Dyvol wrote: ↑
Sat Nov 09, 2019 3:36 pm
With the changes to XP and turn ins it should help you while leveling.
The 10 item limit was removed and you will also obtain xp bonus from having more well rounded groups in pve. This will allow you to make and form groups that are not based around only a PBAE and a healer.
If you find something you think is a big or a broken mechanism then please complete a bug report via the tracker.
Unfortunately that's not correct.
The drop-rate of the XP-Items was obviously reduced.
Where you needed to kill around 30-40 Mobs pre-patch to obtain 10 XP-Items, you now have to kill 70-80. Tested it several times, its true.
The XP you receive when turning in XP-Items was obviously reduced.
Turned in 10 Cockatrice-Feathers on lvl 49. The item is 49-50.
Where it provided 4,5 Bubbles on 49 pre-patch, it now provides 2,7 bubbles.
The same effect can be watched with other items as well, just saying it was reduced to minimum level can not be correct, as even on minimum Level (see above example) it provides less XP than it did before.
The XP you receive when finishing RvR-Participation-task and Attack/defend-Task was obviously reduced.
Funnily there even was a patch, to adjust it upwards again, it still isn't where it was pre-patch.
Pre-Patch you could finish a participation-task (i.e. being killed by a ganking enemy in FZ while hunting for FZ-XP-Items..) and obtained minimum 0,45 bubbles for that.
After first patch, you received 0,1 Bubbles, after adjustment on that thing its still only around 0,2 bubbles.
So obviously you receive less XP for being killed in FZ.
So obviously you receive less XP for turning in XP-Items.
So obviously you have to kill more mobs to even get enough XP-Items.
Together with the adding of Tasks on Killing monster in classic/ in SI and the changing of the XP-bonuses on certain monsters on a random base that were pre-patch nice to kill in FZ it means only one real conclusion.
---> You do *NOT* want people, to kill monsters in FZ.
Outcome of that:
More leveling inland, less RP the Gankers can get.
Maybe that was the intention behind the change?