I don't know when, or for what reasoning the XP item system was changed into its current state. I'll briefly explain the before and after.
Before: XP items are random drops from monsters and you can turn in a max of 10 per level/per monster type
After: XP items drop every 2 minutes guaranteed and you can turn in as many as you like at a drastically reduced ratio
In the old system you used to be able to solo level pretty well. You would go to an XP item spawn, solo kill there until you got 10 tokens and then go turn in your tokens + phoenix eggs and that got you most of the way to your level, if not all the way. Now you go there and have to grind a camp for 20 minutes to turn in 10 tokens which gives you... maybe a bubble of XP.
The old system benefitted solo players much more because it was simpler to move between camps each level and it was generally faster to get the items because they weren't shared between the whole group. This system also benefitted new players to the server/realm as it gave them clear places to go to farm to level. Now you have a system that is entirely geared toward the super wealthy existing players who can afford to just buy a ton of the xp items for their alt. It doesn't seem beneficial to the game in any possible way and definitely needs re-thought as the playerbase slowly dwindles and larger barriers of entry to new players become larger and larger problems.
Before: XP items are random drops from monsters and you can turn in a max of 10 per level/per monster type
After: XP items drop every 2 minutes guaranteed and you can turn in as many as you like at a drastically reduced ratio
In the old system you used to be able to solo level pretty well. You would go to an XP item spawn, solo kill there until you got 10 tokens and then go turn in your tokens + phoenix eggs and that got you most of the way to your level, if not all the way. Now you go there and have to grind a camp for 20 minutes to turn in 10 tokens which gives you... maybe a bubble of XP.
The old system benefitted solo players much more because it was simpler to move between camps each level and it was generally faster to get the items because they weren't shared between the whole group. This system also benefitted new players to the server/realm as it gave them clear places to go to farm to level. Now you have a system that is entirely geared toward the super wealthy existing players who can afford to just buy a ton of the xp items for their alt. It doesn't seem beneficial to the game in any possible way and definitely needs re-thought as the playerbase slowly dwindles and larger barriers of entry to new players become larger and larger problems.