Critical Strike - No weapon spec

Started 14 May 2019
by OGCFTW
in RvR
Hey all!

Wondering if Critical Strike has its own weaponskill calculations based on CS skill level. I remember at some point you could go full CS and not use any base weapon skill and just use PA/Garrote. Is base weapon useful if you don't plan on using any of those weapon styles? TIA.

Cheers!
Wed 15 May 2019 4:56 AM by genchaos9
I think CS is based off your weaponskill which is based off your highest weapon spec, main stat and buffs. So with low weaponskill you might miss a lot and damage could be all over. Test it and see.
Wed 15 May 2019 5:35 AM by gotwqqd
I thought someone said hitting would not be adversely affected but the variance would be wide, though with very high possibility of damage
Wed 15 May 2019 5:55 AM by Sepplord
afaik it works just like DW/CD/LA etc...

you still want compspecc of 52 with your weapontype, but don't benefit from going higher, as long as you use styles from a different specline
Wed 15 May 2019 7:44 AM by Lillebror
So comp Weapon 52 give cap base dps, but CS line it self effect chance to hit/evaded, dodge block and perry and style dps???
Wed 15 May 2019 4:54 PM by Numatic
CS- affects CS style damage (the + damage modifier)
Weapon spec- increases your base damage with that weapon in the CS line.

So basically at lvl 50, with a 1 in blades you would hit for way less in your CS line rather than if you had 50 in blades. A couple points isnt a huge deal but not speccing weapon at all is.
Wed 15 May 2019 6:17 PM by Lillebror
Does (thrust/slash) weapon spec have anything to do with chance to hit while useing CS/DW styles?
Thu 16 May 2019 6:12 AM by genchaos9
Higher weaponskill the higher your hit chance and damage.
Thu 16 May 2019 7:49 AM by Lillebror
genchaos9 wrote:
Thu 16 May 2019 6:12 AM
Higher weaponskill the higher your hit chance and damage.

How can this hold true if base dps caps out at 52comp weapon.

If not useing weapon line styles but CS/DW styles doesnt it effect to hit? If so i actully see a benefit going for DF in thrust as an excemple
Sat 18 May 2019 10:19 AM by genchaos9
Lillebror wrote:
Thu 16 May 2019 7:49 AM
genchaos9 wrote:
Thu 16 May 2019 6:12 AM
Higher weaponskill the higher your hit chance and damage.

How can this hold true if base dps caps out at 52comp weapon.

If not useing weapon line styles but CS/DW styles doesnt it effect to hit? If so i actully see a benefit going for DF in thrust as an excemple

Weaponskill calculates off of enemy armor. 52 weapon will have a certain weaponskill, 65 weapon will have a higher weaponskill.
Thu 23 May 2019 7:52 PM by Pirhana7
Unless Phoenix works different CS works like CD, and DW

Everything below applies to when you are using CS styles.
When using CS styles you are using a hidden CS weapon skill, not the weapon skill shown.
The higher your CS spec and + level the more your high end damage will be and less of a chance of you being Evade, Blocked, or Parried.
The higher your base weapon skill is for the weapon you are using the higher your low end damage will be up to a composite of 52 weapon.

examples (not true damage numbers)

CS 44+15 (59) and Thrust 37 +15 (52) your max damage could be up to 500 based off CS and your lowest damage would be no less than 460

CS 44+15 (59) and Thrust 30 +15 (45) your max damage could be up to 500 based off CS and your lowest damage would be no less than 425

CS 44+15 (59) and Thrust 0 + 15 (15) your max damage could be up to 500 base off CS and your lowest damage would be no less than 270
Thu 23 May 2019 8:23 PM by gotwqqd
Pirhana7 wrote:
Thu 23 May 2019 7:52 PM
Unless Phoenix works different CS works like CD, and DW

Everything below applies to when you are using CS styles.
When using CS styles you are using a hidden CS weapon skill, not the weapon skill shown.
The higher your CS spec and + level the more your high end damage will be and less of a chance of you being Evade, Blocked, or Parried.
The higher your base weapon skill is for the weapon you are using the higher your low end damage will be up to a composite of 52 weapon.

