Druth wrote: ↑Sun 21 Jul 2019 10:23 AMLeandrys wrote: ↑Sun 21 Jul 2019 3:22 AMOr just do the same thing than live server, 1000 horizontal range but impossible to cast more than 300 units higher in the ascending vertical and no limit in the vertical descending, means attackerq can't cast shroom on walls but defenders can cast normally wtf is that horizontal cast range, custom changes related to whines ?
That would solve shrooms on oil area, and as long as you can't place shrooms inside inner keep, I don't care.
The 300 range was very harsh, even though I hate animists. No one would want such a nerf, even to his worst enemy.
I hope it is an emergency solution, just until they can find a better more permanent solution.
That's not true. Enemies of the animists should appreciate this nerf--it makes animists accountable for playing stupidly. Before, an animist could spam shrooms around the keep, threatening enemies, with total immunity for themselves. Now, you face a risk of being hit by AOE (rupted, and damaged) when you place shrooms--it's still very manageable, and I'm speaking from experience as an Animist.
Making the range 500 would remove the entire reason, I believe, for 300 range, which is that it makes the Animist able to be hit by most AOE (radius 350). Animists should not believe that they have a birthright to spam shrooms everywhere with total immunity. The changes to Animist are really good in keeping the class balanced, and thereby preventing RvR being severely damaged for both Hibernia and its enemies.