Change the Realm Tasks to Breifine, Jamtland, Pennine Only

Started 31 Jan 2019
by defiasbandit
in Suggestions
The realm tasks should be only in Breifine, Jamtland Mountains, and Pennine Mountains. Change the order from Kill, Dominate, Keep. Have multiple keep tasks going on at the same time. More dynamic action that is spread across more of the frontier.

Many players are not even able to participate in the realm tasks currently, because milegates are being blocked by zergs. Players should be RvRing all over the frontier, not jamming milegates in portal zones. Zerging is good, but why not zerg keeps instead. This will also encourage more players to use both border zones to run through in order to reach the task.
Fri 1 Feb 2019 2:20 PM by chryso
You sure do complain a lot.
Sat 2 Feb 2019 8:48 AM by defiasbandit
I am suggesting ways to improve the realm tasks. They are repetitive and discourage many playstyles right now. The Albs don't even bother attending Hadrians Wall.

Having all the tasks be in Breifine, Jamtland, and Pennine makes it so that the defending realm will use both border keeps to travel to the task zone.

Hibernia wouldn't need to use the DL since its closest to Emain, but instead could use DC since the task zone is always in Breifine. This would populate Mount Collory and Croachen Gorge. Removing the tasks from the portal zones would lessen the zergs that are camping player keeps. There is an issue of the underpopulated realm being camped by 8mans and zergs outside their player keeps, which leads to tons of respawn/suiciding. Its better to force the RvR action deeper into the frontiers, away from the milegates and portal zones. Making Breifine, Jamtland, and Breifine the only task zones will create better action and allow for more playstyles. It's also probably worth experimenting having multiple Frontier tasks run at the same time.
Mon 4 Feb 2019 11:55 AM by Sepplord
defiasbandit wrote:
Thu 31 Jan 2019 10:02 PM
The realm tasks should be only in Breifine, Jamtland Mountains, and Pennine Mountains. Make all the tasks just be fight in one of these zones. The capture the flag task and keep tasks are redundant.

Many players are not even able to participate in the realm tasks currently, because milegates are being blocked by zergs. Players should be RvRing all over the frontier, not jamming milegates in portal zones. Zerging is good, but why not zerg keeps instead. This will also encourage more players to use both border zones to run through in order to reach the task.

Players can't take part in the task because their milegates are camped???

How will they get to Breifine/jamt/Pennine (i assume hardians is a typo in title) when their milegates are camped?

If the task is fight in emain/odins/hadrians, and your milegate is camped you can still participate....by fighting at that milegate



To me it sounds as if your suggestion would exclude people MORE, not less
Mon 4 Feb 2019 6:18 PM by defiasbandit
Sepplord wrote:
Mon 4 Feb 2019 11:55 AM
defiasbandit wrote:
Thu 31 Jan 2019 10:02 PM
The realm tasks should be only in Breifine, Jamtland Mountains, and Pennine Mountains. Make all the tasks just be fight in one of these zones. The capture the flag task and keep tasks are redundant.

Many players are not even able to participate in the realm tasks currently, because milegates are being blocked by zergs. Players should be RvRing all over the frontier, not jamming milegates in portal zones. Zerging is good, but why not zerg keeps instead. This will also encourage more players to use both border zones to run through in order to reach the task.

Players can't take part in the task because their milegates are camped???

How will they get to Breifine/jamt/Pennine (i assume hardians is a typo in title) when their milegates are camped?

If the task is fight in emain/odins/hadrians, and your milegate is camped you can still participate....by fighting at that milegate



To me it sounds as if your suggestion would exclude people MORE, not less

Having the tasks in Jamtland and Breifine instead of Odins and Emain would lessen the AMG zergfests that is the task system. Hibernia enters Emain by AMG and Midgard enters Odins by AMG. In Emain task Midgard runs across the zone and runs into the Hibs by AMG. Same thing in Odins only Midgard enters the zone by AMG and Hibernia runs there to meet them. Albion has to fight against Midgard and Hibernia at their milegate, which makes it more difficult for Albion players to reach the Keep tasks. Removing the portal zone tasks might encourage Hibernia to run to Jamtland instead of Odins AMG, as well as Midgard to run to Breifine instead of jamming AMG in Emain. Increase the RP contribution rewards for fighting over keeps.

Alot of the RvR is taking place outside of APK instead of across the frontier zones? How much zerging and fighting has there been outside of MPK or HPK in Emain/Odins? Its almost all near AMG/APK. It gets repetitive. The tasks are impossible unless you run a full group. There needs to be other forms of RvR in the frontiers.
Wed 13 Feb 2019 7:22 AM by defiasbandit
Sepplord wrote:
Mon 4 Feb 2019 11:55 AM
defiasbandit wrote:
Thu 31 Jan 2019 10:02 PM
The realm tasks should be only in Breifine, Jamtland Mountains, and Pennine Mountains. Make all the tasks just be fight in one of these zones. The capture the flag task and keep tasks are redundant.

