Re: Enable Wild Minion as RA for animists

#11
Rbaumann wrote:
Thu Apr 18, 2019 1:36 pm
Level 15 right outside fighting undead from CS. The animist has eliminated the need to have any tank in it's group. Most solo reds. Next time do a /serverinfo it's always Animists at the first spot followed by either Necromancers or Bonedancers. I am just saying the Animist is completely overpowered and to ask for more is just crazy .
Not always, usually it’s Skalds, BDs, Shaman, and Healers.
Edyp / Barbaz / Armoz / Ociz

Re: Enable Wild Minion as RA for animists

#12
Yeah, more like skalds, BD and sometimes shamans in third.

Animists often become the most played class by night in Europa, when RvR is kinda sleepy, that's all, and there's also a reason to that, hib struggles a lot with feather's farm and things are getting worse each week, people need lots of plats to build particular SCs, then they reroll animist to farm these plats, and prices naturally increase in response. This is endless.

Re: Enable Wild Minion as RA for animists

#13
dbeattie71 wrote:
Fri Apr 19, 2019 5:57 am
Rbaumann wrote:
Thu Apr 18, 2019 1:36 pm
Level 15 right outside fighting undead from CS. The animist has eliminated the need to have any tank in it's group. Most solo reds. Next time do a /serverinfo it's always Animists at the first spot followed by either Necromancers or Bonedancers. I am just saying the Animist is completely overpowered and to ask for more is just crazy .
Not always, usually it’s Skalds, BDs, Shaman, and Healers.
You really wanna say there are more players play casual midgard classes? when midgard PERMANENTLY has 50-100 players more online then the other realms?
sounds obvious..

Re: Enable Wild Minion as RA for animists

#14
dbeattie71 wrote:
Wed Apr 17, 2019 11:54 pm
Sharky04 wrote:
Tue Apr 16, 2019 6:11 pm
Rbaumann wrote:
Tue Apr 16, 2019 11:49 am
The most op'd class in the game wants more? They are the most op'd in pve. Animists eliminated the need to have any tank in a group. Yes I played one and was able to solo 3-4 orange mobs and 2+ red mobs at the same time. As far as rvr apparently you haven't watched Animists set up at the mid/alb gates with 10 pets and rape players. Most players going thru the gates are dead before they could even get to the pets. A lot of Hib abilities are broken like the bard instant amnesia and the Animist class.
You made that up or were very low level. The mainshroom has very low hp and needs constant healing with multiple mobs. If you heal you don't do damage.
Lol 3-4 OJ and 2 reds.... so you’ve never played an Ani then.
Unlike you I have a level 50 Animist used for farming. A single red mob reduces hp of the main blue con shroom by about 20% per hit, when using the absorb buff. So 5 hits before it dies. 2 reds and 3 oranges are out of the question without healing.

Re: Enable Wild Minion as RA for animists

#19
Hib is supposed to be casters paradise, it's even in the realm description.
But yeah, I'm curious to hear about specific hibernian buffs to casting classes given by the phoenix team ???

I play an animist, I can indeed chain red with a bit of regen as you have to heal your main pet a bit. I could do the same with Necromancer without downtime *but* I admit, the kill is slower. I never leveled a BoneDancer to 50 so I don't know about the Midgard Farm King Class.

All that is in PVE though which I enjoy but doesn't mean anything for RvR.

I go in RvR and suddenly:
- I don't have the time to make a plantation as I get 2 shots by stealthers
- I can't escape any melee as even if I quickcast root most of the time as I am killed (and my target get the root but I still get a hit as I run away)
- I can no longer kite to safety if I'm near a keep as I will outpass the 300 range
- I don't have a stun like other hib casters
- I can no longer put shroom on remparts (in attack) even if I had to expose myself for the long ass casting time of shrooms
- The pathing of bombers is now straight which suppressed some kind of element of surprise (when you could cast 3 to 4 bombs before the first arrived and guaranteed major damages)
- I have fantastic tools like the resistance shrooms but any other animist in the area and it's "no more turrets in the area", also those nice shrooms pop such effect that it's basically saying AE cast over here. Same goes for the absorb shroom, debuff shrooms ... All part of the shroom counts :s

All in all, animist is strong in static fights, ambush and probably in a good team of 8 kiting. Oh and sure, if I am lucky, I get some RPs after death, crumbles but in a big fight, it can amount to 600 RPs sometimes.
I really think animist could enjoy a bit of love for RvR - it's strong enough (and some more) in PvE.

Maybe separate the forest hearts count from the utility shrooms.

Re: Enable Wild Minion as RA for animists

#20
Sepplord wrote:
Wed Aug 21, 2019 7:01 am
Leandrys wrote:
Tue Aug 20, 2019 11:44 pm
What did the phoenix devs give to hib casters just by curiosity ?
No charge would be a big starting point
Whenever a thread comes up (rightfully so) about balancing some of the insane things Hibernia gets,
we get hibs coming into threads and gaslighting us on "oh poor us.. we never get anything.. we're so underpopulated".
Which is a complete joke because there's nothing but luri nightshades on bridges, and the top 13 of the 20 players in
RPs on the servers ARE ALL HIBS and there's a zerg almost constantly taking towers and keeps.