Now that HP is Increased, Un-nerf Dmg RA's (WoC, VP, etc)

Started 12 Nov 2019
by Ardri
in Ask the Team
Title. Give me back the full un-nerfed value for all direct damage RAs. And take away the stupid falloff damage on abilities that never had it in the first place.
Tue 12 Nov 2019 8:10 AM by ExcretusMaximus
The purpose of the changes were to increase TTK, not give you a way to reduce TTK.
Tue 12 Nov 2019 9:28 PM by Ardri
ExcretusMaximus wrote:
Tue 12 Nov 2019 8:10 AM
The purpose of the changes were to increase TTK, not give you a way to reduce TTK.

That is not what this post is about. They nerfed direct damage RA's in beta because of the low hp in classic settings. Now that people do not have low HP, it needs to be un-nerfed. Heavy tanks have ~3k HP and WoC 5 does 100dmg if you are more than 1cm away from the target. Pls devs.
Tue 12 Nov 2019 9:36 PM by Roto23
No
Tue 12 Nov 2019 9:41 PM by Riac
thanes are already quite strong in a 1v1 scenario, coouldnt imagine them blasting you with woc too.
Tue 19 Nov 2019 4:48 AM by daytonchambers
I got pinned in a tower and was forced to eat 9 ticks of a twf for 2250 damage

damage RAs do not need a boost.
Tue 19 Nov 2019 7:04 AM by Lillebror
daytonchambers wrote:
Tue 19 Nov 2019 4:48 AM
I got pinned in a tower and was forced to eat 9 ticks of a twf for 2250 damage

damage RAs do not need a boost.

Doesnt TWF only work on a level up and down?

Sleeve said it well, when you need 8 spec nukes to get a target to 1% then somethings wrong.
Or we can half all melee dps and give heavy tanks a 50% debuff style.
Tue 19 Nov 2019 8:32 AM by Razur Ur
Adri have right, WoC is a joke 34 points for 600 fallout dmg and only 150 radius vs twf is WoC to weak! One laggy Enemy and this RA was useless shit.
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