Re: Xping can we please have a vote to revert these xp changes

#21
Toobad wrote:
Mon Nov 11, 2019 12:03 am
@Uthred, with all due respect, the XP level after the latest patch is still around 1/3 of what it was with XP items before the changes were applied.

As a direct example, I turned in 10 Faerie Frog Eyes at level 30, and received 2.27 bubbles of XP. In the past, the same turn in provided at least 6, possibly 7 bubbles of experience. In addition, the drop rate has been reduced as it took kiiling 60+ frogs before I received the 10 eyes.

I understand the desire to increase grouping for PvE, but this makes it worse for both groups, small man, and especially solo XPing. It was expected that the intent of the XP item limit removal would be to help people level a bit faster (if not simply easier than searching for various XP mobs). However, the XP process is not significantly slower and will serve to drive people away from leveling alts.
Isn’t level 30 where the previous xp reduction of 100% of level began?
I recall needing very little after a “max item” turn in.

Re: Xping can we please have a vote to revert these xp changes

#22
Uthred wrote:
Sat Nov 09, 2019 1:10 pm
There will be no voting. Just read todays Patch Notes.

patch-notes
This strategy worked so well for the realm switch timer didn't it. Also, do you remember the "proposed" feather change nerf?

Forcing people to play a certain way or with certain classes is NEVER good. Take a poll and see how wrong you are again. Or lose another chunk of the population before you finally do it.

Re: Xping can we please have a vote to revert these xp changes

#24
I don't think comparisons to Stalin are appropriate (come on, it's a video game), but we've seen time and time again that when the devs dig in their heels and start throwing absolutes around, it just hurts the server.

Maybe if someone took the time to explain what the purpose of these changes was meant to be, we'd at least have an inkling of what is supposed to be happening. Right now, everyone's assuming it was to make leveling easier and faster, when it in fact reduced speed by at least 60%, possibly more. Were the changes meant to slow things down? If so, it's a resounding success; but if the changes were meant to make leveling even easier than it was, you have failed colossally and throwing out a blanket "there will be no vote" without any explanation of things just serves to alienate your player base.
...meh...

Re: Xping can we please have a vote to revert these xp changes

#25
Dyvol wrote:
Sat Nov 09, 2019 3:36 pm
With the changes to XP and turn ins it should help you while leveling.

The 10 item limit was removed and you will also obtain xp bonus from having more well rounded groups in pve. This will allow you to make and form groups that are not based around only a PBAE and a healer.

If you find something you think is a big or a broken mechanism then please complete a bug report via the tracker.
Unfortunately that's not correct.

The drop-rate of the XP-Items was obviously reduced.
Where you needed to kill around 30-40 Mobs pre-patch to obtain 10 XP-Items, you now have to kill 70-80. Tested it several times, its true.

The XP you receive when turning in XP-Items was obviously reduced.
Turned in 10 Cockatrice-Feathers on lvl 49. The item is 49-50.
Where it provided 4,5 Bubbles on 49 pre-patch, it now provides 2,7 bubbles.
The same effect can be watched with other items as well, just saying it was reduced to minimum level can not be correct, as even on minimum Level (see above example) it provides less XP than it did before.

The XP you receive when finishing RvR-Participation-task and Attack/defend-Task was obviously reduced.
Funnily there even was a patch, to adjust it upwards again, it still isn't where it was pre-patch.
Pre-Patch you could finish a participation-task (i.e. being killed by a ganking enemy in FZ while hunting for FZ-XP-Items..) and obtained minimum 0,45 bubbles for that.
After first patch, you received 0,1 Bubbles, after adjustment on that thing its still only around 0,2 bubbles.

So obviously you receive less XP for being killed in FZ.
So obviously you receive less XP for turning in XP-Items.
So obviously you have to kill more mobs to even get enough XP-Items.

Together with the adding of Tasks on Killing monster in classic/ in SI and the changing of the XP-bonuses on certain monsters on a random base that were pre-patch nice to kill in FZ it means only one real conclusion.

---> You do *NOT* want people, to kill monsters in FZ.

Outcome of that:

More leveling inland, less RP the Gankers can get.
Maybe that was the intention behind the change?

Re: Xping can we please have a vote to revert these xp changes

#26
Dyvol wrote:
Sat Nov 09, 2019 3:36 pm
This will allow you to make and form groups that are not based around only a PBAE and a healer.
If you want to make groups that are not bomb groups competitive in levelling speeds, then there needs to be some kind of metric/XP-income that is completely decoupled from killspeed.
Ironically, the only thing that met that requirement (RvR-task-tag) was nerfed hard.

