opossum12 wrote: ↑Wed 20 Jan 2021 2:05 PMI don't understand why we keep seeing alb changes but leaving the theurgist untouched.
On Live, theurgists were banned from drafts, because of how broken the class is.
Back a couple years ago, the Origins project wanted to delete theurgists from the game, acknoledging that the class is broken.
You can deal with a theurgist by playing well. You can shut him down and kill his pets quick. If you look at the theurgist alone, ok he's manageable.
The issue is when you misplay a little bit and let a theurgist free, you are completely overwhelmed in a matter of seconds and it's a huge uphill battle following that. Alb never really has these uphill battles to fight through. You see an animist putting out tanglers? Just pull out of range. You see a BD, just drop the commander in 3 nukes. You get overwhelmed by tanks on inc? Sorry but you need to pan and/or run 2 peelers.
The next alb change should 100% be aimed at the theurg.
1. Pet cast time is a fixed 3 sec cast time (animist, hib's pet spam class, has a 5 sec fixed cast time, seems a reasonable nerf)
2. Pet cast range is 1750, from 2000 (need to bring the theurg in somewhat of a danger zone to csdt his pets, even more since the bard amnesia range nerf)
It's all Alb grouos now, and fighting theurg alb groups as a hib caster is just tiresome, not even fun.
i was always wondering in the early days (of phoenix) why there were so few theurgs...and now suddenly i hear a lot that they are too OP. What changed? Or why was this not discorverd/abused earlier? Or is it maybe not as wild as it can sometimes seem?