If the intention of the XP changes were to make levelling easier it's had the exact opposite effect across the entire spectrum. If the desire was to make levelling harder a lot of us don't really understand the point on a freeshard where the population needs to be boosted and making the "grind" to 50 harder has the opposite effect.
1. Groups don't seem to have been affected by the social changes, the bonus needs to be on top of all other bonuses not the base XP if you want people to start to invite non desirable classes and likely needs to be higher. As it stands it's still more beneficial to have another caster/healer in a PBAOE group to chew through mobs faster than it is to invite a warden or nightshade to the group.
2. The task collection items still suck. It still takes roughly 3-4 stacks of 10 items to get the same XP 10 items was giving you before. Given the drop rate is reduced it's nearly pointless to even bother with these tasks anymore. Last week I grouped with 4 others to do task collection quests and we managed to move along from task to task as we levelled and we all managed to turn in 10 at a time before moving to the next type of item. If you want to do collection tasks now it actually discourages grouping because the drop rates are lower and the xp for turn in worse.
3. The daily mob type bonuses just add rng to when to level and make levelling slower. At 200% bonuses for certain. mob types it's pointless to level alts when the popular camps are not on bonus day as you're literally just wasting time.
To top it off a lot of these changes seemed intended to make social levelling more attractive (invite any classes and go grind mobs yay!) but they actually just reinforce the need for a major PBAOE group as you now get no benefit to grouping for collection tasks and need to burn through more mobs as fast as possible to get the same XP/hr as before.
Can we please get these changes reverted? It was near perfect for group/solo/alts and new players alike and this has just made it significantly worse all around.
1. Groups don't seem to have been affected by the social changes, the bonus needs to be on top of all other bonuses not the base XP if you want people to start to invite non desirable classes and likely needs to be higher. As it stands it's still more beneficial to have another caster/healer in a PBAOE group to chew through mobs faster than it is to invite a warden or nightshade to the group.
2. The task collection items still suck. It still takes roughly 3-4 stacks of 10 items to get the same XP 10 items was giving you before. Given the drop rate is reduced it's nearly pointless to even bother with these tasks anymore. Last week I grouped with 4 others to do task collection quests and we managed to move along from task to task as we levelled and we all managed to turn in 10 at a time before moving to the next type of item. If you want to do collection tasks now it actually discourages grouping because the drop rates are lower and the xp for turn in worse.
3. The daily mob type bonuses just add rng to when to level and make levelling slower. At 200% bonuses for certain. mob types it's pointless to level alts when the popular camps are not on bonus day as you're literally just wasting time.
To top it off a lot of these changes seemed intended to make social levelling more attractive (invite any classes and go grind mobs yay!) but they actually just reinforce the need for a major PBAOE group as you now get no benefit to grouping for collection tasks and need to burn through more mobs as fast as possible to get the same XP/hr as before.
Can we please get these changes reverted? It was near perfect for group/solo/alts and new players alike and this has just made it significantly worse all around.