Pet Changes

Started 16 Apr 2019
by lurker
in Tavern
Do these pet changes in /servernews effect minstrel?

Is there any point to charming a orange+ pet anymore?
Tue 16 Apr 2019 3:39 PM by Amp_Phetamine
From what's been stated it will effect every pet class:

Should be a small buff to minstril charmed pets (or all charmed pets in general)
nerf to darkness BD pets
nerf to Necromancer(?)
nerf to Hunter(all archers need some love, but not necessarily in bow damage although re-adjusting the scaling would be nice as well, but Hunters in general are struggling)
Tue 16 Apr 2019 3:48 PM by lurker
how is it a small buff to minstrel!? not sure u read the changes properly?
Lvl 55 minstrel pet will now hit like a 50. And remain that way after being released for a short while.
Tue 16 Apr 2019 6:34 PM by gruenesschaf
Charmed higher level pet damage output is unchanged, the level based extra multiplier already didn't apply. This also includes a very minor minst buff, not applying this multiplier is now also in effect for recently released pets: the minst will get hit for the reduced amount when using it to break cc.

The pet itself still has all the stats of a higher level mob, just the extra multiplier doesn't apply meaning having a higher pet still increases the damage just not by as much as for wild mobs. That was already the case before this or the last update.
Tue 16 Apr 2019 7:50 PM by teiloh
gruenesschaf wrote:
Tue 16 Apr 2019 6:34 PM
Charmed higher level pet damage output is unchanged, the level based extra multiplier already didn't apply. This also includes a very minor minst buff, not applying this multiplier is now also in effect for recently released pets: the minst will get hit for the reduced amount when using it to break cc.

The pet itself still has all the stats of a higher level mob, just the extra multiplier doesn't apply meaning having a higher pet still increases the damage just not by as much as for wild mobs. That was already the case before this or the last update.

Hi gruenesschaf, when you say extra multiplier is this something Phoenix implemented custom, or is this just the multiplier you see on live where higher levels hit lower levels for more damage?

On live, the same Minstrel pets hit for significantly higher damage.
Tue 16 Apr 2019 9:58 PM by gruenesschaf
teiloh wrote:
Tue 16 Apr 2019 7:50 PM
Hi gruenesschaf, when you say extra multiplier is this something Phoenix implemented custom, or is this just the multiplier you see on live where higher levels hit lower levels for more damage?

On live, the same Minstrel pets hit for significantly higher damage.

Yes the live 2% bonus per level difference are not applied in case of charmed pets here. The higher stats of a higher level mob would still apply however.
Tue 16 Apr 2019 10:11 PM by teiloh
gruenesschaf wrote:
Tue 16 Apr 2019 9:58 PM
teiloh wrote:
Tue 16 Apr 2019 7:50 PM
Hi gruenesschaf, when you say extra multiplier is this something Phoenix implemented custom, or is this just the multiplier you see on live where higher levels hit lower levels for more damage?

On live, the same Minstrel pets hit for significantly higher damage.

Yes the live 2% bonus per level difference are not applied in case of charmed pets here. The higher stats of a higher level mob would still apply however.

Thank you. From what you have said and based on Leroy's findings here: https://forum.playphoenix.online/viewtopic.php?f=10&t=6668&p=45820&hilit=leroy#p45820 it seems like the exponential damage bonus for all mobs was scaled down into a 2% bonus per level - which still does not apply to charmed mobs.

Can I ask why this nerf was put in place? At the moment, a single warmage pet from the BD does more DPS than a level 60 minstrel charmed mob, which I think flies against most of the game's design principles. For example Leroy's test mob at 60 swings for 138. My BD's Warmage Lifetaps undebuffed RvR targets for anywhere from 110-140 after this nerf, snares hitting for 80-100. These are on effective 2.2ish and 2.5ish cast times, respectively, whereas I'm testing a levian-al at level 54 swinging for 92(-37) on 713 AF chain, every 3.5 seconds or so. This is testing with the recent changes where the Minstrel also faces the same damage he would deal to an RvR target:

Phoenix
[17:50:12] @@You say, "54 levian al, 713 af"
[17:50:13] The levian-al hits your leg for 92 (-37) damage! (Damage Modifier: 1452)
[17:50:16] The levian-al hits your leg for 92 (-37) damage! (Damage Modifier: 1452)
[17:50:19] You prepare to sprint!
[17:50:20] The levian-al hits your torso for 92 (-37) damage! (Damage Modifier: 1452)

Soon, it starts hitting for 101(-41) as a Wild Mob. I'd expect the result to be 99 with a 2% bonus per level over 50.

