Where is RR5 ability?

Started 1 Jul 2019
by Razur Ur
in Ask the Team
Why NF but not RR5 ability? Is this on future planing with RR5 ability?
Mon 1 Jul 2019 7:44 AM by Druth
I'm fairly certain they said somewhere that RR5 are in no way planned.

RR5 reward is better AF and higher melee damage (apart from the obvious ra points).
Mon 1 Jul 2019 7:06 PM by Ashok
NF zone has nothing to do with RR5 abilities.

Phoenix is a custom server setting; we had new-new frontier RAs, in a mix with OF-RAs alongside old frontier zones & we have them with NNNF.
RR5 abilities won't come.
Fri 11 Oct 2019 12:56 PM by Razur Ur
Ashok wrote:
Mon 1 Jul 2019 7:06 PM
NF zone has nothing to do with RR5 abilities.

Phoenix is a custom server setting; we had new-new frontier RAs, in a mix with OF-RAs alongside old frontier zones & we have them with NNNF.
RR5 abilities won't come.

What speaks against RR5?
Fri 11 Oct 2019 2:36 PM by Sepplord
Razur Ur wrote:
Fri 11 Oct 2019 12:56 PM
Ashok wrote:
Mon 1 Jul 2019 7:06 PM
NF zone has nothing to do with RR5 abilities.

Phoenix is a custom server setting; we had new-new frontier RAs, in a mix with OF-RAs alongside old frontier zones & we have them with NNNF.
RR5 abilities won't come.

What speaks against RR5?

changes balancing in unforseeable ways

what speaks for RR5, that outweighs above risk?
Fri 11 Oct 2019 6:00 PM by leb
gruenesschaf
Potential Changes, Feedback Welcome#1None of these changes are scheduled for now but instead starting points to gather some feedback. The thread may or may not be split if feedback largely focuses on one aspect.

Changes that increase the TTK to very slightly push it away from the current caster only meta without touching resist debuffs or introducing charge that itself would require counter and then counter counter etc:

1) Add RR5 abilities
This would see the current (excepting necro) live rr5s, most of which are defensive in nature. It'll either be the intended rr5 ability per class or a choice from the RR5s of other classes of the same archetype (war, hero, arms being able to pick one of the 3 etc.)

2) Increase the con hp multiplier as champion levels did, something between cl 10 and 15 could work
3) Add con and hp overcap + fill gems (ie +8 con cap and +8 con in one) that can be bought for feathers / bp and added to existing accessory items
4) Increase PD and AoM to 39% at tier 9
5) Decrease WP and MoP to 25% at tier 9 and maybe add +1% (or scaling and ending at ~15% at tier 9) per tier to the minimum crit damage %


found in potential changes....
Fri 11 Oct 2019 11:30 PM by gotwqqd
leb wrote:
Fri 11 Oct 2019 6:00 PM
gruenesschaf
Potential Changes, Feedback Welcome#1None of these changes are scheduled for now but instead starting points to gather some feedback. The thread may or may not be split if feedback largely focuses on one aspect.

Changes that increase the TTK to very slightly push it away from the current caster only meta without touching resist debuffs or introducing charge that itself would require counter and then counter counter etc:

1) Add RR5 abilities
This would see the current (excepting necro) live rr5s, most of which are defensive in nature. It'll either be the intended rr5 ability per class or a choice from the RR5s of other classes of the same archetype (war, hero, arms being able to pick one of the 3 etc.)

2) Increase the con hp multiplier as champion levels did, something between cl 10 and 15 could work
3) Add con and hp overcap + fill gems (ie +8 con cap and +8 con in one) that can be bought for feathers / bp and added to existing accessory items
4) Increase PD and AoM to 39% at tier 9
5) Decrease WP and MoP to 25% at tier 9 and maybe add +1% (or scaling and ending at ~15% at tier 9) per tier to the minimum crit damage %


found in potential changes....
Hopefully reconsidered and shelved
Mon 14 Oct 2019 9:15 AM by Razur Ur
gotwqqd wrote:
Fri 11 Oct 2019 11:30 PM
Hopefully reconsidered and shelved

I hope not!!! The different class needed rr5 for more individuality.
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