Adding climbable walls to the mile gates

Started 11 Feb 2019
by Bustermann25
in Tavern
What the subject says. I see milegate stalemates pretty frequently especially around the AMG in Emain, and thought adding a couple sections of climbable walls might change the dynamic of the fights, allow stealthers a chance to wipe a caster off the wall or disrupt the enemy support camped in the back. I dunno, just a thought and I didnt really see a downside to it.
Mon 11 Feb 2019 7:11 PM by Bustermann25
Further justification. The mile gates act as defensive fortresses to guard the home realm frontiers no different than an enemy castle. The advantage is given to the home realm, placing the climbable sections on the mile gate would be no different than having climbable walls on an enemy castle. I believe it would change the dynamic of the mile gate fights and result in shorter stalemates.
Mon 11 Feb 2019 8:14 PM by Wellzy
Milegates are meant to give the home team a tactical advantage.

I like this.
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