Archery Damage increases ...comparing specs 27+

Started 12 Jan 2020
by gotwqqd
in RvR
Here are the damage increases in %

27 -> 30 3.4%
27 -> 35 9.8%
30 -> 35 6.1%
27 -> 40 16.1%
35 -> 40 5.7%
27 -> 45 22.4%
40 -> 45 5.4%
27 -> 49 23.8%
45 -> 49 1.1%

Only at 49
So you can pretty much assume the damage increase is minimal for 50

RR2 with max + Archery

I’ll be sticking with 27 unless someone tells me penetrating arrows does anything
Mon 13 Jan 2020 8:08 AM by Sepplord
i really have trouble reading that data...
could you normalize it somehow?

does it say (for example) that going from 27 to 30spec increases dmg by 3,4% (with 100% being the dmg at 27specc)?

If that interpretation is correct, there must be a typo in the last line 40->49 only 1,1%, but 40->45 5,4%
Mon 13 Jan 2020 8:41 AM by daytonchambers
As an archer, rapidfire is too damn good to not have in your bag of tricks IMO
Mon 13 Jan 2020 8:53 AM by gotwqqd
Sepplord wrote:
Mon 13 Jan 2020 8:08 AM
i really have trouble reading that data...
could you normalize it somehow?

does it say (for example) that going from 27 to 30spec increases dmg by 3,4% (with 100% being the dmg at 27specc)?

If that interpretation is correct, there must be a typo in the last line 40->49 only 1,1%, but 40->45 5,4%
All damage increases are based on first spec with % over that
I added the 5 level increments and again the increase is based on the first spec

And there is no typo
It could have something to do with +x archery
Mon 13 Jan 2020 9:00 AM by gotwqqd
daytonchambers wrote:
Mon 13 Jan 2020 8:41 AM
As an archer, rapidfire is too damn good to not have in your bag of tricks IMO

Maybe
But I like having 40 stealth to move around

40St/40Sl/45Sh/27Arch

I need to test the 39slash style more
Not sure if it’s worth using over amethyst
Seems like increase is marginal
It almost seems like the only styles worth using are amethyst and diamond because of the great +to hit
One thing I would like to see for scouts is a haste debuff attaches to the back style

Or put the debuff on the side attack and snare on back style
Mon 13 Jan 2020 12:59 PM by Sepplord
gotwqqd wrote:
Mon 13 Jan 2020 8:53 AM
And there is no typo
It could have something to do with +x archery

The data you are showing shows a BIGGER increase when going from 40specc to 45specc, than when going from 40specc to 49specc...
That means there is something very substantial wrong, either with the data or with the dmg calculation post 45spec, since the dmg must be decreasing from 45->49 to fit your numbers.

You said you did all test with max+archery...but even if there are diminishing returns, i doubt that there is a point where speccing higher actually decreases dmg done.
Mon 13 Jan 2020 1:05 PM by gotwqqd
Sepplord wrote:
Mon 13 Jan 2020 12:59 PM
gotwqqd wrote:
Mon 13 Jan 2020 8:53 AM
And there is no typo
It could have something to do with +x archery

The data you are showing shows a BIGGER increase when going from 40specc to 45specc, than when going from 40specc to 49specc...
That means there is something very substantial wrong, either with the data or with the dmg calculation post 45spec, since the dmg must be decreasing from 45->49 to fit your numbers.

You said you did all test with max+archery...but even if there are diminishing returns, i doubt that there is a point where speccing higher actually decreases dmg done.

Sorry didn’t catch that
Was supposed to be 45->49
Mon 13 Jan 2020 1:36 PM by Sepplord
gotwqqd wrote:
Mon 13 Jan 2020 1:05 PM
Sepplord wrote:
Mon 13 Jan 2020 12:59 PM
gotwqqd wrote:
Mon 13 Jan 2020 8:53 AM
And there is no typo
It could have something to do with +x archery

The data you are showing shows a BIGGER increase when going from 40specc to 45specc, than when going from 40specc to 49specc...
That means there is something very substantial wrong, either with the data or with the dmg calculation post 45spec, since the dmg must be decreasing from 45->49 to fit your numbers.

You said you did all test with max+archery...but even if there are diminishing returns, i doubt that there is a point where speccing higher actually decreases dmg done.

Sorry didn’t catch that
Was supposed to be 45->49
Ohh.. okay, thanks for clarifying. All makes sense now (from an undertanding PoV...ofcourse it doesn't really make sense that the increase is so low in some numbers)
Mon 13 Jan 2020 3:32 PM by jwalker
gotwqqd wrote:
Sun 12 Jan 2020 11:47 PM
Here are the damage increases in %

27 -> 30 3.4%
27 -> 35 9.8%
30 -> 35 6.1%
27 -> 40 16.1%
35 -> 40 5.7%
27 -> 45 22.4%
40 -> 45 5.4%
27 -> 49 23.8%
45 -> 49 1.1%

Only at 49
So you can pretty much assume the damage increase is minimal for 50

RR2 with max + Archery

I’ll be sticking with 27 unless someone tells me penetrating arrows does anything

