Delays in scripts

#1
Ive just had a discussion with someone regarding forcing a delay between key sends in a script, by modifying an AHK enviroment variable which sets the delay in between key sends. I am sure that doing this will break the no delay rule, the other person is telling me this is allowed and common practice.
Can I have some clarification on this, not just for me, but for the whole community. Thanks.

Re: Delays in scripts

#2
5. Macroing

It is allowed to bind multiple actions to a key, however, delays, repeats, and conditions are strictly forbidden as well as any other means that allow unattended game-play

1st offense: Deletion of all characters and 2-weeks ban
2nd offense: permaban of Player
Regarding to their official rules any kind of delays are strictly forbidden.

It might be common practice but just because those delays are hard to track it does not mean they are allowed. Take care! ;)

Re: Delays in scripts

#3
Lerox wrote:
Tue Dec 03, 2019 1:58 am


It might be common practice but just because those delays are hard to track it does not mean they are allowed. Take care! ;)
I was just more concerned that "Bad" practices were commonplace due to a misguided belief that they were allowed/needed

Re: Delays in scripts

#4
Bicstor wrote:
Tue Dec 03, 2019 10:19 am
Lerox wrote:
Tue Dec 03, 2019 1:58 am


It might be common practice but just because those delays are hard to track it does not mean they are allowed. Take care! ;)
I was just more concerned that "Bad" practices were commonplace due to a misguided belief that they were allowed/needed
I kind of agree with you, there was a Paladin-thread in the Albion-forum once, where it was explained how to setup certain AHK-scripts, and one also including a delay, and the question towards the Devs, if that was allowed or not, never was answered in it:
https://forum.playphoenix.online/viewto ... 22&t=10261