I am not sure how to make non-PBAOE groups viable, and i am not even convinced that it would be a good idea, but as long as XP-gains are heavily linked to killspeed there is nothing that can be done that will ever make bombgroups slower than other groups.
And the slower levelling is, the more people will insist on bomb-groups.

The slower leveling is in general, the more elitist/toxic will grouping become

Re: Xping can we please have a vote to revert these xp changes

#27
Sepplord wrote:
Mon Nov 11, 2019 9:49 am
Dyvol wrote:
Sat Nov 09, 2019 3:36 pm
This will allow you to make and form groups that are not based around only a PBAE and a healer.
If you want to make groups that are not bomb groups competitive in levelling speeds, then there needs to be some kind of metric/XP-income that is completely decoupled from killspeed.
Ironically, the only thing that met that requirement (RvR-task-tag) was nerfed hard.

I am not sure how to make non-PBAOE groups viable, and i am not even convinced that it would be a good idea, but as long as XP-gains are heavily linked to killspeed there is nothing that can be done that will ever make bombgroups slower than other groups.
And the slower levelling is, the more people will insist on bomb-groups.

The slower leveling is in general, the more elitist/toxic will grouping become
I agree

Re: Xping can we please have a vote to revert these xp changes

#28
Wolfir666 wrote:
Mon Nov 11, 2019 9:21 am
Dyvol wrote:
Sat Nov 09, 2019 3:36 pm
With the changes to XP and turn ins it should help you while leveling.

The 10 item limit was removed and you will also obtain xp bonus from having more well rounded groups in pve. This will allow you to make and form groups that are not based around only a PBAE and a healer.

If you find something you think is a big or a broken mechanism then please complete a bug report via the tracker.
Unfortunately that's not correct.

The drop-rate of the XP-Items was obviously reduced.
Where you needed to kill around 30-40 Mobs pre-patch to obtain 10 XP-Items, you now have to kill 70-80. Tested it several times, its true.

The XP you receive when turning in XP-Items was obviously reduced.
Turned in 10 Cockatrice-Feathers on lvl 49. The item is 49-50.
Where it provided 4,5 Bubbles on 49 pre-patch, it now provides 2,7 bubbles.
The same effect can be watched with other items as well, just saying it was reduced to minimum level can not be correct, as even on minimum Level (see above example) it provides less XP than it did before.

The XP you receive when finishing RvR-Participation-task and Attack/defend-Task was obviously reduced.
Funnily there even was a patch, to adjust it upwards again, it still isn't where it was pre-patch.
Pre-Patch you could finish a participation-task (i.e. being killed by a ganking enemy in FZ while hunting for FZ-XP-Items..) and obtained minimum 0,45 bubbles for that.
After first patch, you received 0,1 Bubbles, after adjustment on that thing its still only around 0,2 bubbles.

So obviously you receive less XP for being killed in FZ.
So obviously you receive less XP for turning in XP-Items.
So obviously you have to kill more mobs to even get enough XP-Items.

Together with the adding of Tasks on Killing monster in classic/ in SI and the changing of the XP-bonuses on certain monsters on a random base that were pre-patch nice to kill in FZ it means only one real conclusion.

---> You do *NOT* want people, to kill monsters in FZ.

Outcome of that:

More leveling inland, less RP the Gankers can get.
Maybe that was the intention behind the change?
This is the real situation.
They nerfed all way to get xp, i still ask myself the reason.
I play on phoenix since september, loved it a lot for many reason, now u just kill lot of this reasons.
I love rvr, but i love to test new setups, or reroll realm with my friends ( all things that add longevity and fun at the game).
Last patch ruin a significative part of this game, discouragin new players or returning ones.

Before i quit the server it should be nice that some dev explain us the intention behind this patch

Re: Xping can we please have a vote to revert these xp changes

#29
It may sound harsh but a server is not a democracy. Even we can make a voice at a poll, some serverparameters are not debatable and its not our decision.
Ofc a good serverteam would hear on the players input.

But in core, i dont like the xpnerf and i want to know why they make such a controversal change.

And needless to say, decisions like that lead normaly to a frustrated community and it is very hard to get back the player which left.
Uthgard is the best example.

So the Phoenixteam should think about this change.

Peace out

Re: Xping can we please have a vote to revert these xp changes

#30
There is no point in having a vote involving gold or xp. The vote result would always be the fastest possible xp and the fastest possible gold gain and the least amount of gold spending.

The change went in the intended direction with most of the initial negative response being due to two bugs causing it to swing way too hard in that direction which were fixed on Saturday as well as some minor readjustments since then.