After canceling AF (638 AF), the 54 Wild Mob hits for [17:50:56] The levian-al hits your leg for 112 (-45) damage! (Damage Modifier: 1769); this is to confirm the approximately 1.3% increase in damage redux per 10 points of AF over 400 (detailed testing here: http://www.postcount.net/forum/archive/index.php/t-3176.html). I did not notice a significant swing speed difference, Live vs. Here.

Phoenix
[17:50:59] The levian-al hits your torso for 112 (-45) damage! (Damage Modifier: 1769)
[17:51:00] @@You say, "638 af"
[17:51:06] The levian-al hits your arm for 112 (-45) damage! (Damage Modifier: 1769)
[17:51:09] The levian-al hits your hand for 112 (-45) damage! (Damage Modifier: 1769)

Live
Live, a 54 levian al hits for the following base damage on 687 AF:
[16:51:45] @@You say, "level 54 levian-al, 687 AF and conversion"
[16:51:49] 4 damage was converted to endurance and power!
[16:51:49] The levian-al hits your leg for 83 (-50) damage!
[16:51:53] 4 damage was converted to endurance and power!
[16:51:53] The levian-al hits your torso for 77 (-33) damage!
[16:51:57] 6 damage was converted to endurance and power!
[16:51:57] The levian-al hits your head for 120 (-51) damage!
[16:52:01] 6 damage was converted to endurance and power!
[16:52:01] The levian-al hits your hand for 125 (-53) damage!
[16:52:04] 5 damage was converted to endurance and power!
[16:52:04] The levian-al hits your torso for 112 (-48) damage!
[16:52:08] The levian-al attacks you and misses!
[16:52:12] 4 damage was converted to endurance and power!
[16:52:12] The levian-al hits your torso for 88 (-37) damage!
[16:52:16] 7 damage was converted to endurance and power!
[16:52:16] The levian-al hits your hand for 139 (-59) damage!
[16:52:19] 5 damage was converted to endurance and power!
[16:52:19] The levian-al hits your leg for 95 (-41) damage!
[16:52:23] 6 damage was converted to endurance and power!
[16:52:23] The levian-al hits your foot for 120 (-52) damage!
[16:52:27] 6 damage was converted to endurance and power!
[16:52:27] The levian-al hits your leg for 121 (-52) damage!
[16:52:31] 5 damage was converted to endurance and power!
[16:52:31] The levian-al hits your arm for 104 (-44) damage!
[16:52:34] 5 damage was converted to endurance and power!
[16:52:34] The levian-al hits your torso for 110 (-47) damage!
[16:52:38] The levian-al attacks you and misses!
[16:52:42] 5 damage was converted to endurance and power!
[16:52:42] The levian-al hits your torso for 102 (-44) damage!
[16:52:46] 4 damage was converted to endurance and power!
[16:52:46] The levian-al hits your torso for 87 (-37) damage!
[16:52:49] 5 damage was converted to endurance and power!
[16:52:49] The levian-al hits your leg for 104 (-44) damage!
[16:52:53] 6 damage was converted to endurance and power!
[16:52:53] The levian-al hits your arm for 127 (-55) damage!
[16:52:57] 5 damage was converted to endurance and power!
[16:52:57] The levian-al hits your torso for 112 (-48) damage!
[16:53:01] 4 damage was converted to endurance and power!
[16:53:01] The levian-al hits your torso for 80 (-34) damage!
[16:53:04] 4 damage was converted to endurance and power!
[16:53:04] The levian-al hits your torso for 95 (-40) damage!
[16:53:08] The levian-al attacks you and misses!
[16:53:12] 5 damage was converted to endurance and power!
[16:53:12] The levian-al hits your torso for 112 (-48) damage!

With the conversion and resists cleaned out, I'm getting average swing of 158 pre-resist, pre-conversion on this 20 hit test vs 687 AF. On Phoenix, the average hit is 157 - with a lower AF. If we control for the AF difference (TOA bonus) at 687-638 = 49 AF = 6.37% DR, we would get a 158 / 0.9363 = 168 average hit. From preliminary testing,it looks like the base DPS of Wild Mobs on Phoenix are lower than Wild Mobs on live - and on top of that, Charmed pets are not receiving damage bonuses.

