So i am about to roll my NS. All the NS’s i see are bladeshades it seems, whats the advantage over thrust? Better weapon choices?
Folobadob wrote: ↑Sun 9 Jun 2019 9:50 PMAlso, i forgot how autotrain works for stealth, if thats even a thing still? Do i now want to put anything into stealth before a certain level?
Cadebrennus wrote: ↑Sat 8 Jun 2019 6:32 PMDon't forget that even though Blades is +10% damage Vs Mid leather/studded and neutral to all of Alb that Elf/Keens will have much lower Weaponskill with Blades than Norse/Dwarf/Briton/Highlanders resulting in more misses and more blocks/evades, along with less damage per hit.
Folobadob wrote: ↑Sun 9 Jun 2019 9:50 PMAlso, i forgot how autotrain works for stealth, if thats even a thing still? Do i now want to put anything into stealth before a certain level?
Taniquetil wrote: ↑Mon 17 Jun 2019 10:31 AMCadebrennus wrote: ↑Sat 8 Jun 2019 6:32 PMDon't forget that even though Blades is +10% damage Vs Mid leather/studded and neutral to all of Alb that Elf/Keens will have much lower Weaponskill with Blades than Norse/Dwarf/Briton/Highlanders resulting in more misses and more blocks/evades, along with less damage per hit.
Do you know the increase to miss/evade rate associate with this? I thought it was 1% difference?
Cadebrennus wrote: ↑Mon 17 Jun 2019 5:15 PMTaniquetil wrote: ↑Mon 17 Jun 2019 10:31 AMCadebrennus wrote: ↑Sat 8 Jun 2019 6:32 PMDon't forget that even though Blades is +10% damage Vs Mid leather/studded and neutral to all of Alb that Elf/Keens will have much lower Weaponskill with Blades than Norse/Dwarf/Briton/Highlanders resulting in more misses and more blocks/evades, along with less damage per hit.
Do you know the increase to miss/evade rate associate with this? I thought it was 1% difference?
http://talsyra.tripod.com/daocmechanics/weaponskill_mechanics.html
I was incorrect in talking about misses, but lower WS does affect your ability to get through the opponent's defenses. Basically, an Elf or Keen Blades NS will get evaded more by a Norse SB and Brit Infil than vice versa.
"The chance to hit an opponent is approximately based upon your level and class compared to their level and class, as well as the hit bonus of the style the attacker is using, and the defensive modifier of the last style used by the defender. Weaponskill does not seem to play a role in the actual "miss," or "fumble" rates. The chance to block/parry/evade however is more complicated. Your WeapSkill rating is a composite of both your stats and your weapon spec. The defender also has a similar equivalent rating composed of his DEX and/or QUI scores and his shield/parry spec or Evade rating. The comparison of these 2 ratings is what determines the base chance to block/parry/evade. If you fight multiple opponents, this gets more complicated. With parry, the base chance is divided by the number of active melee opponents against you (if you had a 60% chance to parry, and are fighting 3 opponents, your chance is now 20% per attack). With a shield, the game will only allow you to block if your shield is rated to handle that number of opponents (small = 1, medium = 2, large = 3). Your chances to block will not be reduced, but if you are fighting more opponents than your shield can handle, it will not block for the excess opponents. So for parry, evade and blocking, weaponskill increases the proability of getting through the base defense of the defender."
Cadebrennus wrote: I was incorrect in talking about misses, but lower WS does affect your ability to get through the opponent's defenses. Basically, an Elf or Keen Blades NS will get evaded more by a Norse SB and Brit Infil than vice versa.
"The chance to hit an opponent is approximately based upon your level and class compared to their level and class, as well as the hit bonus of the style the attacker is using, and the defensive modifier of the last style used by the defender. Weaponskill does not seem to play a role in the actual "miss," or "fumble" rates. The chance to block/parry/evade however is more complicated. Your WeapSkill rating is a composite of both your stats and your weapon spec. The defender also has a similar equivalent rating composed of his DEX and/or QUI scores and his shield/parry spec or Evade rating. The comparison of these 2 ratings is what determines the base chance to block/parry/evade. If you fight multiple opponents, this gets more complicated. With parry, the base chance is divided by the number of active melee opponents against you (if you had a 60% chance to parry, and are fighting 3 opponents, your chance is now 20% per attack). With a shield, the game will only allow you to block if your shield is rated to handle that number of opponents (small = 1, medium = 2, large = 3). Your chances to block will not be reduced, but if you are fighting more opponents than your shield can handle, it will not block for the excess opponents. So for parry, evade and blocking, weaponskill increases the proability of getting through the base defense of the defender."
Taniquetil wrote: ↑Tue 18 Jun 2019 10:27 AMCadebrennus wrote: I was incorrect in talking about misses, but lower WS does affect your ability to get through the opponent's defenses. Basically, an Elf or Keen Blades NS will get evaded more by a Norse SB and Brit Infil than vice versa.
"The chance to hit an opponent is approximately based upon your level and class compared to their level and class, as well as the hit bonus of the style the attacker is using, and the defensive modifier of the last style used by the defender. Weaponskill does not seem to play a role in the actual "miss," or "fumble" rates. The chance to block/parry/evade however is more complicated. Your WeapSkill rating is a composite of both your stats and your weapon spec. The defender also has a similar equivalent rating composed of his DEX and/or QUI scores and his shield/parry spec or Evade rating. The comparison of these 2 ratings is what determines the base chance to block/parry/evade. If you fight multiple opponents, this gets more complicated. With parry, the base chance is divided by the number of active melee opponents against you (if you had a 60% chance to parry, and are fighting 3 opponents, your chance is now 20% per attack). With a shield, the game will only allow you to block if your shield is rated to handle that number of opponents (small = 1, medium = 2, large = 3). Your chances to block will not be reduced, but if you are fighting more opponents than your shield can handle, it will not block for the excess opponents. So for parry, evade and blocking, weaponskill increases the proability of getting through the base defense of the defender."
Nice, so Augstr for a shade then has good benefits for WS and evade rate albeit not really increasing base damage that much?
Do you know the general numbers for the evade chance of a luri vs a norse or briton when the luri is bladespec vs pierce? I doubt its that much to make people reconsider speccing out of blades to pierce?
Folobadob wrote: ↑Sun 9 Jun 2019 9:50 PMAlso, i forgot how autotrain works for stealth, if thats even a thing still? Do i now want to put anything into stealth before a certain level?
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