Many players are not even able to participate in the realm tasks currently, because milegates are being blocked by zergs. Players should be RvRing all over the frontier, not jamming milegates in portal zones. Zerging is good, but why not zerg keeps instead. This will also encourage more players to use both border zones to run through in order to reach the task.

Players can't take part in the task because their milegates are camped???

How will they get to Breifine/jamt/Pennine (i assume hardians is a typo in title) when their milegates are camped?

If the task is fight in emain/odins/hadrians, and your milegate is camped you can still participate....by fighting at that milegate



To me it sounds as if your suggestion would exclude people MORE, not less

Why would milegates be as camped when the fight is no longer in the portal zone? You would earn more RP for killing players in Jamtland. Think of Odin's Gate. Hibs can now run into Jamtland because the task is Fight in Jamtland. Now AMG isn't camped as hard. Milegate camping is still a huge issue with the current task system even though you can complete the first task, the others tasks are often not possible.

The reason behind moving all the tasks to Jamtland, Pennine, and Breifine, is to encourage players to fight in zones away from the portal zones, as well as get players out of the habit of zerg jamming the milegates.
Wed 13 Feb 2019 7:29 AM by Sepplord
defiasbandit wrote:
Wed 13 Feb 2019 7:22 AM
Why would milegates be as camped when the fight is no longer in the portal zone? You would earn more RP for killing players in Jamtland. Think of Odin's Gate. Hibs can now run into Jamtland because the task is Fight in Jamtland. Now AMG isn't camped as hard. Milegate camping is still a huge issue with the current task system even though you can complete the first task, the others tasks are often not possible.

The reason behind moving all the tasks to Jamtland, Pennine, and Breifine, is to encourage players to fight in zones away from the portal zones, as well as get players out of the habit of zerg jamming the milegates.

Make up your mind though.....seriously: either the milegates are camped when the task is in a different Zone or they are not.

If they are camped, despite the task being in a different zone, then moving ALL tasks into a different zone will exacerbate the problem because you can't even participate in the easy Emain/odins-Tasks.

If they are not camped when the task is in the different zone, then the problem you are describing isn't there.
Wed 13 Feb 2019 7:35 AM by defiasbandit
Sepplord wrote:
Wed 13 Feb 2019 7:29 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:22 AM
Why would milegates be as camped when the fight is no longer in the portal zone? You would earn more RP for killing players in Jamtland. Think of Odin's Gate. Hibs can now run into Jamtland because the task is Fight in Jamtland. Now AMG isn't camped as hard. Milegate camping is still a huge issue with the current task system even though you can complete the first task, the others tasks are often not possible.

The reason behind moving all the tasks to Jamtland, Pennine, and Breifine, is to encourage players to fight in zones away from the portal zones, as well as get players out of the habit of zerg jamming the milegates.

Make up your mind though.....seriously: either the milegates are camped when the task is in a different Zone or they are not.

If they are camped, despite the task being in a different zone, then moving ALL tasks into a different zone will exacerbate the problem because you can't even participate in the easy Emain/odins-Tasks.

If they are not camped when the task is in the different zone, then the problem you are describing isn't there.

There is always the risk of them being camped no matter what. Yes, I am aware players wouldn't earn free RP for suiciding outside their player keep in a portal zones, but this new change could facilitate the zergs to move out of the portal zones, making it easier for players to reach other zones. The idea here is to change the behavior of the player base which is zerging AMG in Odins and Emain especially. If the task is in jamtland than Hibernia might be more inclined to run straight to Jamtland and not towards APK. If the task is in Emain then Midgard might run into Breifine instead of colliding into Albs and eventually Hibs at AMG. That results in the zerg pushing towards the player keeps and players suiciding etc...

The purpose is to encourage zergs to spread towards other zones than the milegates in the portal zones. There will always be milegate campers, but having the task in the portal zones tells them to go there. The current fights in the tasks zones are stagnant, largely due to the zergballs in the portal zones.
Wed 13 Feb 2019 7:41 AM by Sepplord
defiasbandit wrote:
Wed 13 Feb 2019 7:35 AM
Sepplord wrote:
Wed 13 Feb 2019 7:29 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:22 AM
Why would milegates be as camped when the fight is no longer in the portal zone? You would earn more RP for killing players in Jamtland. Think of Odin's Gate. Hibs can now run into Jamtland because the task is Fight in Jamtland. Now AMG isn't camped as hard. Milegate camping is still a huge issue with the current task system even though you can complete the first task, the others tasks are often not possible.