I also have a log of Ellyl sage damage (this week) here:

[12:56:10] Your Ellyll sage hits Training Dummy Level 50 for 94 (-33) damage!
[12:56:14] Ellyll sage casts a spell!
[12:56:14] Your Ellyll sage hits Training Dummy Level 50 for 85 (-29) damage!
[12:56:18] Ellyll sage casts a spell!
[12:56:18] Your Ellyll sage hits Training Dummy Level 50 for 100 (-35) damage!
[12:56:22] Ellyll sage casts a spell!
[12:56:22] Your Ellyll sage hits Training Dummy Level 50 for 89 (-31) damage!
[12:56:26] Ellyll sage casts a spell!
[12:56:26] Your Ellyll sage hits Training Dummy Level 50 for 94 (-33) damage!
[12:56:30] Ellyll sage casts a spell!
[12:56:30] Your Ellyll sage hits Training Dummy Level 50 for 96 (-33) damage!
[12:56:34] Ellyll sage casts a spell!
[12:56:34] Your Ellyll sage hits Training Dummy Level 50 for 108 (-38) damage!
[12:56:38] Ellyll sage casts a spell!
[12:56:38] Your Ellyll sage hits Training Dummy Level 50 for 80 (-28) damage!
[12:56:42] Ellyll sage casts a spell!
[12:56:42] Your Ellyll sage hits Training Dummy Level 50 for 98 (-34) damage!
[12:56:46] Ellyll sage casts a spell!
[12:56:46] Your Ellyll sage hits Training Dummy Level 50 for 105 (-37) damage!
[12:56:50] Ellyll sage casts a spell!
[12:56:50] Your Ellyll sage hits Training Dummy Level 50 for 88 (-31) damage!
Tue 16 Apr 2019 10:31 PM by Dariussdars
lurker wrote:
Tue 16 Apr 2019 3:48 PM
how is it a small buff to minstrel!? not sure u read the changes properly?
Lvl 55 minstrel pet will now hit like a 50. And remain that way after being released for a short while.

Hitting like a level 50 pet is a lot better than hitting like a level 35 pet.
Tue 16 Apr 2019 10:41 PM by teiloh
Dariussdars wrote:
Tue 16 Apr 2019 10:31 PM
lurker wrote:
Tue 16 Apr 2019 3:48 PM
how is it a small buff to minstrel!? not sure u read the changes properly?
Lvl 55 minstrel pet will now hit like a 50. And remain that way after being released for a short while.

Hitting like a level 50 pet is a lot better than hitting like a level 35 pet.

A level 60 minstrel pet does less DPS than one single warmage, even after this week's nerf. Look at the data above.
Tue 16 Apr 2019 10:48 PM by Dariussdars
gruenesschaf wrote:
Tue 16 Apr 2019 6:34 PM
Charmed higher level pet damage output is unchanged, the level based extra multiplier already didn't apply. This also includes a very minor minst buff, not applying this multiplier is now also in effect for recently released pets: the minst will get hit for the reduced amount when using it to break cc.

The pet itself still has all the stats of a higher level mob, just the extra multiplier doesn't apply meaning having a higher pet still increases the damage just not by as much as for wild mobs. That was already the case before this or the last update.

Any chance the classes that took a 40% damage nerf can get a full skill respec?
Tue 16 Apr 2019 11:19 PM by lurker
Thanks for the reply Gruenesschaf! Cleared up my original misunderstanding.
Wed 17 Apr 2019 12:02 AM by spell
I don't like the part where Necro pets can now be destroyed by melee due to the changes. Heavy nerf to Albs, should revert the change while figuring out how to balance pets. My BD is R6 and agree the BD Dark mages shouldn't be hitting harder than lvl 60 minstrel pets.
Wed 17 Apr 2019 12:06 AM by Dariussdars
spell wrote:
Wed 17 Apr 2019 12:02 AM
I don't like the part where Necro pets can now be destroyed by melee due to the changes. Heavy nerf to Albs, should revert the change while figuring out how to balance pets. My BD is R6 and agree the BD Dark mages shouldn't be hitting harder than lvl 60 minstrel pets.

