Please consider adjustments for earth wizzard

Started 16 Apr 2019
by jackatom74
in Suggestions
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
Tue 16 Apr 2019 5:09 PM by k3mra
You could argue that a void eld and runecarving runemaster should also get a spec dd that he can debuff his own magic damage
Tue 16 Apr 2019 5:42 PM by Kampfar
Can i get red cold debuff on darkness rm/sm/bd ?
Wed 17 Apr 2019 12:52 AM by teiloh
You have to spec either ice or fire and debuff for those baselines. Self debuffing spec nuke would be too strong.
Wed 17 Apr 2019 9:29 AM by gnefner
jackatom74 wrote:
Tue 16 Apr 2019 4:24 PM
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.

Right, cause Wizards don't already have everything in Earth.
Wed 17 Apr 2019 3:19 PM by Amp_Phetamine
Can't an earth wizzy just debuff cold and use the baseline cold nuke?
Fri 19 Apr 2019 4:32 AM by jelzinga_EU
jackatom74 wrote:
Tue 16 Apr 2019 4:24 PM
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.

Earth-wizard is gone from "completely useless" to the go-to spec on Phoenix, because of all the custom changes here on Phoenix. With Earth, you can debuff your ice baseline-nukes or fire baseline-nukes (depends on your sub-spec you went, e.g. 49 Earth / 22 Cold or 49 Earth / 22 Fire).

If you currently compare Earth-wizard to RC Runie (can also debuff) you will see that Earth-wizard is a lot stronger already and they do not have a spec-nuke either in their debuff-line. Earth-wiz even has matter-debuff in Earth and their spec-abilities are all on the Matter resist-table. One could argue Earth is already overpowered - If you would add a spec-nuke to Earth it would be even more overpowered.
Fri 19 Apr 2019 5:04 AM by gorakthemighty
wizzard is now op? oh boy, half albion must be playing one, let me check the herald ...
Fri 19 Apr 2019 5:37 AM by jelzinga_EU
gorakthemighty wrote:
Fri 19 Apr 2019 5:04 AM
wizzard is now op? oh boy, half albion must be playing one, let me check the herald ...

Overpowered to their counter-parts, not overplayed in Albion. Contrary to popular belief, there is a difference.

Wizard used to be all damage, no utility. It was simple, if you wanted to do damage you went Fire and burned stuff up. Then resist-buffs and SC where added and suddenly Fire wasn't that anymore. Rather than leave Wizard behind, Phoenix decided to change Earth-wizards to be viable. They added Nearsight, resist-debuffs, AoE-root to Earth. Now Wizard has utility and with the resist-debuffs for their own damage-types they do ranged damage which is comparable to RC-runies and Mana-chanters.

If you look at, for example, a RC-runie you will see that when you go the debuff-line (RC) you get a Bolt (on a different dmg-type) and an AoE-nuke (on a different dmg-type). RC needs to go Darkness in order to reduce variance on his cold-nuke.

Wizard goes Earth for debuff-line, you get a Bolt (same dmg-type), AoE-nuke (same dmg-type). But you also get AoE-root, Nearsight, DoT (single and AoE) and an AoE-snare nuke.

As you can see you already got way more stuff as an Earth-wiz than a RC-runie. This is the overpowered part compared to your counter-part. This is why adding a single DD to Earth would be even more overpowered.

I hope this clarifies what I mean with overpowered, rather than looking at "what everyone plays must be OP and on the Herald, if it's not topping just throw in more stuff".
Sat 20 Apr 2019 4:24 PM by teiloh
jelzinga_EU wrote:
Fri 19 Apr 2019 5:37 AM
Overpowered to their counter-parts, not overplayed in Albion. Contrary to popular belief, there is a difference.

Wizard used to be all damage, no utility. It was simple, if you wanted to do damage you went Fire and burned stuff up. Then resist-buffs and SC where added and suddenly Fire wasn't that anymore. Rather than leave Wizard behind, Phoenix decided to change Earth-wizards to be viable. They added Nearsight, resist-debuffs, AoE-root to Earth. Now Wizard has utility and with the resist-debuffs for their own damage-types they do ranged damage which is comparable to RC-runies and Mana-chanters.

