Re: Expedite the leveling path to 50.

#21
A_Liav wrote:
Thu Aug 15, 2019 1:52 am
gotwqqd wrote:
Thu Aug 15, 2019 1:41 am
You should have made your farm bit first
Doubled up on turn in items for your main
And you would have all kinds of good gear for the hard solo leveling class
Honestly, even if I had full stacks of collection items it wouldn't do much. You have to run around and turn them in, then spend 20-30 minutes grinding the last 20-30% of a level so you can turn in the next collection and repeat.

There's a ton of wasted time running around the world turning the items in. I do have to wonder how much more palatable the leveling experience would be if collection turns in just gave a flat 10% of a level every time.

At level 46 I'm getting less than 50% of a level for a collection, so that's a solid 45-60 minutes of grinding as a solo NS to finish off the level.

If I had rolled my farm character first it might save me 3-4 hours off of what has become a 20+ hour grind. Not significant enough to make it any less tedious.
You are so off with your numbers
Moving around is less than 5 min at the worse

Re: Expedite the leveling path to 50.

#22
A_Liav wrote:
Wed Aug 14, 2019 10:49 pm
Edit: Btw, how are instance xp bonuses relevant if the only instances people run are 50?
Maybe you should stop reading others posts with such a rage, take your time and think twice before you post an answer.
Explanation so everyone understands it:

The Phoenix Staff implemented (by now) two lvl 50 PvE Instances. For PVE Fun, farming Feathers, farming ROGs. Yes for those instances you need 8 people, there is no solo version of this instance, since we are still playing an MMORPG.
After every clear of such an instance, (normal runs take 30-45 minutes) (dont expect such a fast time on your FIRST RUN, since you have to learn everything.)
everyone of the grp gets 1% accountwide 'Instancebonus exp'. (and now to quote my other post)
The bonus of all grouped members of the grp gets added up.
So if player 1 cleared it 5 times, player 2 cleared it 123 times, player 3 cleared it 34 times and player 4-8 has never been in this instance so far, the whole grp (all 8 members) are getting an instancebonus of 162%.

Re: Expedite the leveling path to 50.

#23
A_Liav wrote:
Wed Aug 14, 2019 10:49 pm
I have to level two characters anyway, which is part of the problem. It doesn't matter if I level my stealther first or not, it still takes forever considering you aren't allowed to box on this server.

All I play in this game are stealthers. I will end up having to level an Animist to 50 or something the moment my NS hits 50 to be able to make money and actually afford a decent template to do RvR, or level crafters, or do much of anything.

At my current pace I will hit 50 around 30 hours played, then I'll have to invest another 20+ hours in leveling a farming alt.

I'll have spent 5+ days doing tedious nonsense to get to the only part of the game which actually matters, which is RvR. It's just unnecessary. I'm not asking for instant level 50, I'm just asking for something better than what we have now.

Edit: Btw, how are instance xp bonuses relevant if the only instances people run are 50?
IT matters a lot since the animist can easily farm collection items for your assassin, which makes the levelling of the assassin MUCH faster.
You claim it doesn't matter much, but that is factually incorrect. On my Hunter i didn't have collecion items in the lowlevels, but had stacked up from lvl20 onwards.
From ~lvl15 i saved my phoenix eggs and when i turned 20 i started turning in items, and if it didn't lvl me up alone, i used a few Eggs for the missing XP and turned in the next item. IIRR i went from 20 to 28or29 in under an hour without even killing a single monster.

Having the animist at 50first also allows you to easily have buffpotions on your NS during levelling. Especially at lvl30-35 it is basically like having a shaman in group, without needing to split XP. Look for combined forces potion in housing.

There's also the chance of trading powerleveling with a 50animist.



What are the benefits to directly starting on the stealth?

Re: Expedite the leveling path to 50.

#24
Sepplord wrote:
Thu Aug 15, 2019 7:00 am
A_Liav wrote:
Wed Aug 14, 2019 10:49 pm
I have to level two characters anyway, which is part of the problem. It doesn't matter if I level my stealther first or not, it still takes forever considering you aren't allowed to box on this server.

All I play in this game are stealthers. I will end up having to level an Animist to 50 or something the moment my NS hits 50 to be able to make money and actually afford a decent template to do RvR, or level crafters, or do much of anything.

At my current pace I will hit 50 around 30 hours played, then I'll have to invest another 20+ hours in leveling a farming alt.

I'll have spent 5+ days doing tedious nonsense to get to the only part of the game which actually matters, which is RvR. It's just unnecessary. I'm not asking for instant level 50, I'm just asking for something better than what we have now.

Edit: Btw, how are instance xp bonuses relevant if the only instances people run are 50?
IT matters a lot since the animist can easily farm collection items for your assassin, which makes the levelling of the assassin MUCH faster.
You claim it doesn't matter much, but that is factually incorrect. On my Hunter i didn't have collecion items in the lowlevels, but had stacked up from lvl20 onwards.
From ~lvl15 i saved my phoenix eggs and when i turned 20 i started turning in items, and if it didn't lvl me up alone, i used a few Eggs for the missing XP and turned in the next item. IIRR i went from 20 to 28or29 in under an hour without even killing a single monster.

Having the animist at 50first also allows you to easily have buffpotions on your NS during levelling. Especially at lvl30-35 it is basically like having a shaman in group, without needing to split XP. Look for combined forces potion in housing.

There's also the chance of trading powerleveling with a 50animist.



What are the benefits to directly starting on the stealth?
So that's basically 100 levels of boring tedious pve just to get to rvr! Maybe you should look at it that way. Because that's how A_Liav sees it. That's no matter how you look at it, that is the way it will work out. You have to play 50 levels of a character you don't want to play ( that's 100 levels of boring tedious pve ) to play the on you do want to play! And in the long run it doesn't speed up anything when you count the time playing the animist!

Re: Expedite the leveling path to 50.

#26
cantgetright006 wrote:
Thu Aug 15, 2019 7:51 am
So that's basically 100 levels of boring tedious pve just to get to rvr! Maybe you should look at it that way. Because that's how A_Liav sees it. That's no matter how you look at it, that is the way it will work out. You have to play 50 levels of a character you don't want to play ( that's 100 levels of boring tedious pve ) to play the on you do want to play! And in the long run it doesn't speed up anything when you count the time playing the animist!
That's a viable argument, but history has proven that i50 servers have never attracted and/or held a meaningful population. Like it or not, getting invested into your characters and not having every class available on demand is a net positive.

I also disagree that it is boring for 100levels. Optimizing levelling, getting back into the game, learning about the servers uniquie mechanics etc...all is time that can be intresting. Yeah, starting up the game and grinding mobs without paying attention to alternative XP-sources and how to utilize them is boring...and much slower.


Getting temped is a bigger hurdle, and imho one where something could be done to help new players.

Re: Expedite the leveling path to 50.

#29
raghh wrote:
Thu Aug 15, 2019 11:45 am
1-50 takes 10-12 hours, get over it....
Where is the area that you get 4 to 5 levels a hour on a sin solo? I been in groups that we would be lucky to get 2 or 3 a hour of steady pulling. Solo ( and on a sin you will be most of the time ) some classes could pull off 2 or 3 if lucky. How about proof! Just make a vid of yourself going from 1 to 50 on a sin in 10-12 solo or never post that nonsense again!
chryso wrote: Are you seriously complaining that turning in the xp items is too hard?

Now I have seen everything.
Sigh! Where are you getting that?