examples (not true damage numbers)

CS 44+15 (59) and Thrust 37 +15 (52) your max damage could be up to 500 based off CS and your lowest damage would be no less than 460

CS 44+15 (59) and Thrust 30 +15 (45) your max damage could be up to 500 based off CS and your lowest damage would be no less than 425

CS 44+15 (59) and Thrust 0 + 15 (15) your max damage could be up to 500 base off CS and your lowest damage would be no less than 270
I’d say what is important is how the variance is distributed?
Is it weighted to one side or middle? Or is it evenly distributed
Thu 23 May 2019 9:59 PM by Pirhana7
gotwqqd wrote:
Thu 23 May 2019 8:23 PM
Pirhana7 wrote:
Thu 23 May 2019 7:52 PM
Unless Phoenix works different CS works like CD, and DW

Everything below applies to when you are using CS styles.
When using CS styles you are using a hidden CS weapon skill, not the weapon skill shown.
The higher your CS spec and + level the more your high end damage will be and less of a chance of you being Evade, Blocked, or Parried.
The higher your base weapon skill is for the weapon you are using the higher your low end damage will be up to a composite of 52 weapon.

examples (not true damage numbers)

CS 44+15 (59) and Thrust 37 +15 (52) your max damage could be up to 500 based off CS and your lowest damage would be no less than 460

CS 44+15 (59) and Thrust 30 +15 (45) your max damage could be up to 500 based off CS and your lowest damage would be no less than 425

CS 44+15 (59) and Thrust 0 + 15 (15) your max damage could be up to 500 base off CS and your lowest damage would be no less than 270
I’d say what is important is how the variance is distributed?
Is it weighted to one side or middle? Or is it evenly distributed

I think its a random anywhere in between, like rolling /100 or what every the full difference number is.
Fri 24 May 2019 8:51 AM by Sepplord
Pirhana7 wrote:
Thu 23 May 2019 9:59 PM
gotwqqd wrote:
Thu 23 May 2019 8:23 PM
Pirhana7 wrote:
Thu 23 May 2019 7:52 PM
Unless Phoenix works different CS works like CD, and DW

Everything below applies to when you are using CS styles.
When using CS styles you are using a hidden CS weapon skill, not the weapon skill shown.
The higher your CS spec and + level the more your high end damage will be and less of a chance of you being Evade, Blocked, or Parried.
The higher your base weapon skill is for the weapon you are using the higher your low end damage will be up to a composite of 52 weapon.

examples (not true damage numbers)

CS 44+15 (59) and Thrust 37 +15 (52) your max damage could be up to 500 based off CS and your lowest damage would be no less than 460

CS 44+15 (59) and Thrust 30 +15 (45) your max damage could be up to 500 based off CS and your lowest damage would be no less than 425

CS 44+15 (59) and Thrust 0 + 15 (15) your max damage could be up to 500 base off CS and your lowest damage would be no less than 270
I’d say what is important is how the variance is distributed?
Is it weighted to one side or middle? Or is it evenly distributed

I think its a random anywhere in between, like rolling /100 or what every the full difference number is.

Here it isn't even random, but just normalized as average
Sat 25 May 2019 11:45 AM by Numatic
Sepplord wrote:
Fri 24 May 2019 8:51 AM
Pirhana7 wrote:
Thu 23 May 2019 9:59 PM
gotwqqd wrote:
Thu 23 May 2019 8:23 PM
I’d say what is important is how the variance is distributed?
Is it weighted to one side or middle? Or is it evenly distributed

I think its a random anywhere in between, like rolling /100 or what every the full difference number is.

Here it isn't even random, but just normalized as average

This. Phoenix has no melee damage variance. Its averages out between min and max. So if your minimum damage was 100 and max was 200, on Phoenix your damage would be 150
Fri 31 May 2019 3:24 PM by Inkwell84
Do crits work like this or are they random?
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