Re: Player population

#21
Mac wrote:
Sat Feb 09, 2019 10:17 pm
Waygone wrote:
Sat Feb 09, 2019 10:10 pm
Mac wrote:
Sat Feb 09, 2019 10:01 pm
I enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
Yeah, that's why Uthgard wasn't bleeding to death after the first month. Just hard enough..
In my opinion the process to end game is just right and the server will record but not nearly as fast as the aforementioned freeshard.
I think the leveling speed here is spot on, no need to require months of PvE to prepare for RvR. But AFTER leveling to 50 and templating, it's STILL too dang easy. I fear people will tire of easy mode after a few weeks

If it’s ease of getting a character that can access and reasonably participate in whatever activities they desire then that should only help retain players. Want to go on PvE raids? They occur almost daily. Want to RvR? Plenty of opportunities. Want to craft new items? Ability to skill up and craft anything you want. Create a farming group? Can do that. Level a new character without a huge time investment for weeks, perhaps on a different realm? Absolutely, solo or group. Join a guild or alliance to chat and hang out? You bet! Why can one do all that? Because the Phoenix staff has created a server that allows one to access all areas of the game without a mandatory excessive time investment to reach the ability to do that. The result is a playerbase now there to support all those activities, creating a harmonious circle where a server attracts players and players support retaining players. It’s a beautiful thing.
-Beartooth Dragonclaw, level 50 Cleric of Albion (retired)
Ododin, level 32 Bonedancer of Midgard

Re: Player population

#22
Karqa wrote:
Mon Feb 11, 2019 9:59 am
Mac wrote:
Sat Feb 09, 2019 10:01 pm
I enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
If your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easy :)
At least I will be here till camelot unchained release date :)
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
Hibernia: Hankblades / ALBION: BobBigBoy / Midgard: Gil DaTroll

Re: Player population

#23
Mac wrote:
Mon Feb 11, 2019 1:45 pm
Karqa wrote:
Mon Feb 11, 2019 9:59 am
Mac wrote:
Sat Feb 09, 2019 10:01 pm
I enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
If your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easy :)
At least I will be here till camelot unchained release date :)
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
I have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ? :) your argument is funny bro.
Its a good day to die!!!

Re: Player population

#24
For me, the goal is fun RvR action. I started following the realm tasks at about level 33. Sometimes I can't make it to the target area, and can't participate, sometimes I can. But that's been during the progression of level 33 to 38. Once I get closer to 50 I hope for more relevance in the action. Leveling takes longer than two days, even if you go 48 hours without sleep you will be barely touching 50. Things have sped up since the recent changes, but most won't find it as fast as some are saying.

Still, it's fast enough, and those with lots of time and knowledge of the game won't have to wait long to get into the action. I worry more about player number imbalances in RvR affecting the health of the server. Sometimes it feels like it's just us Hibs versus the Mids and Albion is off picking daisies or something. Maybe they show up more in Emain, which I have trouble reaching sometimes, so I'm just missing them . But I'd expect to see them in Odin's more than I do, especially when the task is just to be involved in combat, and they can port there. But maybe I'm missing something.

I'm fine with jumping to the lower participating realms eventually, but I level slower and have less time than most to do that. Still I'd like to have RvR ready toons in every realm eventually. I picked Hib when the server launched thinking it would be the lowest, and it wasn't, but I'm loving the classes so I haven't moved around yet.
Madeup - 50 (3L1) Warden
Breassall - 48 Enchanter

Zigodien - 49 (2L5) Theurgist

Re: Player population

#25
Karqa wrote:
Mon Feb 11, 2019 2:25 pm
Mac wrote:
Mon Feb 11, 2019 1:45 pm
Karqa wrote:
Mon Feb 11, 2019 9:59 am

If your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easy :)
At least I will be here till camelot unchained release date :)
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
I have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ? :) your argument is funny bro.
The game's been live for 30 days today and we already have 30 characters @ 7L0 or higher. No, my goal isnt to be RR5, it's to be RR13. I've been playing DAoC since the closed beta days in 2000, but, in my experience if it's too easy to reach a goal, many people wont bother.

I know we have many players who enjoy this WoWified version of DAoC where everyone gets their participation trophies, but will many still be playing in 6 months? I doubt it.
Hibernia: Hankblades / ALBION: BobBigBoy / Midgard: Gil DaTroll

Re: Player population

#26
I hate WoW more than most, but I don't think you get why this current configuration is good for the health of the server.

