hefrocko2 wrote: ↑Wed 8 Apr 2020 7:55 PMmost people complaining about minstrels have never played one. charming a high red/purple makes it near impossible to do anything else since the resist rate is 80-90% and people easily kite away from them making the minstrel lose the pet if they want to stay engaged in the fight. For those who don't play minstrels, understand that the only 99% of minstrels can effectively play the class is by having an oj pet with a 30% or less resist rate. This let's the minstrel utilize other utilities, like melee, without focusing all their attention on keeping the pet charmed.
The minstrels that everyone is crying and whining about are the 1% who've been playing the class for 20 years and are able to hold a red/purple pet while doing other things... this is not a reason to nerf the class.
The recent "fix" to charm duration is even more reason to not nerf the class because the charm expires so rapidly it's hard for the above average player to hold a pet anymore if they also want to melee... again, don't nerf the class because 1% are exceptionally good at it.
If anything, pets need to be able to sprint again in RVR combat. Any smart player just sprints away from a pet and the minstrel will lose charm due to range... sprint needs to be restored.
Weird that it's so easy to find RR3sy runing with red pets then and that minstrels currently make up literally 25% of the top 100 soloers in Alb this week.
Yes, the class is more difficult to learn than most, but it's not some tiny fraction of the population that's finding success with them. And if people playing them just admitted more readily that they play a powerful solo/smallman class, their arguments might hold more weight. Instead we get denial from minstrels that the class is capable of doing anything whatsoever.