The test he performed was against AF 600+ target. Would like to see the test against a cloth caster. Level 55+ red frore lich was hitting my Skald for 100 damage a swing, while I was hitting the Minstrel for 80(-90) . Not even sure how the hell the Minstrel had more than 50% crush resist.
Wed 17 Apr 2019 5:12 AM by AngelRose
Though I understand wanting to address the OP pets in this shard, nerfing the hunter is so disappointing. The pet was basically already useless. It is clearly the weakest of the 6 stealther class... and now gets a nerf


I realize that this nerf across the board to address all pets and the hunter is collateral damage, but I sincerely hope the dev's see they just made a weak class even worse and have a plan to help hunters. At this point, the silence from the devs about archers (specifically hunters), then a nerf.....just seems like ywain dev mistakes all over again.
Wed 17 Apr 2019 5:41 AM by kvothe
So if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.
Wed 17 Apr 2019 5:58 AM by Warlay
kvothe wrote:
Wed 17 Apr 2019 5:41 AM
So if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.

Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Wed 17 Apr 2019 6:40 AM by dbeattie71
AngelRose wrote:
Wed 17 Apr 2019 5:12 AM
Though I understand wanting to address the OP pets in this shard, nerfing the hunter is so disappointing. The pet was basically already useless. It is clearly the weakest of the 6 stealther class... and now gets a nerf


I realize that this nerf across the board to address all pets and the hunter is collateral damage, but I sincerely hope the dev's see they just made a weak class even worse and have a plan to help hunters. At this point, the silence from the devs about archers (specifically hunters), then a nerf.....just seems like ywain dev mistakes all over again.

So dramatic 😮

Why do people keep saying nerf? Nobody read the patch notes?
Wed 17 Apr 2019 7:04 AM by gnefner
AngelRose wrote:
Wed 17 Apr 2019 5:12 AM
Though I understand wanting to address the OP pets in this shard, nerfing the hunter is so disappointing. The pet was basically already useless. It is clearly the weakest of the 6 stealther class... and now gets a nerf


I realize that this nerf across the board to address all pets and the hunter is collateral damage, but I sincerely hope the dev's see they just made a weak class even worse and have a plan to help hunters. At this point, the silence from the devs about archers (specifically hunters), then a nerf.....just seems like ywain dev mistakes all over again.

Ya, is was actually debating making a Hunter next, instead of another SB.. But the devs making them even worse has made me rethink this idea.. There must be a way to implement a nerf to BD's and other pet classes needing this.. Without smacking Hunters in the face..
Wed 17 Apr 2019 7:51 AM by Stoertebecker
spell wrote:
Wed 17 Apr 2019 12:02 AM
I don't like the part where Necro pets can now be destroyed by melee due to the changes. Heavy nerf to Albs, should revert the change while figuring out how to balance pets. My BD is R6 and agree the BD Dark mages shouldn't be hitting harder than lvl 60 minstrel pets.

The Warmages are lvl 41 and are hitting now like a casterpet lvl 2x before the changes on mobs, in rvr and pve.

We can agree that their damage wasn`t that high back at SI/ToA times, but BD`s got some things to compensate back in those days... pet-demezz, formations and ra`s.

Some strange mechanics here and the staffs understanding regarding balancing is even...mhm....

It is ok that a grey con ememy can mezz a complete group, pets can cast without los, pets don`t die after their owner dies....
But if a pet do more damage after a 50% debuff, thats not ok and it`s getting nerfed out of the sudden for 40% without getting a respec or something to compensate.

If i remember correctly, assassins got their Viper-Ra raised a bit as the poison reapply mechanic was changed.
Wed 17 Apr 2019 8:02 AM by Valaraukar
Yes spacing and pet formations would be quite useful here... Maybe they will be interrupted less frequently on a 4 sec heal casting if I could choose to have them far away from the heat of battle.
Wed 17 Apr 2019 9:42 AM by Rubin
Warlay wrote:
Wed 17 Apr 2019 5:58 AM
kvothe wrote:
Wed 17 Apr 2019 5:41 AM
So if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.

Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.
Wed 17 Apr 2019 7:16 PM by Amp_Phetamine
Rubin wrote:
Wed 17 Apr 2019 9:42 AM
Warlay wrote:
Wed 17 Apr 2019 5:58 AM
kvothe wrote:
Wed 17 Apr 2019 5:41 AM
So if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.

Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.

What I wonder though is, were necro's a problem prior to the changes?
Wed 17 Apr 2019 7:28 PM by moe_Jiller
kvothe wrote:
Wed 17 Apr 2019 5:41 AM
So if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.

1. Your char did not get negated, calm down please.

2. Yes, just like in any online game which is constantly updated and balanced, you should expect these kind of changes.
Wed 17 Apr 2019 7:39 PM by Woodspryte
Amp_Phetamine wrote:
Wed 17 Apr 2019 7:16 PM
Rubin wrote:
Wed 17 Apr 2019 9:42 AM
Warlay wrote:
Wed 17 Apr 2019 5:58 AM
Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.

What I wonder though is, were necro's a problem prior to the changes?

At least twice a day I'd have someone /stick my shade to kill me while my pet free casted on them.... so there were definitely issues killing Necros but I'm not so sure it was a problem with the class.
Wed 17 Apr 2019 7:53 PM by Amp_Phetamine
Woodspryte wrote:
Wed 17 Apr 2019 7:39 PM
Amp_Phetamine wrote:
Wed 17 Apr 2019 7:16 PM
Rubin wrote:
Wed 17 Apr 2019 9:42 AM
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.

What I wonder though is, were necro's a problem prior to the changes?

At least twice a day I'd have someone /stick my shade to kill me while my pet free casted on them.... so there were definitely issues killing Necros but I'm not so sure it was a problem with the class.

LOL!
Wed 17 Apr 2019 8:13 PM by jelzinga_EU
Amp_Phetamine wrote:
Wed 17 Apr 2019 7:16 PM
Rubin wrote:
Wed 17 Apr 2019 9:42 AM
Warlay wrote:
Wed 17 Apr 2019 5:58 AM
Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.

What I wonder though is, were necro's a problem prior to the changes?

Depends on what class you are, I guess. As a shadowblade, I have zero chance against an equal-RR necromancer. I would say anything with a template at RR3+ is unkillable for a SB alone.

Necro's might be getting 100% crits, but they conveniently "forget" that they get 3x QC lifetap and, in a seperate spell-queue and thus going off simultaneously, the insta-LT as well. I'm not saying they are "melee-immune" but it's reasonably close to it (from an assassin PoV)
Wed 17 Apr 2019 10:35 PM by Woodspryte
jelzinga_EU wrote:
Wed 17 Apr 2019 8:13 PM
Amp_Phetamine wrote:
Wed 17 Apr 2019 7:16 PM
Rubin wrote:
Wed 17 Apr 2019 9:42 AM
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.

What I wonder though is, were necro's a problem prior to the changes?

Depends on what class you are, I guess. As a shadowblade, I have zero chance against an equal-RR necromancer. I would say anything with a template at RR3+ is unkillable for a SB alone.

Necro's might be getting 100% crits, but they conveniently "forget" that they get 3x QC lifetap and, in a seperate spell-queue and thus going off simultaneously, the insta-LT as well. I'm not saying they are "melee-immune" but it's reasonably close to it (from an assassin PoV)

I've never fought a Necro as SB here but I do agree they'd likely have the hardest time of the sneaks. NSs should go toe to toe, depending on RR and who has more toys up, Inf can handle them just as well if during a PvP Event.

A well played assassin can beat a good Necro but both classes have the tools to leave the fight if it's going poorly so evenly skilled it would be a draw.

Only classes I've avoided Necros on were defensive specced hybrid melees and healer types without range. Anything else usually has the toys to kill or make the Necro life hell.
Sat 20 Apr 2019 2:17 PM by waffel
Rubin wrote:
Wed 17 Apr 2019 9:42 AM
Warlay wrote:
Wed 17 Apr 2019 5:58 AM
kvothe wrote:
Wed 17 Apr 2019 5:41 AM
So if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.

Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.

You really don’t want to make that argument. Because if you wanted it like live during 1.65, you would be attacking keeps and trying to get past milegates defended by 10 animist with no shroom cap. 150 animist shrooms sound fun?
Sat 20 Apr 2019 3:07 PM by Darkwynn
The only thing that worries me about these pet changes is what happens to the SM? They had the summoning nerf already on focus pets. Where every SM specs out of summoning. Now, these pet nerfs are coming in and it hurts the SM even more.

