gruenesschaf wrote: ↑
Thu 2 Jul 2020 9:07 PM
A root is nothing more than a 99% snare and hence this is a melee snare and just like any other melee snare it doesn't cause
Again to repeat it, melee snares do not cause
root immunity, however, just like the pet stuns that do not cause stun immunity, they are affected by existing immunity.
Not arguing over mechanics. Melee snares and pet stuns, understand and accept that those are chainable and dont give immunity, but the issue is that this is for al intents and purposes a root that doesnt provide immunity. The only difference being it's a root that comes from a melee style and is therefore called a 99% snare (a root by any other name). A snare can be counterplayed, this anytime reusable root cant be.
1. Give it immunity. This doesnt completely butcher the Scout, it gives them 2 methods of putting distance between them and their opponent (only 1 of which can be purged0 rather than UNLIMITED free re-use. The opponent could purge one but then be weak to the other, and therefore have the distance built up again. A scout can then kite and wait out some timers, or use the 2x opportunities to land 700x damage critshots on the opponent to hope that's enough to give them the upper hand.
2. Make it a snare, like other styles, that way a counter play can be to counter snare the scout and then some skill/luck/positioning comes in to it, and that can be done infinitely. The scout has infinite chances to put distance between them, but at a cost if they misplay, or with the potential to be countered.