Arthoras wrote: ↑Fri 16 Oct 2020 2:42 PMI mean ... I'll take my class as an example now. I play hero as a counter class solo. I love the reactive styles that build on the opponent's parry and block. You have removed these styles completely and without replacement. These are normal After Parry styles now. The whole LW line is now a normal, boring weapon line with no unique selling points. The part why I played the class is gone. So why should I still want to play this?
I wanna add to that from a friar perspective. As most people might think its a huge and mostly positive change for friars, which it is not. Here are some available speccs
once the changes arrived: 50/ 43/ 2
50/ 42/ 7/ 6
44/ 45/ 19/ 4 (u can add the spellines to whatever number u like, it wont make any sense)
Non of these speccs is viable in groups or BG´s, as u eigther have no buffs (red self-dex is 45 enhance), or no heal at all. Same problem on side chain as VW´s have, breaking all CC. And grps is the only chance to apply that side chain (they take the already weak 3s after-evade stun off friars). And heal procs only heal the friar himself.
So it is a solo specc?! No, it isnt that eigther. Only chance to apply sidechain is by abusing client lagg, which affects people with weak connection the most. After parry 8s stun seems huge thing tho, right? No, it isnt. Even as of now, if u end up with 12 parry specced that is alot already, with rr10 combined thats 32 parry which translates to 15% parry chance if u are incredibly lucky, and only then. So u might never apply that one in PvP.
If they increase the multiplier on specc points to 1.8 like suggested it wont make most ppl specc into a useless 50staff, when u can have a full healspecc combined with a good melee specc the same time, making you basically OP. The only thing u really win is the celerity proc then, but u loose your only cc except for the backsnare. (side-stun not counted, for already mentioned reasons)
All that while friars are the only healers, except clerics, which u are now luring into a useless melee-specc destryoing their very grp nature.
I just dont see how they wanna fix/ balance that afterwards. It feels like they didnt really think about possbile speccs to those fancy changes.
PS: I might doubleposted this, as the first attempted failed for some reason.