*** Accessibility ***

I'm a noob, never even did PvP or RvR in the original DAoC, despite reaching level 30 or so at the time. This time around, I don't have to know what I'm doing to get involved. I don't need to be accepted by an 8-man group. I just need to go out and follow the tasks and see what happens. Watch other players, watch what happens to me when I make certain choices. And for that I get some advancement so I can stay relevant. I can get Tireless, LW, and a couple ranks of Purge, and start to be more useful.

Let's be honest, you get like 1000 rp's for participating in a task. Who is hitting RR7 on that? I'm 2L3 and it's starting to slow down a bit. But at least I can purge a 30 second mez now, instead of sitting there like an idiot. Without the participation rewards, I'd be humped, and I'd have given up after my first day of RvR. The only thing I ever liked about WoW was the Battlegrounds. Get in, do stuff with people who have the same goal, get out. Even if you suck, you get a chance to make a difference. The realm tasks accomplish the same thing here.

People act like it's just show up and get points, but it's not always that easy to show up. I generally never make it to Emain, the Mids have flowed out into Breifine by the time I get there and they kill me quick. Getting close to a keep to actually get credit for hitting the door or guards? I'm 2 for 6 or so on that. Most of the time I never get near it. As a Hib, fight in Odin's or fight in Hadrian's are the only guaranteed realm points in any task cycle. The dominate's are hit or miss, with Breifine being the only reasonable one, and still sometimes I get killed before I get there.

Amazingly, I've managed to get by some stealthers, they don't get me every time. But when they don't, there's usually a group somewhere ahead that stops me. And that's the risk of playing solo, but it allows me to get involved and learn without ruining other people's days. I don't expect to be high RR, I just want to get in some good action. And that's happened already, despite my low level and low RR. I've healed people who were about to die and they lived, I've killed people I wouldn't have expected to be able to kill. It's fun, and the tasks helped it get that way.
Madeup - 50 (3L1) Warden
Breassall - 48 Enchanter

Zigodien - 49 (2L5) Theurgist

Re: Player population

#27
PingGuy wrote:
Mon Feb 11, 2019 4:14 pm
I hate WoW more than most, but I don't think you get why this current configuration is good for the health of the server.

*** Accessibility ***

I'm a noob, never even did PvP or RvR in the original DAoC, despite reaching level 30 or so at the time. This time around, I don't have to know what I'm doing to get involved. I don't need to be accepted by an 8-man group. I just need to go out and follow the tasks and see what happens. Watch other players, watch what happens to me when I make certain choices. And for that I get some advancement so I can stay relevant. I can get Tireless, LW, and a couple ranks of Purge, and start to be more useful.

Let's be honest, you get like 1000 rp's for participating in a task. Who is hitting RR7 on that? I'm 2L3 and it's starting to slow down a bit. But at least I can purge a 30 second mez now, instead of sitting there like an idiot. Without the participation rewards, I'd be humped, and I'd have given up after my first day of RvR. The only thing I ever liked about WoW was the Battlegrounds. Get in, do stuff with people who have the same goal, get out. Even if you suck, you get a chance to make a difference. The realm tasks accomplish the same thing here.

People act like it's just show up and get points, but it's not always that easy to show up. I generally never make it to Emain, the Mids have flowed out into Breifine by the time I get there and they kill me quick. Getting close to a keep to actually get credit for hitting the door or guards? I'm 2 for 6 or so on that. Most of the time I never get near it. As a Hib, fight in Odin's or fight in Hadrian's are the only guaranteed realm points in any task cycle. The dominate's are hit or miss, with Breifine being the only reasonable one, and still sometimes I get killed before I get there.

Amazingly, I've managed to get by some stealthers, they don't get me every time. But when they don't, there's usually a group somewhere ahead that stops me. And that's the risk of playing solo, but it allows me to get involved and learn without ruining other people's days. I don't expect to be high RR, I just want to get in some good action. And that's happened already, despite my low level and low RR. I've healed people who were about to die and they lived, I've killed people I wouldn't have expected to be able to kill. It's fun, and the tasks helped it get that way.
I hear ya, and I can see it from your viewpoint as a solo casual player. BUT... Will you still be here in 6 months when the RR10+ are ROFLstomping you?
Hibernia: Hankblades / ALBION: BobBigBoy / Midgard: Gil DaTroll

Re: Player population

#28
Mac wrote:
Mon Feb 11, 2019 8:20 pm
I hear ya, and I can see it from your viewpoint as a solo casual player. BUT... Will you still be here in 6 months when the RR10+ are ROFLstomping you?
That's a fair question. I hope to be. But I should also mention that since I've been solo in the RvR zerg since level 33, and I'm currently 38, getting ROFLstomped is about the only thing I do now. ;) Based on how I'm playing, I'd say as long as there is an active zerg, there is a good chance I'll be here. I mean everybody burns out, takes breaks and so forth, but whether or not they come back after a break depends on what there is to come back to.