If you look at, for example, a RC-runie you will see that when you go the debuff-line (RC) you get a Bolt (on a different dmg-type) and an AoE-nuke (on a different dmg-type). RC needs to go Darkness in order to reduce variance on his cold-nuke.

Wizard goes Earth for debuff-line, you get a Bolt (same dmg-type), AoE-nuke (same dmg-type). But you also get AoE-root, Nearsight, DoT (single and AoE) and an AoE-snare nuke.

As you can see you already got way more stuff as an Earth-wiz than a RC-runie. This is the overpowered part compared to your counter-part. This is why adding a single DD to Earth would be even more overpowered.

I hope this clarifies what I mean with overpowered, rather than looking at "what everyone plays must be OP and on the Herald, if it's not topping just throw in more stuff".

RC Runie debuffs for his entire realm, Earth Wizard debuffs for his own DoT/Bolt or sub-spec damage (not both at the same time) and Cold/Heat trains are rarely viable in Alb. To have two Wizards in your group or your Theurgists nuking, you sacrifice a lot.

That said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.
Tue 17 Sep 2019 6:52 PM by absssys
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.

Yeah give that Wizzard,
wich is already able to self Debuff (50%) the strongest Delf-Value Cast - The Bolt - in the Game, the Abillity to have a Spec Nuke on Top...
...
trolololo
..
Are you out of your damn Mind?
Tue 17 Sep 2019 7:30 PM by Makrist
Earth wizards dont need anything added to the Earth line without sacrifices being made. What they need is a more balanced approach for utility between earth and fire. The obvious change in my mind would be moving the NS to fire, but that may be a bit much when considering two bolts and spec dd in the same line. Moving the AE snare to fire baseline and moving baseline DD in matter form (not spec delve) to Earth might be something worth discussing. Honestly not sure how i feel about that. It should definitely not be specc DD in Earth.

And yes, i have an Earth Wizard that i RvR with as my only RvR caster toon.
Fri 20 Sep 2019 8:13 AM by Razur Ur
Best is the Wizard get so much spec points for Skilling 50 Fire 50 Ice and 50 Earht spec similar because of so underpower this poor Caster :-(.
Fri 20 Sep 2019 9:05 AM by Sepplord
Razur Ur wrote:
Fri 20 Sep 2019 8:13 AM
Best is the Wizard get so much spec points for Skilling 50 Fire 50 Ice and 50 Earht spec similar because of so underpower this poor Caster :-(.

yeah, because the people aren't discussing actual speccs but talking about a 50/50/50 specced wizard
Fri 20 Sep 2019 10:57 AM by Razur Ur
This QQ over the Wizard is a joke! Wizard is a nice Caster and he dont need more love. This complete discussion is wasted time!
Fri 20 Sep 2019 11:23 AM by Razur Ur
teiloh wrote:
Sat 20 Apr 2019 4:24 PM
That said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.

The Problem for Wizard is, that Theurg Sorcercer and Kabalist have to much utility there is no room for wizard.
Tue 24 Sep 2019 11:23 AM by iamsaitam
Razur Ur wrote:
Fri 20 Sep 2019 11:23 AM
teiloh wrote:
Sat 20 Apr 2019 4:24 PM
That said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.

The Problem for Wizard is, that Theurg Sorcercer and Kabalist have to much utility there is no room for wizard.

In a certain sense, this is true. Rather than boosting the wizzard just remove nearsight from cabalists, problem solved. Why do albion casters have so much utility btw?
Tue 24 Sep 2019 11:36 AM by Razur Ur
iamsaitam wrote:
Tue 24 Sep 2019 11:23 AM
Razur Ur wrote:
Fri 20 Sep 2019 11:23 AM
teiloh wrote:
Sat 20 Apr 2019 4:24 PM
That said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.

The Problem for Wizard is, that Theurg Sorcercer and Kabalist have to much utility there is no room for wizard.

