Thanks, that clears things up for me. So there is a benefit to speccing greater than 52 in Archery to get an increased 2Hbonus but it is pretty muted as that value is multiplied by .005. I was reviewing the Damage Table wiki and there was in interesting blurb:gruenesschaf wrote: ↑Wed Jan 15, 2020 4:03 pmSPEC = composite spec, uncapped. The reason for 52 being the cap in case of 50 vs 50 is MIN(ENEMY_LEVEL + 1, SPEC - 1), if the enemy is 50 then it's MIN(51, SPEC -1) meaning at most 52 of your composite spec are taken into account for that part against level 50 opponents. If the enemy is 75, e. g. high level epic pve mobs, the effective composite spec cap against those would be 76.Horus wrote: ↑Wed Jan 15, 2020 3:58 pmThanks for the clarification. One other thing in reviewing the link about. Regarding archery and 2H. There are two values in the formulas for "SPEC". One is for 2HBONUS:
TWOHANDBONUS = 1.10 + 0.005 * SPEC
and one in DAMAGE MODIFIER:
DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1).
When it comes to Archery are both of these SPEC entries the total composite archery spec value? Are either capped? I just get a little confused when everyone talks about the "52 composite spec" as being the ceiling.
Mercenary - Slash, Crush, Thrust and Staff
Scout - Archery * 2)
Armsman - Slash, Crush, Thrust, Staff, Two Handed, Polearm and Crossbow
Vampiir - Piercing
Blademaster - Blades, Blunt and Piercing
Hero - Blades, Blunt and Piercing, Large Weapons and Celtic Spear
Ranger - Archery * 2)
Hunter - Archery * 2)
Savage - Staff
Berserker - Axes, Swords, Hammers, Staff and Thrown
Warrior - Staff and Thrown "
2) The bow factor is only used to display it as weapon skill, since archery has been changed to be a magic attack.
I suspect some of the ongoing concern/questions about archery comes from the fact that Phoenix is using a current "Live" melee dmg formula for archery that is really not intended to be used by archery as it is considered a magic attack on "Live". I think for a classic inspired server it would be better to leverage a formula for archery that was used when it was still considered a physical attack.