Maybe someday I'll feel competent and confident enough to join up with a group, and maybe my view of RvR will change. But for now, I feel it's better if I let the perfectionists do their organized thing, and follow behind them, healing and meleeing when I can. The tasks seem to create the zerg, and I don't think I could be out there now without it. Not in any way that was fun at least.

The reality is that to keep the player population high, we need all playstyles to be fun in some way. The stealthers need to succeed enough to keep them logging in, the 8-man's need to be out roaming, the small-man's need to keep forming up and heading out. The zerg is the gateway drug to RvR, you know there will be action, and if you go out enough you will have chances to play a part effectively. But is the zerg alone enough? Probably not. So how do you keep people with different playstyles engaged, without negatively affecting other playstyles? That's hard to say, and beyond my experience level to recommend.

With that said, I think some mix of tasks for different playstyles could work. Noobs like me need "fight in" tasks in zones we can get to easily. I really can't say what kinds of tasks would help keep high RR players in well organized groups engaged. But I think if there was a rotation of tasks for different playstyles, then it could be beneficial long term.

EDIT: I should also add that I don't know what kind of rewards would make sense for tasks targeted at high RR players, but that would be in important factor in implementing them.
Madeup - 50 (3L1) Warden
Breassall - 48 Enchanter

Zigodien - 49 (2L5) Theurgist

Re: Player population

#29
PingGuy wrote:
Mon Feb 11, 2019 8:41 pm
Mac wrote:
Mon Feb 11, 2019 8:20 pm
I hear ya, and I can see it from your viewpoint as a solo casual player. BUT... Will you still be here in 6 months when the RR10+ are ROFLstomping you?
That's a fair question. I hope to be. But I should also mention that since I've been solo in the RvR zerg since level 33, and I'm currently 38, getting ROFLstomped is about the only thing I do now. ;) Based on how I'm playing, I'd say as long as there is an active zerg, there is a good chance I'll be here. I mean everybody burns out, takes breaks and so forth, but whether or not they come back after a break depends on what there is to come back to.

Maybe someday I'll feel competent and confident enough to join up with a group, and maybe my view of RvR will change. But for now, I feel it's better if I let the perfectionists do their organized thing, and follow behind them, healing and meleeing when I can. The tasks seem to create the zerg, and I don't think I could be out there now without it. Not in any way that was fun at least.

The reality is that to keep the player population high, we need all playstyles to be fun in some way. The stealthers need to succeed enough to keep them logging in, the 8-man's need to be out roaming, the small-man's need to keep forming up and heading out. The zerg is the gateway drug to RvR, you know there will be action, and if you go out enough you will have chances to play a part effectively. But is the zerg alone enough? Probably not. So how do you keep people with different playstyles engaged, without negatively affecting other playstyles? That's hard to say, and beyond my experience level to recommend.

With that said, I think some mix of tasks for different playstyles could work. Noobs like me need "fight in" tasks in zones we can get to easily. I really can't say what kinds of tasks would help keep high RR players in well organized groups engaged. But I think if there was a rotation of tasks for different playstyles, then it could be beneficial long term.

EDIT: I should also add that I don't know what kind of rewards would make sense for tasks targeted at high RR players, but that would be in important factor in implementing them.
It's likely that the high RR players don't need tasks to keep em going. They live to kill other players.
Hibernia: Hankblades / ALBION: BobBigBoy / Midgard: Gil DaTroll

Re: Player population

#30
Karqa wrote:
Mon Feb 11, 2019 2:25 pm
Mac wrote:
Mon Feb 11, 2019 1:45 pm
Karqa wrote:
Mon Feb 11, 2019 9:59 am

If your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easy :)
At least I will be here till camelot unchained release date :)
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
I have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ? :) your argument is funny bro.
He is probably talking about /played time, 2 days or 48 hours played is a reasonable assumption for many players who get a mix of groups and solo.
2 Weeks aka about 300h played after reaching 50 to achieve temp, RR5 equals 1'700 rps/h and would be painfully slow though... :lol:

But I fully agree with previous posters, the long term health of the server depends to a large degree on the accessibility to more casual players. Tasks that are doable, zergs you can join solo, as small men or inexperienced fgs are very important.