Bonedancer Pets Commands/Formation

#1
If no formation commands are possible atleast implement a way for bonedancers to change their skeleton's damage type to fit the situation. Possibly allowing them to taunt? That last one is just a pipe dream. This suggestion is mainly for bonedancer skeletons to get the ability to change weapons.

TL:DR - Give bonedancers their commander chat command

Re: Bonedancer Pets Commands/Formation

#2
I just think it's weird that mainpet weapon doesn't show and also that BA pets should use their 2h or be callable with 2h or 1h weapons like they used to same with main pet, the weapons used were random..

One small note i also think purge should clear effects on pets cause 50% BD power is 75% mezzed in rvr..

Re: Bonedancer Pets Commands/Formation

#6
mattymc wrote:
Sun Mar 24, 2019 2:46 am
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz
Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.

Re: Bonedancer Pets Commands/Formation

#7
dansari wrote:
Sun Mar 24, 2019 3:21 am
mattymc wrote:
Sun Mar 24, 2019 2:46 am
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz
Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.
You have four pets and are complaining that a Cabalist can speed buff their one pet?

Your healers are supposed to demezz your pets.

Re: Bonedancer Pets Commands/Formation

#8
teiloh wrote:
Sun Mar 24, 2019 7:03 pm
dansari wrote:
Sun Mar 24, 2019 3:21 am
mattymc wrote:
Sun Mar 24, 2019 2:46 am
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz
Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.
You have four pets and are complaining that a Cabalist can speed buff their one pet?

Your healers are supposed to demezz your pets.
Well Dark BDs take 3 pets (2 green casters + one blue melee). And yes since pretty much all of what a BD can do is tied to their pets, it seems odd they don't even get a base demezz.. unlike a cabby who body debuffs for train or nearsights, mainly using their pets to interrupt casters or support. While a BD also uses their pets for interrupt, they are much more easily locked down, rendering BD more useless until the pets can be freed, which in and of itself is not an easy task every time since they're not easily found in a fight.

Re: Bonedancer Pets Commands/Formation

#10
dansari wrote:
Mon Mar 25, 2019 2:54 am
teiloh wrote:
Sun Mar 24, 2019 7:03 pm
dansari wrote:
Sun Mar 24, 2019 3:21 am


Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.
You have four pets and are complaining that a Cabalist can speed buff their one pet?

Your healers are supposed to demezz your pets.
Well Dark BDs take 3 pets (2 green casters + one blue melee). And yes since pretty much all of what a BD can do is tied to their pets, it seems odd they don't even get a base demezz.. unlike a cabby who body debuffs for train or nearsights, mainly using their pets to interrupt casters or support. While a BD also uses their pets for interrupt, they are much more easily locked down, rendering BD more useless until the pets can be freed, which in and of itself is not an easy task every time since they're not easily found in a fight.
Cabalists don't have a pet cure, either. BDs without a pet are still the best interrupter in the game. Even a BD with only blue resist and grey lifetap on the bar is a huge hassle to deal with.