Slash Command Changes

Started 12 Mar 2018
by gruenesschaf
in Tavern
These are all command changes that deviate from 1.65. The post will be kept up to date.

/moveitem:
A command to quickly move items.
/moveitem <source slot> <target slot>
/moveitem totarget (<amount> <item name>
/moveitem totarget #bag1|#bag2|#bag3|#bag4|#bag5
/moveitem fromtarget (<amount> <item name>
/moveitem sell (<amount> <item name>
/moveitem sell #bag1|#bag2|#bag3|#bag4|#bag5
The #bag placeholder means all items in the given bag, this is especially useful with the sell subcommand. For the totarget subcommand, if the target is another player in your realm the items will be put into the trade window, if it is a chest or vault it will be put in there. The command will try to stack items before using an empty slot.
If the first variant is used, only source and target slot, it works like the old /switch command. If the target slot is an active weapon slot, that weapon will be switched to. Example uses: Simple switching between shield and offhand weapon for BM and Mercenary or Hero 2h damage type switching. A list of slots will be provided, we're unsure if we'll use the internal DOL slots (40 = bag 1 slot 1, 11 = offhand) or if we'll provide user friendly alternatives.

/craftqueue:
A command to automatically repeat the next recipe.
/craftqueue <times>
/craftqueue <quality>%
/craftqueue buy (upto) <n>
The <quality>% variant will repeat the next started recipe until the result has the desired quality (or you no longer have enough materials).
The <times> variant will repeat the next started recipe until it succeeded <times> times (or you no longer have enough materials).
The buy sub command will buy enough materials of the selected merchant for <n> attempts of the last started recipe, this includes recipes that failed to start due to not being near a forge or not having enough materials. If the optional upto is specified it will only buy the missing materials (e.g. you have 50 bars and 0 leather squares, the recipe wants 10 bars and 10 leather squares, you want to buy for 10 attempts -> it'll buy 50 bars and 100 leather squares).
Note that the command does not care about inventory space and will happily drop the results on the ground and continue.
Almost every recent mmo has a craft queue and almost everyone has a keyboard / mouse with macro abilities that support a time based delay and we want to enforce our "no 3rd party tools" rule yet not waste all our time on this particular case where people simply would macro it otherwise.

/challenge
Toggles challenge mode. Group leader command. Challenge mode makes mobs a bit more difficult for a better reward.
Only works on level 10+ mobs and they have to be at least 1 level higher than the highest player in group. Toggling it via the command does nothing for already engaged mobs.
Mob changes when enabled:
  • Significant damage increase, flat increase + increase per group member
  • Increased movement speed
  • Det 9 (50% cast cc reduction)
  • Gains CC immunity timer
  • Bladeturn penetration chance
  • Crit chance per group member
  • Defense penetration
Rewards:
  • Higher drop chance, based on group size
  • Base XP Penalty per group member reduced from 8% to 7%
  • Base XP Cap is increased by 5% per group member
Sun 13 May 2018 2:00 AM by gruenesschaf
Added:
/craftqueue buy sub command
Wed 4 Jul 2018 7:22 PM by Flea
added to wiki

http://playphoenix.wiki/slash-commands/
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