Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#1
Maybe I'm misunderstanding. Can someone clarify some points for me?
completing a task will result in receiving a new item that can be traded as well as turned in at your trainer, turning in these items represents another task
so I kill 15/15 demons and instead of a reward I get an item to turn in to the trainer? Or both?
Completing this new turn in task will itself not provide a task completion token
Turning in the token won't give you a token? Is that what this sentence means?
the xp reward for task completions (kill x animals etc., rvr tasks) will be changed to your level * the xp you would receive for a mob of your level, this is an increase up to level 19 and an increasing reductionso a big nerf from there on, at level 49 this would be a reduction to 25% of the current value(?!).
Increase to XP up to 19 (already super fast and easy, so fast in fact that xp items are pointless) Decrease to XP at higher levels (Why make PvE harder?)
Please note that collection task item turn in is tied to the same reward system but instead of using your current level these turn ins will always use the minimum level of the item.


The minimum level of the "token" you receive? What level is the token? Is it your level when you complete the task?

Body Type XP Rework
Initially the plan / hope was to have a dynamic system that encourages people to seek out new spots and at the beginning it certainly worked well, however, due to how the dynamic bonus is determined there isn't really ever a change. To get back to the original intention we're changing it to be determined daily (will survive restarts as it will depend on the date), one body type will receive 25% bonus another 50%, another 75% and finally another 100%.
So first I did a bunch of work cataloging XP spots for OF, then I had to re-do all my spots when you swapped to NF, and now you're telling me that the XP type mob is going to cycle daily? This game is *not* getting more new-player friendly, I can tell you that.
7) Dense spawn areas will see some of their mobs receive spells that should not affect normal group play much, this only applies to classic and si zones
Example spells: a low damage instant cast snare nuke with a 10 second cool down
This will only affect the beach in albion and the red caps in moderna in midgard for now, more spots may or may not be changed or this might be rolled back depending on what happens in game.
Straight nerfing farm classes. Mid and Alb hit hard. Is this to discourage people farming plat in a game where you literally need to farm plat to afford gear to template and be relevant?


Some interesting changes coming but nothing making the server more accessible to new players. Taking some massive dumps on a lot of peoples hard work (salvaging on multiple characters, cataloging XP items, levelling up farm classes). I hope Phoenix has something in the pipes for people who need Raid credit, new players who are trying to join DAoC, and PvPers who don't like NF zerg surfing. Time will tell.

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#2
the goal of the bonuses is to have variety in spots...not people making a spot-catalogue and running to the same spot over and over again
the also removed the cap on collection item turn ins (these turn in items have a levelrange, which will now always take the minimum level...weird that you are so settled and don't know about this)
Being able to do as many turn ins as you want is HUGE and will be a big boost to levelling speeds



nerfing of ultrafarmclasses is not neccessarily a bad thing, it means that everyone who doesn't solo-farm like that is better of in comparision. Especially new players might not need an extra farmclass and playtime off-hours to get one of the ultra-farmspots

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#3
Wasted_Content wrote:
Fri Nov 08, 2019 1:50 am
Straight nerfing farm classes. Mid and Alb hit hard. Is this to discourage people farming plat in a game where you literally need to farm plat to afford gear to template and be relevant?
I think it is to discourage solo bad behaviours and promote group play.

Before moving to Hib, i went once in Moderna as a solo savage for leveling - out of curiosity and new to server -. When i arrived at redcap camp it was literraly empty of mobs. 1 shaman running circles around spot and 1 level 10- afk PL toon a bit further.

I tried to catch 1 redcap on respawn, received instantly a pm that this was not allowed to pull mobs in a spot already taken, that i was a noob and such a loser. I do not feel so special to presume that i am the only player to whom that story happened.

May be in the end the 2 zones became controversial and not so fun with both the farmers and non farmers reporting abuses / code of conduct, besides some several hot topics on the forum about aoe farming, decided the staff to do something about it.

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#4
Lipsi wrote:
Fri Nov 08, 2019 9:08 am
Wasted_Content wrote:
Fri Nov 08, 2019 1:50 am
Straight nerfing farm classes. Mid and Alb hit hard. Is this to discourage people farming plat in a game where you literally need to farm plat to afford gear to template and be relevant?
I think it is to discourage solo bad behaviours and promote group play.