Hey,
this is interesting data. However it's probably even more interesting on a high rr archer, as you might be able to reach 52 composite weapon on lower specs and then the bonuses are probably even lower. From my knowledge of how the damage is calculated you would have certain distributions with rr8
Mon 13 Jan 2020 3:33 PM by jwalker
gotwqqd wrote:
Sun 12 Jan 2020 11:47 PM
Here are the damage increases in %

27 -> 30 3.4%
27 -> 35 9.8%
30 -> 35 6.1%
27 -> 40 16.1%
35 -> 40 5.7%
27 -> 45 22.4%
40 -> 45 5.4%
27 -> 49 23.8%
45 -> 49 1.1%

Only at 49
So you can pretty much assume the damage increase is minimal for 50

RR2 with max + Archery

I’ll be sticking with 27 unless someone tells me penetrating arrows does anything

Hey,
this is interesting data. However it's probably even more interesting on a high rr archer, as you might be able to reach 52 composite weapon on lower specs and then the bonuses are probably even lower. From my knowledge of how the damage is calculated you would have certain distributions with rr8
see Table https://imgur.com/a/XYJ2aM9 <- sorry couldn't attach it properly and tables dont work well on forums

We see the difference between spec level 27 vs. spec level 50 is only 14.6%

further we can see that there is a 7.6% drop in damage if you are only 7 points below 52 composite spec (27 spec vs. 52 at rr8). While once you reached composite 52 there is only little difference (5.9%) to spec 50 in bow (50 spec vs. 34 = comp spec 52)
Mon 13 Jan 2020 3:50 PM by gotwqqd
jwalker wrote:
Mon 13 Jan 2020 3:33 PM
gotwqqd wrote:
Sun 12 Jan 2020 11:47 PM
Here are the damage increases in %

27 -> 30 3.4%
27 -> 35 9.8%
30 -> 35 6.1%
27 -> 40 16.1%
35 -> 40 5.7%
27 -> 45 22.4%
40 -> 45 5.4%
27 -> 49 23.8%
45 -> 49 1.1%

Only at 49
So you can pretty much assume the damage increase is minimal for 50

RR2 with max + Archery

I’ll be sticking with 27 unless someone tells me penetrating arrows does anything

Hey,
this is interesting data. However it's probably even more interesting on a high rr archer, as you might be able to reach 52 composite weapon on lower specs and then the bonuses are probably even lower. From my knowledge of how the damage is calculated you would have certain distributions with rr8
see Table https://imgur.com/a/XYJ2aM9 <- sorry couldn't attach it properly and tables dont work well on forums

Yea
My guess is. RR10or11 would be pretty much max damage @30Archery
And maybe 1-2% less @27

I think we pretty much have a 1% per spec level increase over the range of composite until it maxes out
Mon 13 Jan 2020 3:54 PM by jwalker
gotwqqd wrote:
Mon 13 Jan 2020 3:50 PM
Yea
My guess is. RR10or11 would be pretty much max damage @30Archery
And maybe 1-2% less @27

I think we pretty much have a 1% per spec level increase over the range of composite until it maxes out

updated my post for more info
Mon 13 Jan 2020 5:09 PM by Horus
Any damage numbers for greater than 52 composite spec?
Mon 13 Jan 2020 11:26 PM by gotwqqd
Horus wrote:
Mon 13 Jan 2020 5:09 PM
Any damage numbers for greater than 52 composite spec?

Everything points to a severe drop off , if not curbing of damage
Almost wish I had rr0 level 50 to test

I hit 50
I’ll do a test with a zero +archery , except for my rr bonus

I think I’m rr3 so only +2
Then I can add +1 at a time with items
Mon 13 Jan 2020 11:58 PM by Azrael
Does this help to clear things up?

https://forum.playphoenix.online/viewtopic.php?f=38&t=3636&hilit=25+150

As far as I can tell if your results matches the melee formular everything should be "fine"
Tue 14 Jan 2020 12:36 AM by gotwqqd
I’d say the biggest issue is that given RR5 and having +15 skill to bow, we have someone with 35 spec for rapid fire
35+15= 50
And considering damage is pretty much capped @52 composite you only can manage 2% (seems like 1%/level)more damage
And even less if higher RR
And dropping bow to 30 or 27 if you don’t care about RF is a minimal damage loss for RR5 and above...

Bottom line a change should be made in the formula to have the 52 composite raised or eliminated

Even then I think the damage increase of 1%/level is a bit low.
Tue 14 Jan 2020 2:23 PM by gotwqqd
Using crafted bow only +2 Archery from RR
27->30....04.0%
27->35....09.6%
27->40....16.0%
27->45....22.4%
27->48....26.4%(composite 50)
27->49....28.0%(composite 51)
27->50....28.8%(composite 52)
27->+1....29.6%(composite 53)
27->+2....29.6%(composite 54)
27->+3....30.4%(composite 55)
I have no idea why these % increases are higher than my scout wearing all his gear. Any clue what could show as a DROP in increased gain?

I did a test with slash and my abbreviated findings are.
Style % increases in the neighborhood of double that of unstyled damage.
Also there was no change in damage with composite 51-53
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