so I kill 15/15 demons and instead of a reward I get an item to turn in to the trainer? Or both?completing a task will result in receiving a new item that can be traded as well as turned in at your trainer, turning in these items represents another task
Turning in the token won't give you a token? Is that what this sentence means?Completing this new turn in task will itself not provide a task completion token
Increase to XP up to 19 (already super fast and easy, so fast in fact that xp items are pointless) Decrease to XP at higher levels (Why make PvE harder?)the xp reward for task completions (kill x animals etc., rvr tasks) will be changed to your level * the xp you would receive for a mob of your level, this is an increase up to level 19 and an increasing reductionso a big nerf from there on, at level 49 this would be a reduction to 25% of the current value(?!).
Please note that collection task item turn in is tied to the same reward system but instead of using your current level these turn ins will always use the minimum level of the item.
The minimum level of the "token" you receive? What level is the token? Is it your level when you complete the task?
So first I did a bunch of work cataloging XP spots for OF, then I had to re-do all my spots when you swapped to NF, and now you're telling me that the XP type mob is going to cycle daily? This game is *not* getting more new-player friendly, I can tell you that.Body Type XP Rework
Initially the plan / hope was to have a dynamic system that encourages people to seek out new spots and at the beginning it certainly worked well, however, due to how the dynamic bonus is determined there isn't really ever a change. To get back to the original intention we're changing it to be determined daily (will survive restarts as it will depend on the date), one body type will receive 25% bonus another 50%, another 75% and finally another 100%.
Straight nerfing farm classes. Mid and Alb hit hard. Is this to discourage people farming plat in a game where you literally need to farm plat to afford gear to template and be relevant?7) Dense spawn areas will see some of their mobs receive spells that should not affect normal group play much, this only applies to classic and si zones
Example spells: a low damage instant cast snare nuke with a 10 second cool down
This will only affect the beach in albion and the red caps in moderna in midgard for now, more spots may or may not be changed or this might be rolled back depending on what happens in game.
Some interesting changes coming but nothing making the server more accessible to new players. Taking some massive dumps on a lot of peoples hard work (salvaging on multiple characters, cataloging XP items, levelling up farm classes). I hope Phoenix has something in the pipes for people who need Raid credit, new players who are trying to join DAoC, and PvPers who don't like NF zerg surfing. Time will tell.