QoL request for spellcrafting

Started 15 May 2019
by oldmanukko
in Ask the Team
can the action of combining the gems onto armor/weapons be allowed to work first try?

the imbue utility is within the limits of the armor/weapon quality yet it can take many tries before success will happen.

since it's within the limit of the target armor/weapon and success is going to happen, it would be nice if it would simply combine on the first try.

thanks
Wed 15 May 2019 1:24 PM by REVOLTE
oh, thanks for making this suggestion, i actually forgot to do that myself.

clear +1 here
Wed 15 May 2019 1:38 PM by Sepplord
a little workaround to make it slightly less annoying:
put in three stones, imbue. then only overcharge the last stone.

still annoying, because baseline it'S more work. But if you get a streak of fails it is nicer like this
Thu 16 May 2019 4:15 PM by Tamtrooper
I already asked for this change but I'll add a +1 to this!
Sun 25 Aug 2019 11:38 AM by Turano
+1
Sat 31 Aug 2019 10:36 PM by oldmanukko
- GameServer project
- /craft/SpellCrafting.cs
- method name: CalculateChanceToOverchargeItem
- change it to this...

protected int CalculateChanceToOverchargeItem(GamePlayer player, InventoryItem item, int maxBonusLevel, int bonusLevel)
{
return 100;
}



kthx
Sat 31 Aug 2019 11:42 PM by Sixin2082
I would like to see this.
I would also like to see the leather armor requirement removed from chain mail. Just let us use all of the basic parts please.
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