So what is the plan for the SM along with these other changes? Could we get a vision on what is intended? This sounds like it already weakens the SM into the worst spot when the class was designed with a pet. They seem to be getting caught up in sweeping changes which have a big impact on them.
Sat 20 Apr 2019 7:28 PM by randomeclipse
My Hunter will be sitting on the shelf for a while longer then 😕.
Sat 20 Apr 2019 8:52 PM by stinsfire
randomeclipse wrote: My Hunter will be sitting on the shelf for a while longer then 😕.

I fnd it funny how all the classes (pet nerf, dmg shield nerf etc.) start complaining and filling threads with endless pages of complaints, whereas we hunters are so disillusioned and seem to have accepted our fate as bottom tier RP fodder for others. (yeah, i know..we are great at adding fights and leeching.. yaay). Every 5 pages in those threads a hunter main comes along and mentions that we got even more screwed than we already are and that we are affected by the pet nerf too. Usually said person writes two lines sabout it, gets completely ignored by anyone in the thread and in the meantime the other classes write text walls about how their class just got destroyed, that they will delete their char etc.

It's like we already gave up and are trying to make the best out of the situation whereas the rest still fights for their class.

Just an observation... a sad one tho.
Sun 21 Apr 2019 12:36 AM by AngelRose
stinsfire wrote:
Sat 20 Apr 2019 8:52 PM
randomeclipse wrote: My Hunter will be sitting on the shelf for a while longer then 😕.

I fnd it funny how all the classes (pet nerf, dmg shield nerf etc.) start complaining and filling threads with endless pages of complaints, whereas we hunters are so disillusioned and seem to have accepted our fate as bottom tier RP fodder for others. (yeah, i know..we are great at adding fights and leeching.. yaay). Every 5 pages in those threads a hunter main comes along and mentions that we got even more screwed than we already are and that we are affected by the pet nerf too. Usually said person writes two lines sabout it, gets completely ignored by anyone in the thread and in the meantime the other classes write text walls about how their class just got destroyed, that they will delete their char etc.

It's like we already gave up and are trying to make the best out of the situation whereas the rest still fights for their class.

Just an observation... a sad one tho.

It's a free game, and devs are doing this as a hobby. So, I kind of gave up on getting help for the hunter. It is clearly not on their radar, nor are they concerned about keeping hunter players happy. It's too bad. I haven't played in a week because it just isnt fun. Oh well...back to guild wars
Sun 21 Apr 2019 6:23 AM by Lanfear
bye have fun!
Sun 21 Apr 2019 6:49 AM by relvinian
I think it might be reasonable to hand out a respec to everyone on the server extra. Maybe both a full and an ra.

Just in general due to changes made in the last month.
Sun 21 Apr 2019 8:46 AM by MadDog
As a pet class user these change really hurt me.

Its the sign that i have to stop Phoenix before i get more disapointed.


I played Phoenix because i though classes will be fine and not nerfed/uped every week like in WoW, now thats its the case i have nothing to do here.


I had great time tho, bye everyone !
Sun 21 Apr 2019 1:28 PM by relvinian
MadDog wrote:
Sun 21 Apr 2019 8:46 AM
As a pet class user these change really hurt me.

Its the sign that i have to stop Phoenix before i get more disapointed.


I played Phoenix because i though classes will be fine and not nerfed/uped every week like in WoW, now thats its the case i have nothing to do here.


I had great time tho, bye everyone !

Can I have your stuff?
Mon 22 Apr 2019 8:44 AM by MadDog
relvinian wrote:
Sun 21 Apr 2019 1:28 PM
MadDog wrote:
Sun 21 Apr 2019 8:46 AM
As a pet class user these change really hurt me.

Its the sign that i have to stop Phoenix before i get more disapointed.


I played Phoenix because i though classes will be fine and not nerfed/uped every week like in WoW, now thats its the case i have nothing to do here.


I had great time tho, bye everyone !

Can I have your stuff?

I only had 20 plat and plenty of 50+ util rog :O
Mon 22 Apr 2019 10:59 PM by Warjon
As a guy who has always had pets since the days when they nerfed archery And my smite cleric all these years later getting nerfed doesn't feel any better.

Yeah yeah the door is that way. daoc always ushers out people a trickle at a time... When this server gets to it's final form will there be a reset?
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