Re: minstrel melee

#12
Keelia wrote:
Sat Oct 26, 2019 4:00 pm
Where did you get this chart, because this chart completely contradicts what they said when they nerfed the high level pet dps
I created that chart few months ago after they nerfed the high level pets and like I already said I tested it in a duel with a cleric with no spec AF.
gruenesschaf wrote: Charmed and released should be same vs players, charmed and wild should be the same in pve
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Could be true if the training dummy counts as PVE target otherwise it is wrong. I had no buffs at all on my minstrel.
And I am pretty sure that even higher pets do less damage after release. I thought it is wanted so if I break my mezz/snare/etc that my pet will deal less damage on opponents for 10 seconds (?).

Re: minstrel melee

#13
Lerox wrote:
Sat Oct 26, 2019 7:17 pm
Image

Could be true if the training dummy counts as PVE target otherwise it is wrong. I had no buffs at all on my minstrel.
And I am pretty sure that even higher pets do less damage after release. I thought it is wanted so if I break my mezz/snare/etc that my pet will deal less damage on opponents for 10 seconds (?).
Dummies are pve. It was intended that they do less in RvR and for fairness they also keep that reduced damage against players while they count as recently charmed (e. g. would give this message instead of xp when killed) to allow the self cc break at the reduced damage. The only difference basically is that all mobs have an additional multiplier based on attacker / defender level difference, this multiplier is disabled (or to be more precise, the min of player and pet level is used as the attacker level for this comparison) in case of pets vs players or pets. For the melee damage calc formula the actual pet level is still used as well as the increased stats due to the level, however, compared to the pve multiplier the damage increase is comparatively small.

Re: minstrel melee

#14
Just to clarify, does this mean they damage table provided by Lerox isn't accurate?

My minstrel isn't 50 yet, but I'm assuming the table provided by Lerox is accurate, as he's tested it post pet nerfs, as I understand it.

It sounds, though, as if level of pet should only have a marginal effect on melee damage done, outside of styles, perhaps.

Re: minstrel melee

#17
Bowie wrote:
Thu Oct 31, 2019 7:39 am
so if this is the case, what would a minst use as RA to max his DPS since in melee is not performing and his pet is not a dps?
Minst does not do a ton of melee damage. Best slash weapon is the granite sword with s/c debuff. Essentially, you try to stay out of melee, kite 800 range, and just DD as that's what does the most damage.

As far as RA's, the single stat RA's are basically worthless for damage. It's best to stack MoP or WP for crit damage.

For solo/small man minst i would go the following, in this order:
Lw1, tire1, purge 2/3, sos 2, ip3/4, am 2 if grp'ing. Then passives: tough 2-5, con 2, arcane 2, wp 2, mop 2, mof2. Best RA efficiency bang for buck return. After solo'ing a lot on an IP class, i would strongly recommend ip4, tough 5, con 2. Plus highlander with 10con at creation and you're a tank. Half if not most of your fights are going to be vs assassins where you are forced into melee (when sos is down). Living for that much longer and getting more DDs/Swings off is more dmg output than dmg RAs doing ~5% more.

Re: minstrel melee

#18
Be a fast moving interrupt machine/harasser. The Minstrel can last quite a while in this capacity since the chain armor allows them to take more hits and rely less on heals to get their job done. When I play Hib they're annoying as hell. When I play Alb I'm super thankful they're on my side.
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