Before moving to Hib, i went once in Moderna as a solo savage for leveling - out of curiosity and new to server -. When i arrived at redcap camp it was literraly empty of mobs. 1 shaman running circles around spot and 1 level 10- afk PL toon a bit further.

I tried to catch 1 redcap on respawn, received instantly a pm that this was not allowed to pull mobs in a spot already taken, that i was a noob and such a loser. I do not feel so special to presume that i am the only player to whom that story happened.

May be in the end the 2 zones became controversial and not so fun with both the farmers and non farmers reporting abuses / code of conduct, besides some several hot topics on the forum about aoe farming, decided the staff to do something about it.
actually whoever told you that you cant pull from a camp already taken was WRONG, there is no camp rules here.

If there is a mob and you hit it first it is yours, period! if you hit someone else's mob and keep doing it, that is wrong

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#5
Sepplord wrote:
Fri Nov 08, 2019 7:46 am
the goal of the bonuses is to have variety in spots...not people making a spot-catalogue and running to the same spot over and over again
the also removed the cap on collection item turn ins (these turn in items have a levelrange, which will now always take the minimum level...weird that you are so settled and don't know about this)
Being able to do as many turn ins as you want is HUGE and will be a big boost to levelling speeds



nerfing of ultrafarmclasses is not neccessarily a bad thing, it means that everyone who doesn't solo-farm like that is better of in comparision. Especially new players might not need an extra farmclass and playtime off-hours to get one of the ultra-farmspots
While it sounds like a good idea I don’t think it’s so great.
I was xping solo in alb frontiers yesterday trying to find all the different mob types . There is simply too much land void of mobs to have to search for a particular mob type.

I was still moving around, why is this needed?

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#6
Lipsi wrote:
Fri Nov 08, 2019 9:08 am
Wasted_Content wrote:
Fri Nov 08, 2019 1:50 am
Straight nerfing farm classes. Mid and Alb hit hard. Is this to discourage people farming plat in a game where you literally need to farm plat to afford gear to template and be relevant?
I think it is to discourage solo bad behaviours and promote group play.

Before moving to Hib, i went once in Moderna as a solo savage for leveling - out of curiosity and new to server -. When i arrived at redcap camp it was literraly empty of mobs. 1 shaman running circles around spot and 1 level 10- afk PL toon a bit further.

I tried to catch 1 redcap on respawn, received instantly a pm that this was not allowed to pull mobs in a spot already taken, that i was a noob and such a loser. I do not feel so special to presume that i am the only player to whom that story happened.

May be in the end the 2 zones became controversial and not so fun with both the farmers and non farmers reporting abuses / code of conduct, besides some several hot topics on the forum about aoe farming, decided the staff to do something about it.
actually isn't this just like an animist camping 1 WHOLE camp being ---> grieving of other players from sharing the camp pool?

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#7
kratoxin wrote:
Fri Nov 08, 2019 6:50 pm
actually isn't this just like an animist camping 1 WHOLE camp being ---> grieving of other players from sharing the camp pool?
My experience in Hibernia has been quite different, the animists i met camping a whole camp more often than not offered to join group to get PL and a share of the coins and loots :) But this i guess is a bit off topic.
Also, i am not aware of good farming spots in Hibernia, and animists (and Mana Mentalists who share the same tactics as shamans for kiting spots solo) that i know who are farming, usually go out in the frontier zone, at the Fins south of Dun Bolg, taking the risk of getting ambushed by ennemy players.

Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#8
Sepplord wrote:
Fri Nov 08, 2019 7:46 am
Being able to do as many turn ins as you want is HUGE and will be a big boost to levelling speeds
Wrong! Quite the opposite as xp loot and task xp is worth crap now!

loot xp turn on lvl49:
it was 4 bubbs before, it is now 1,1 bubbs, so roughly 25%
task xp was 0,5 bubbs before, it is now 0,15, so roughly 33%

I dont see the point in this!
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Re: Are these new changes a nerf to gold/xp for task completion and XP item turn ins?

#9
With the fast rollout of a second patch that increases the amount of xp after decreasing it, my guess is there was either a mistake in the code or they simply miscalculated the xp gain via tasks/xp items. With the fact that a bug that prevented fg's from getting task credit got fixed I lean towards the first guess.
Reminds me of a phrase from the old days: never play on patch day...