Re: Please consider adjustments for earth wizzard

#5
jackatom74 wrote:
Tue Apr 16, 2019 4:24 pm
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
Right, cause Wizards don't already have everything in Earth.
<Malerhjerner>
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Re: Please consider adjustments for earth wizzard

#7
jackatom74 wrote:
Tue Apr 16, 2019 4:24 pm
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
Earth-wizard is gone from "completely useless" to the go-to spec on Phoenix, because of all the custom changes here on Phoenix. With Earth, you can debuff your ice baseline-nukes or fire baseline-nukes (depends on your sub-spec you went, e.g. 49 Earth / 22 Cold or 49 Earth / 22 Fire).

If you currently compare Earth-wizard to RC Runie (can also debuff) you will see that Earth-wizard is a lot stronger already and they do not have a spec-nuke either in their debuff-line. Earth-wiz even has matter-debuff in Earth and their spec-abilities are all on the Matter resist-table. One could argue Earth is already overpowered - If you would add a spec-nuke to Earth it would be even more overpowered.

Re: Please consider adjustments for earth wizzard

#9
gorakthemighty wrote:
Fri Apr 19, 2019 5:04 am
wizzard is now op? oh boy, half albion must be playing one, let me check the herald ...
Overpowered to their counter-parts, not overplayed in Albion. Contrary to popular belief, there is a difference.

Wizard used to be all damage, no utility. It was simple, if you wanted to do damage you went Fire and burned stuff up. Then resist-buffs and SC where added and suddenly Fire wasn't that anymore. Rather than leave Wizard behind, Phoenix decided to change Earth-wizards to be viable. They added Nearsight, resist-debuffs, AoE-root to Earth. Now Wizard has utility and with the resist-debuffs for their own damage-types they do ranged damage which is comparable to RC-runies and Mana-chanters.

If you look at, for example, a RC-runie you will see that when you go the debuff-line (RC) you get a Bolt (on a different dmg-type) and an AoE-nuke (on a different dmg-type). RC needs to go Darkness in order to reduce variance on his cold-nuke.

Wizard goes Earth for debuff-line, you get a Bolt (same dmg-type), AoE-nuke (same dmg-type). But you also get AoE-root, Nearsight, DoT (single and AoE) and an AoE-snare nuke.

As you can see you already got way more stuff as an Earth-wiz than a RC-runie. This is the overpowered part compared to your counter-part. This is why adding a single DD to Earth would be even more overpowered.

I hope this clarifies what I mean with overpowered, rather than looking at "what everyone plays must be OP and on the Herald, if it's not topping just throw in more stuff".

Re: Please consider adjustments for earth wizzard

#10
jelzinga_EU wrote:
Fri Apr 19, 2019 5:37 am
Overpowered to their counter-parts, not overplayed in Albion. Contrary to popular belief, there is a difference.

Wizard used to be all damage, no utility. It was simple, if you wanted to do damage you went Fire and burned stuff up. Then resist-buffs and SC where added and suddenly Fire wasn't that anymore. Rather than leave Wizard behind, Phoenix decided to change Earth-wizards to be viable. They added Nearsight, resist-debuffs, AoE-root to Earth. Now Wizard has utility and with the resist-debuffs for their own damage-types they do ranged damage which is comparable to RC-runies and Mana-chanters.

If you look at, for example, a RC-runie you will see that when you go the debuff-line (RC) you get a Bolt (on a different dmg-type) and an AoE-nuke (on a different dmg-type). RC needs to go Darkness in order to reduce variance on his cold-nuke.

Wizard goes Earth for debuff-line, you get a Bolt (same dmg-type), AoE-nuke (same dmg-type). But you also get AoE-root, Nearsight, DoT (single and AoE) and an AoE-snare nuke.

As you can see you already got way more stuff as an Earth-wiz than a RC-runie. This is the overpowered part compared to your counter-part. This is why adding a single DD to Earth would be even more overpowered.

I hope this clarifies what I mean with overpowered, rather than looking at "what everyone plays must be OP and on the Herald, if it's not topping just throw in more stuff".
RC Runie debuffs for his entire realm, Earth Wizard debuffs for his own DoT/Bolt or sub-spec damage (not both at the same time) and Cold/Heat trains are rarely viable in Alb. To have two Wizards in your group or your Theurgists nuking, you sacrifice a lot.

That said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.