Necromancer RA abilities

Started 29 Dec 2019
by Rbuur
in Albion
Hello,

Would it be possible to clarify if the following RAs affect Pet, shade or both?

Augmented RAs
Mastery of Magery
Mastery of Pain
Mastery of the Arcane
Mastery of the Art
Toughness
Wild Power

Thank you.
Sun 29 Dec 2019 8:43 AM by easytoremember
Augmented Strength - (pet) raises melee damage but not cap damage (roughly 1 damage per 4, wasted points)
Normal effect for shade

Augmented Dexterity - (pet) increases cast speed
Normal effect for shade

Augmented Quickness - (pet) increases attack speed (48 is almost unnoticable, wasted points)
Normal effect for shade

Augmented Constitution - (pet) increases hitpoints (wasted points, max Toughness first)
Normal effect for shade

Mastery of Magery & Wild Power - Works on all necromancer spells. Strictly speaking it doesn't affect the pet but the abomination's melee proc is counted as the shade's spell and all other spells are also dependant upon the shade's acuity/crit chance. Magery increases cap damage

Augmented Acuity - identical to Mastery of Magery only at a pitiful rate of damage increase and cap damage is unaffected

Mastery of Pain - benefits both the shade and the pet, stacks with Wild Minion

Mastery of the Arcane - benefits both the shade and the pet. Due to the shade only using ACU/DEX and the pet only having access to STR/DEX/DEX-QUI/STR-CON it's not worth having. The ABS buff isn't affected nor the DS. If you do pick this up for the purpose of pet bulk you'll want to find the breakpoints for your given spec (magic abs has seperate breakpoints from melee)

Mastery of the Art - benefits both the shade and the pet

Toughness - benefits both the shade and the pet
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