Do these pet changes in /servernews effect minstrel?
Is there any point to charming a orange+ pet anymore?
Is there any point to charming a orange+ pet anymore?
gruenesschaf wrote: ↑Tue 16 Apr 2019 6:34 PMCharmed higher level pet damage output is unchanged, the level based extra multiplier already didn't apply. This also includes a very minor minst buff, not applying this multiplier is now also in effect for recently released pets: the minst will get hit for the reduced amount when using it to break cc.
The pet itself still has all the stats of a higher level mob, just the extra multiplier doesn't apply meaning having a higher pet still increases the damage just not by as much as for wild mobs. That was already the case before this or the last update.
teiloh wrote: ↑Tue 16 Apr 2019 7:50 PMHi gruenesschaf, when you say extra multiplier is this something Phoenix implemented custom, or is this just the multiplier you see on live where higher levels hit lower levels for more damage?
On live, the same Minstrel pets hit for significantly higher damage.
gruenesschaf wrote: ↑Tue 16 Apr 2019 9:58 PMteiloh wrote: ↑Tue 16 Apr 2019 7:50 PMHi gruenesschaf, when you say extra multiplier is this something Phoenix implemented custom, or is this just the multiplier you see on live where higher levels hit lower levels for more damage?
On live, the same Minstrel pets hit for significantly higher damage.
Yes the live 2% bonus per level difference are not applied in case of charmed pets here. The higher stats of a higher level mob would still apply however.
lurker wrote: ↑Tue 16 Apr 2019 3:48 PMhow is it a small buff to minstrel!? not sure u read the changes properly?
Lvl 55 minstrel pet will now hit like a 50. And remain that way after being released for a short while.
Dariussdars wrote: ↑Tue 16 Apr 2019 10:31 PMlurker wrote: ↑Tue 16 Apr 2019 3:48 PMhow is it a small buff to minstrel!? not sure u read the changes properly?
Lvl 55 minstrel pet will now hit like a 50. And remain that way after being released for a short while.
Hitting like a level 50 pet is a lot better than hitting like a level 35 pet.
gruenesschaf wrote: ↑Tue 16 Apr 2019 6:34 PMCharmed higher level pet damage output is unchanged, the level based extra multiplier already didn't apply. This also includes a very minor minst buff, not applying this multiplier is now also in effect for recently released pets: the minst will get hit for the reduced amount when using it to break cc.
The pet itself still has all the stats of a higher level mob, just the extra multiplier doesn't apply meaning having a higher pet still increases the damage just not by as much as for wild mobs. That was already the case before this or the last update.
spell wrote: ↑Wed 17 Apr 2019 12:02 AMI don't like the part where Necro pets can now be destroyed by melee due to the changes. Heavy nerf to Albs, should revert the change while figuring out how to balance pets. My BD is R6 and agree the BD Dark mages shouldn't be hitting harder than lvl 60 minstrel pets.
kvothe wrote: ↑Wed 17 Apr 2019 5:41 AMSo if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.
AngelRose wrote: ↑Wed 17 Apr 2019 5:12 AMThough I understand wanting to address the OP pets in this shard, nerfing the hunter is so disappointing. The pet was basically already useless. It is clearly the weakest of the 6 stealther class... and now gets a nerf
I realize that this nerf across the board to address all pets and the hunter is collateral damage, but I sincerely hope the dev's see they just made a weak class even worse and have a plan to help hunters. At this point, the silence from the devs about archers (specifically hunters), then a nerf.....just seems like ywain dev mistakes all over again.
AngelRose wrote: ↑Wed 17 Apr 2019 5:12 AMThough I understand wanting to address the OP pets in this shard, nerfing the hunter is so disappointing. The pet was basically already useless. It is clearly the weakest of the 6 stealther class... and now gets a nerf
I realize that this nerf across the board to address all pets and the hunter is collateral damage, but I sincerely hope the dev's see they just made a weak class even worse and have a plan to help hunters. At this point, the silence from the devs about archers (specifically hunters), then a nerf.....just seems like ywain dev mistakes all over again.
spell wrote: ↑Wed 17 Apr 2019 12:02 AMI don't like the part where Necro pets can now be destroyed by melee due to the changes. Heavy nerf to Albs, should revert the change while figuring out how to balance pets. My BD is R6 and agree the BD Dark mages shouldn't be hitting harder than lvl 60 minstrel pets.
Necro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.Warlay wrote: ↑Wed 17 Apr 2019 5:58 AMkvothe wrote: ↑Wed 17 Apr 2019 5:41 AMSo if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.
Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
Rubin wrote: ↑Wed 17 Apr 2019 9:42 AMNecro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.Warlay wrote: ↑Wed 17 Apr 2019 5:58 AMkvothe wrote: ↑Wed 17 Apr 2019 5:41 AMSo if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.
Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
kvothe wrote: ↑Wed 17 Apr 2019 5:41 AMSo if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Amp_Phetamine wrote: ↑Wed 17 Apr 2019 7:16 PMRubin wrote: ↑Wed 17 Apr 2019 9:42 AMNecro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.Warlay wrote: ↑Wed 17 Apr 2019 5:58 AMLike he should, shouldn't be normal that he can easily kill 3 mid melees like this.
What I wonder though is, were necro's a problem prior to the changes?
Woodspryte wrote: ↑Wed 17 Apr 2019 7:39 PMAmp_Phetamine wrote: ↑Wed 17 Apr 2019 7:16 PMRubin wrote: ↑Wed 17 Apr 2019 9:42 AMNecro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.
What I wonder though is, were necro's a problem prior to the changes?
At least twice a day I'd have someone /stick my shade to kill me while my pet free casted on them.... so there were definitely issues killing Necros but I'm not so sure it was a problem with the class.
Amp_Phetamine wrote: ↑Wed 17 Apr 2019 7:16 PMRubin wrote: ↑Wed 17 Apr 2019 9:42 AMNecro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.Warlay wrote: ↑Wed 17 Apr 2019 5:58 AMLike he should, shouldn't be normal that he can easily kill 3 mid melees like this.
What I wonder though is, were necro's a problem prior to the changes?
jelzinga_EU wrote: ↑Wed 17 Apr 2019 8:13 PMAmp_Phetamine wrote: ↑Wed 17 Apr 2019 7:16 PMRubin wrote: ↑Wed 17 Apr 2019 9:42 AMNecro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.
What I wonder though is, were necro's a problem prior to the changes?
Depends on what class you are, I guess. As a shadowblade, I have zero chance against an equal-RR necromancer. I would say anything with a template at RR3+ is unkillable for a SB alone.
Necro's might be getting 100% crits, but they conveniently "forget" that they get 3x QC lifetap and, in a seperate spell-queue and thus going off simultaneously, the insta-LT as well. I'm not saying they are "melee-immune" but it's reasonably close to it (from an assassin PoV)
Rubin wrote: ↑Wed 17 Apr 2019 9:42 AMNecro Always killed melees easily. This is a custom fix making necros much weaker than live like would be. Cast a necro down has always been like that in daoc. Now he got hit by 2custom nerfs in a row with less melee absorb per buff and taking much bigger hits due to the new scaling while still getting 100%crits.Warlay wrote: ↑Wed 17 Apr 2019 5:58 AMkvothe wrote: ↑Wed 17 Apr 2019 5:41 AMSo if we play here we have to accept putting hours over hours and hours into your char will get negated by one nerf.
Necro is now easily focused down, he explodes in seconds due to custom nerf thx.
Like he should, shouldn't be normal that he can easily kill 3 mid melees like this.
randomeclipse wrote: My Hunter will be sitting on the shelf for a while longer then 😕.
stinsfire wrote: ↑Sat 20 Apr 2019 8:52 PMrandomeclipse wrote: My Hunter will be sitting on the shelf for a while longer then 😕.
I fnd it funny how all the classes (pet nerf, dmg shield nerf etc.) start complaining and filling threads with endless pages of complaints, whereas we hunters are so disillusioned and seem to have accepted our fate as bottom tier RP fodder for others. (yeah, i know..we are great at adding fights and leeching.. yaay). Every 5 pages in those threads a hunter main comes along and mentions that we got even more screwed than we already are and that we are affected by the pet nerf too. Usually said person writes two lines sabout it, gets completely ignored by anyone in the thread and in the meantime the other classes write text walls about how their class just got destroyed, that they will delete their char etc.
It's like we already gave up and are trying to make the best out of the situation whereas the rest still fights for their class.
Just an observation... a sad one tho.
MadDog wrote: ↑Sun 21 Apr 2019 8:46 AMAs a pet class user these change really hurt me.
Its the sign that i have to stop Phoenix before i get more disapointed.
I played Phoenix because i though classes will be fine and not nerfed/uped every week like in WoW, now thats its the case i have nothing to do here.
I had great time tho, bye everyone !
relvinian wrote: ↑Sun 21 Apr 2019 1:28 PMMadDog wrote: ↑Sun 21 Apr 2019 8:46 AMAs a pet class user these change really hurt me.
Its the sign that i have to stop Phoenix before i get more disapointed.
I played Phoenix because i though classes will be fine and not nerfed/uped every week like in WoW, now thats its the case i have nothing to do here.
I had great time tho, bye everyone !
Can I have your stuff?
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