Stranded wrote: ↑Sat 11 May 2019 12:58 PM
The recent buff patch hindered a lot of players - me included. It is obvious when DEVs decide to make this server, they only listen to the opinion of the public 30% of the time.
In the end, they will do as they wish to benefit what
they want.
This server doesn't even feel like the Dark Age of Camelot anymore - the emphasis on 8-man and zerg fights is too apparent and it takes away a very important part of the game. You're killing the server that had a chance of a solid future but the constant and
drastic changes are too impacting.
You are fiddling with the code and don't realize the impact it has on the numbers and the community. I've been here for a solid 4 months, non-stop, and this week I'm sure I wont be the only stealther leaving.
GL All, it's been fun.
The private server emulations that stay up the longest, are truest to the patch era they try to emulate, mechanically. Take the WOTLK icecrown/warmane server. It's pretty much an exact copy, mechanically, to WoW in 2008, plus a few QOL things added on, that are actually QOL and not 'balance decisions' It has so many players, even after it's been up for quite some time, you still have to que for an hour+ during NA primetime to get in line for the 3k player cap that is on the server.
Hell, even uthgard 1.0 stayed up with a halfway decent population for what? over 10 years? All the way up to mid 2015 it had like 350 people on, and about 650 on primetime.
This server should have tried to emulate it's predecessor Genesis. Genesis had the perfect philosophy; no intentional base mechanic changes (classes/combat etc) BUT... with QOL added on, such as faster leveling, and what not. All the classes had old RAs, and none of this 'everyone has everything' crap. If mythic thought that was balanced, again, they would have made it that way. They had professional testers they were paying actual money to, as well as actual designers they hired. They did what they did for a reason.
(Lol @ big, tank oriented individually strong mid groups constantly SOSing away, for example.)
The reason why this server has sprung a leak so fast, is it's almost totally customized, from a base mechanical point of view; I would think it would be obvious that daocers want to actually play DAOC, not DAOPHOENIX. Making a customized server like this defeats the entire purpose of trying to find a DAOC server to play DAOC on. Why this is lost on so many private server admins, is beyond me. The only explanation I can come up with, is most private servers that are highly customized are mainly making it for the staff and a select few like-minded people have something to play with (at the expense of the general player base) and see how long people will put up with it, and if they lose interest, and their server dies, pop-wise, they just go on to some other private server of some other game, and repeat the process.
That's basically the mindset of the staff on Warhammer RoR. As long as the staff is happy, and as long as they can buff the hell out of the one or two class archetypes they are biased toward so they can pwn everybody when they play, and as long as not too many people leave over it, then to hell with everyone else.
Further on Warhammer Online Return of Reckoning. it barely resembles live Warhammer Online, and it is highly biased, and the staff favors certain class archetypes, and favors one faction, similarly to this place. (Here's a good example of private server bias on RoR. There's this stat, called weaponskill; it counters highly tanky specs on live, ANYONE could stack it on ANY melee class on live, but RoR just disabled weaponskill from working by like 75 percent, then they go and hand out 50 percent armor penetration to the classes the staff are biased toward, which in turn makes weaponskill stacking useless, and the classes that have the 50 percent armor penetration no longer need weaponskill, so they can just concentrate on the main damage stat, and critical hits, thus screwing the TTK up since they are now Kenshiro basically, with no weaponskill needed. So you get these 1 or two classes that just breathe on you and you die. It's stupid as hell.) The only reason why it still has 200 people playing it (from the 3500 or so that it lost over the course of 4 years) is because it's not QUITE as biased as this server is.
And the beauty of the situation is... when a staff member on RoR got tired of the bias, and created his own live-like server, it was a MILLION times funner and more balanced with the live mechanics, thus defeating the "supposed" purpose of all the custom "balance" changes in the first place on RoR... Only reason why Apoc didn't go over as well, is because too many people had too much investment in RoR, and the devs screwed up and made ONE huge mistake (too many NPCS in PVP) On private servers, it seems like "balance" is a code-word for "bias" Apoc is still around though, and they're still trying to improve it.
Balance decisions on base mechanics are not, and never will have anything to do with QOL; something to take note of to whatever staff members see this.