purge for stuns.
Recruiting In Alb
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<Countered By Skill>

Re: Minstrel pet fix

Centenario wrote:
Wed 3 Jun 2020 9:12 AM
I always thought CC were too OP, please nerf CC!..
Mezz/Root of 15sec max
Stun of 5sec max
No interrupts on healers

Then can nerf minstrel too.

If CC was nerfed like that, then interrupts for casting would have to be heavily reworked. You can't limit CC to 15 seconds before all the things that reduce CC even further and leave the current interrupt system in place.
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Re: Minstrel pet fix

joshisanonymous wrote:
Wed 3 Jun 2020 8:01 PM
Centenario wrote:
Wed 3 Jun 2020 9:12 AM
I always thought CC were too OP, please nerf CC!..
Mezz/Root of 15sec max
Stun of 5sec max
No interrupts on healers

Then can nerf minstrel too.

If CC was nerfed like that, then interrupts for casting would have to be heavily reworked. You can't limit CC to 15 seconds before all the things that reduce CC even further and leave the current interrupt system in place.

I don't see how that is a problem considering how much insta-CC is in the game.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902

Re: Minstrel pet fix

Cadebrennus wrote:
Wed 3 Jun 2020 8:29 PM
I don't see how that is a problem considering how much insta-CC is in the game.

Which casters have insta-CC? How many steps away from a target can a caster get when their long duration CC lasts 3-5 seconds? I'm not sure how your response relates to what I was talking about, honestly.
*Current Lives*
(Phoenix) Kroll
*Past Lives*
(MLF) Levlin/Rang > (Bors) Kleib/RM > (Kay) Traep/Minst > (Lancelot Cluster) Chasis/Sav > (Ywain) Finnegin/Ment > (Uthgard) Mordigg/BD

Re: Minstrel pet fix

Cadebrennus wrote:
Wed 3 Jun 2020 8:29 PM
I don't see how that is a problem considering how much insta-CC is in the game.

You don't see how uninterruptible healers is a problem? Really?

Let's start with the primary mezzer for two out of three realms is a healing class, while the third is a DPS class (which doesn't have any of the instant CC you're talking about). On top of that, people bitch about fights taking too long already. Do you really think healers being able to just stand and heal while being pounded on will help the balance and health of the game?

I'm playing a Healer, I'm stun and mez immune, so I can just stand in a crowd of four melee spamming heals on myself while my tank train annihilates the enemy because between myself and the other Healer we're unkillable and since I'm on Midgard my tank train of Zerker, Savage, Savage, Skald is probably focussing a caster and we all know Midgard has the best spike in the game for MDPS.

Oh, and let's not forget Shamans have heals too, so now they're always MoC'd for free. Say hello to the entire enemy force being diseased, always, and forever.

Balanced?
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<Countered By Skill>

Re: Minstrel pet fix

Centenario wrote:
Wed 3 Jun 2020 9:12 AM
I always thought CC were too OP, please nerf CC!..
Mezz/Root of 15sec max
Stun of 5sec max
No interrupts on healers

Then can nerf minstrel too.

I was sarcastic and hyperbolic...
Removing this minstrel pet behavior is IMO equivalent to making healers uninterruptible or making mezz last 4 times less...
Never (except when you care) explain, never complain, never pander.

Re: Minstrel pet fix

ExcretusMaximus wrote:
Wed 3 Jun 2020 8:38 PM
Cadebrennus wrote:
Wed 3 Jun 2020 8:29 PM
I don't see how that is a problem considering how much insta-CC is in the game.

You don't see how uninterruptible healers is a problem? Really?

Let's start with the primary mezzer for two out of three realms is a healing class, while the third is a DPS class (which doesn't have any of the instant CC you're talking about). On top of that, people bitch about fights taking too long already. Do you really think healers being able to just stand and heal while being pounded on will help the balance and health of the game?

I'm playing a Healer, I'm stun and mez immune, so I can just stand in a crowd of four melee spamming heals on myself while my tank train annihilates the enemy because between myself and the other Healer we're unkillable and since I'm on Midgard my tank train of Zerker, Savage, Savage, Skald is probably focussing a caster and we all know Midgard has the best spike in the game for MDPS.

Oh, and let's not forget Shamans have heals too, so now they're always MoC'd for free. Say hello to the entire enemy force being diseased, always, and forever.

Balanced?

I think you quoted the wrong dude.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902