Sepplord wrote: ↑
Mon Feb 11, 2019 2:04 pm
How can anyone watch that video and then think: That's how it should be Oo
I am not against making bow stronger btw. it really seems as if there is a problem, but the video shows an extremely OP and broken state Bow-dmg and if we had those numbers here the game would revolve around archers, and archers only. with that damage 5-6scouts could easily kill fullgrps unless their healers have the finger on grp-instant constantly while roaming...
More bow damage will just make the archers more ganker-like. They'll kill people in less time, with subsequently less counterplay available to enemies--the video shows the worst-case of this, and I agree that is strongly undesirable.
This thread has illustrated people want different things for the archer. For example:
1) Kill assassins more
2) Able to attack tanks more effectively
3) Able to kill people faster
4) More reason to spec high bow (vague as to what is generally wanted here from a higher spec--more damage? more defense penetration? new abilities?)
#1 and #2 seems like a re-imagining of the archer by expanding on their classical niche, #3 runs into problems with creating a stronger ganker playstyle, and #4 hasn't been clearly drawn out by most commenters.
There's little agreement on what niche the archer should inhabit, or how effective it should be vs various targets, so its no surprise that this topic hasn't progressed very deeply.