Bonedancer Pets Commands/Formation

Started 22 Mar 2019
by weewoozesty
in Suggestions
If no formation commands are possible atleast implement a way for bonedancers to change their skeleton's damage type to fit the situation. Possibly allowing them to taunt? That last one is just a pipe dream. This suggestion is mainly for bonedancer skeletons to get the ability to change weapons.

TLR - Give bonedancers their commander chat command
Fri 22 Mar 2019 1:05 PM by Bradekes
I just think it's weird that mainpet weapon doesn't show and also that BA pets should use their 2h or be callable with 2h or 1h weapons like they used to same with main pet, the weapons used were random..

One small note i also think purge should clear effects on pets cause 50% BD power is 75% mezzed in rvr..
Fri 22 Mar 2019 4:21 PM by cere2
BD main pet looks weird with no weapon....
Sat 23 Mar 2019 10:41 PM by Tool73
Would like to have those later commander pets, feels weird run a caster skeleton train, but main pet runs just into enemy for melee and is 2 hit killed. dark bd has had the the caster commander later, or?
Sun 24 Mar 2019 2:46 AM by mattymc
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz
Sun 24 Mar 2019 3:21 AM by dansari
mattymc wrote:
Sun 24 Mar 2019 2:46 AM
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz

Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.
Sun 24 Mar 2019 7:03 PM by teiloh
dansari wrote:
Sun 24 Mar 2019 3:21 AM
mattymc wrote:
Sun 24 Mar 2019 2:46 AM
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz

Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.

You have four pets and are complaining that a Cabalist can speed buff their one pet?

Your healers are supposed to demezz your pets.
Mon 25 Mar 2019 2:54 AM by dansari
teiloh wrote:
Sun 24 Mar 2019 7:03 PM
dansari wrote:
Sun 24 Mar 2019 3:21 AM
mattymc wrote:
Sun 24 Mar 2019 2:46 AM
Pets need split attack and there should be a demezz baseline --- it's silly there is no demezz

Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.

You have four pets and are complaining that a Cabalist can speed buff their one pet?

Your healers are supposed to demezz your pets.

Well Dark BDs take 3 pets (2 green casters + one blue melee). And yes since pretty much all of what a BD can do is tied to their pets, it seems odd they don't even get a base demezz.. unlike a cabby who body debuffs for train or nearsights, mainly using their pets to interrupt casters or support. While a BD also uses their pets for interrupt, they are much more easily locked down, rendering BD more useless until the pets can be freed, which in and of itself is not an easy task every time since they're not easily found in a fight.
Mon 25 Mar 2019 3:14 AM by Fooj Fujiyama
Won't someone think of the bonedancers!!!!
Mon 25 Mar 2019 11:19 AM by teiloh
dansari wrote:
Mon 25 Mar 2019 2:54 AM
teiloh wrote:
Sun 24 Mar 2019 7:03 PM
dansari wrote:
Sun 24 Mar 2019 3:21 AM
Especially since other pet classes have some absurd mechanics. Cabby pets moving at faster than Sprint speed and being immune to some cc comes to mind. A base demezz would be awesome and a casting Commander in dark would be even better. Granted, BD is really strong in other ways so I'd acknowledge that a melee Commander is part of the weakness.

You have four pets and are complaining that a Cabalist can speed buff their one pet?

Your healers are supposed to demezz your pets.

Well Dark BDs take 3 pets (2 green casters + one blue melee). And yes since pretty much all of what a BD can do is tied to their pets, it seems odd they don't even get a base demezz.. unlike a cabby who body debuffs for train or nearsights, mainly using their pets to interrupt casters or support. While a BD also uses their pets for interrupt, they are much more easily locked down, rendering BD more useless until the pets can be freed, which in and of itself is not an easy task every time since they're not easily found in a fight.

Cabalists don't have a pet cure, either. BDs without a pet are still the best interrupter in the game. Even a BD with only blue resist and grey lifetap on the bar is a huge hassle to deal with.
Mon 25 Mar 2019 11:09 PM by mattymc
What folks seem to forget is that the BD was an 'answer' to no pet spam ability in Mid, w/o the ability to split attack or demezz there is no functional counter to the pet spam ability of the other realms...the pets are easily removed from a fight
Tue 26 Mar 2019 11:16 PM by dansari
teiloh wrote:
Mon 25 Mar 2019 11:19 AM
Cabalists don't have a pet cure, either. BDs without a pet are still the best interrupter in the game. Even a BD with only blue resist and grey lifetap on the bar is a huge hassle to deal with.

But is a cabby pet not immune to some cc? The melee ones are tanky as fuck and are hard to pin down. Maybe if you didn't have to demezz each individual pet it would be better.. of course a BD is a good rupter.. they're also very susceptible to being blown up by a caster train, and their pets are very easily locked down, much more than other pet classes.
Wed 27 Mar 2019 12:42 PM by weewoozesty
dansari wrote:
Tue 26 Mar 2019 11:16 PM
teiloh wrote:
Mon 25 Mar 2019 11:19 AM
Cabalists don't have a pet cure, either. BDs without a pet are still the best interrupter in the game. Even a BD with only blue resist and grey lifetap on the bar is a huge hassle to deal with.

But is a cabby pet not immune to some cc? The melee ones are tanky as fuck and are hard to pin down. Maybe if you didn't have to demezz each individual pet it would be better.. of course a BD is a good rupter.. they're also very susceptible to being blown up by a caster train, and their pets are very easily locked down, much more than other pet classes.

The basis of my suggestion still stands though with being able to change the commander's damage type if we desire. And further to that point on fixing the healer pets. As of right now they get interupted while casting they never got interupted, that'd be like Animist turrets getting interupted while performing their only purpose in life.
Wed 27 Mar 2019 7:58 PM by dansari
weewoozesty wrote:
Wed 27 Mar 2019 12:42 PM
The basis of my suggestion still stands though with being able to change the commander's damage type if we desire. And further to that point on fixing the healer pets. As of right now they get interupted while casting they never got interupted, that'd be like Animist turrets getting interupted while performing their only purpose in life.

The healer pets are for sure a bit buggy. I'm confident the devs will work towards making them more functional.
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