In a certain sense, this is true. Rather than boosting the wizzard just remove nearsight from cabalists, problem solved. Why do albion casters have so much utility btw?

the problem is not NS, the problem is only that kabba do same dmg body how sorcerer. Give Sorcercer Matter as main dmg and not body and all is fine.
Tue 24 Sep 2019 12:07 PM by Andwell
...what?

That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.
Tue 24 Sep 2019 12:56 PM by Razur Ur
Andwell wrote:
Tue 24 Sep 2019 12:07 PM
...what?

That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.

Why? you can choose between Kabba with pet or wizzi with matter debuff for sorcerer but this is only my opinion for more integration in a alb group.

And Alb Caster Group is all another as rigid, you need only minstrel cleric cleric/friar sorcer theurg and three place for free. Theurg is best main
rupter better as a bard or shamy.
Tue 24 Sep 2019 1:21 PM by Andwell
Razur Ur wrote:
Tue 24 Sep 2019 12:56 PM
Andwell wrote:
Tue 24 Sep 2019 12:07 PM
...what?

That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.

Why? you can choose between Kabba with pet or wizzi with matter debuff for sorcerer but this is only my opinion for more integration in a alb group.

And Alb Caster Group is all another as rigid, you need only minstrel cleric cleric/friar sorcer theurg and three place for free. Theurg is best main
rupter better as a bard or shamy.

If you're talking about matter as an additional damage type then sure. I read your initial comment as suggesting a replacement of body with matter, which would all but obsolete cabbies. They'd be in a worse version of the position wizzies are in now, only debuffing their own damage and not being able to afford high levels of their utility spells if they want to contribute viable damage. Plus, wizzies would need to double debuff each target in either case.
Tue 24 Sep 2019 2:08 PM by Razur Ur
Andwell wrote:
Tue 24 Sep 2019 1:21 PM
Razur Ur wrote:
Tue 24 Sep 2019 12:56 PM
Andwell wrote:
Tue 24 Sep 2019 12:07 PM
...what?

That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.

Why? you can choose between Kabba with pet or wizzi with matter debuff for sorcerer but this is only my opinion for more integration in a alb group.

And Alb Caster Group is all another as rigid, you need only minstrel cleric cleric/friar sorcer theurg and three place for free. Theurg is best main
rupter better as a bard or shamy.

If you're talking about matter as an additional damage type then sure. I read your initial comment as suggesting a replacement of body with matter, which would all but obsolete cabbies. They'd be in a worse version of the position wizzies are in now, only debuffing their own damage and not being able to afford high levels of their utility spells if they want to contribute viable damage. Plus, wizzies would need to double debuff each target in either case.

Why do it this Cabba obselet? Sure he debuff only own dmg dd but he have well cabba pet and this have a wizzi not. Where is atm the different between kabba and wizzi? Wizzi can only own dmg dd debuffing. And i meaning change main spell body to matter. Everybody can choose between kabba pet and or matter debuff from wizzi and red NS, but i said is only my opinion ^_^.
Tue 24 Sep 2019 2:18 PM by ExcretusMaximus
Razur Ur wrote:
Tue 24 Sep 2019 2:08 PM
Why do it this Cabba obselet?


Because the spell that Cabalists and Sorcerers use to deal damage is a body damage type in the baseline; Cabalists and Sorcerers share the same baseline spells, so if you change the spell to matter it effects Sorcerers and Cabalists.
Tue 24 Sep 2019 2:22 PM by Razur Ur
ExcretusMaximus wrote:
Tue 24 Sep 2019 2:18 PM
Razur Ur wrote:
Tue 24 Sep 2019 2:08 PM
Why do it this Cabba obselet?


Because the spell that Cabalists and Sorcerers use to deal damage is a body damage type in the baseline; Cabalists and Sorcerers share the same baseline spells, so if you change the spell to matter it effects Sorcerers and Cabalists.

But this is one of the reason for rarely room in group with wizard ;-/.
Tue 24 Sep 2019 2:31 PM by Horus
Wiz may not be a great in certain set group 8v8 but it s great in BG/RvR siege fighting.

Can't be great at everything.
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