The reason behind moving all the tasks to Jamtland, Pennine, and Breifine, is to encourage players to fight in zones away from the portal zones, as well as get players out of the habit of zerg jamming the milegates.

Make up your mind though.....seriously: either the milegates are camped when the task is in a different Zone or they are not.

If they are camped, despite the task being in a different zone, then moving ALL tasks into a different zone will exacerbate the problem because you can't even participate in the easy Emain/odins-Tasks.

If they are not camped when the task is in the different zone, then the problem you are describing isn't there.

There is always the risk of them being camped no matter what. Yes, I am aware players wouldn't earn free RP for suiciding outside their player keep in a portal zones, but this new change could facilitate the zergs to move out of the portal zones, making it easier for players to reach other zones. The idea here is to change the behavior of the player base which is zerging AMG in Odins and Emain especially. If the task is in jamtland than Hibernia might be more inclined to run straight to Jamtland and not towards APK. If the task is in Emain then Midgard might run into Breifine instead of colliding into Albs and eventually Hibs at AMG. That results in the zerg pushing towards the player keeps and players suiciding etc...

The purpose is to encourage zergs to spread towards other zones than the milegates in the portal zones. There will always be milegate campers, but having the task in the portal zones tells them to go there. The current fights in the tasks zones are stagnant, largely due to the zergballs in the portal zones.

So the argument has nothing to do with "being locked out of tasks". You could have saved us both a lot of tiping if you had just stated that at start.

I still disagree with your vision what would happen, but i can see now where you are coming from and that it makes sense
Wed 13 Feb 2019 7:42 AM by defiasbandit
Sepplord wrote:
Wed 13 Feb 2019 7:41 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:35 AM
Sepplord wrote:
Wed 13 Feb 2019 7:29 AM
Make up your mind though.....seriously: either the milegates are camped when the task is in a different Zone or they are not.

If they are camped, despite the task being in a different zone, then moving ALL tasks into a different zone will exacerbate the problem because you can't even participate in the easy Emain/odins-Tasks.

If they are not camped when the task is in the different zone, then the problem you are describing isn't there.

There is always the risk of them being camped no matter what. Yes, I am aware players wouldn't earn free RP for suiciding outside their player keep in a portal zones, but this new change could facilitate the zergs to move out of the portal zones, making it easier for players to reach other zones. The idea here is to change the behavior of the player base which is zerging AMG in Odins and Emain especially. If the task is in jamtland than Hibernia might be more inclined to run straight to Jamtland and not towards APK. If the task is in Emain then Midgard might run into Breifine instead of colliding into Albs and eventually Hibs at AMG. That results in the zerg pushing towards the player keeps and players suiciding etc...

The purpose is to encourage zergs to spread towards other zones than the milegates in the portal zones. There will always be milegate campers, but having the task in the portal zones tells them to go there. The current fights in the tasks zones are stagnant, largely due to the zergballs in the portal zones.

So the argument has nothing to do with "being locked out of tasks". You could have saved us both a lot of tiping if you had just stated that at start.

I still disagree with your vision what would happen, but i can see now where you are coming from and that it makes sense

Apparently on Albion getting locked out of the keep tasks is a huge issue. Reaching DC or Bledmeer is much tougher for them.
Wed 13 Feb 2019 7:46 AM by Sepplord
defiasbandit wrote:
Wed 13 Feb 2019 7:42 AM
Sepplord wrote:
Wed 13 Feb 2019 7:41 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:35 AM
There is always the risk of them being camped no matter what. Yes, I am aware players wouldn't earn free RP for suiciding outside their player keep in a portal zones, but this new change could facilitate the zergs to move out of the portal zones, making it easier for players to reach other zones. The idea here is to change the behavior of the player base which is zerging AMG in Odins and Emain especially. If the task is in jamtland than Hibernia might be more inclined to run straight to Jamtland and not towards APK. If the task is in Emain then Midgard might run into Breifine instead of colliding into Albs and eventually Hibs at AMG. That results in the zerg pushing towards the player keeps and players suiciding etc...

The purpose is to encourage zergs to spread towards other zones than the milegates in the portal zones. There will always be milegate campers, but having the task in the portal zones tells them to go there. The current fights in the tasks zones are stagnant, largely due to the zergballs in the portal zones.

So the argument has nothing to do with "being locked out of tasks". You could have saved us both a lot of tiping if you had just stated that at start.

I still disagree with your vision what would happen, but i can see now where you are coming from and that it makes sense

Apparently on Albion getting locked out of the keep tasks is a huge issue. Reaching DC or Bledmeer is much tougher for them.

It is for Mids too when hibs have set up camp there, and probably vice versa too...

Yesterday we couldn't get to Bledmeer with a fullgrp of mids (well we maybe could have, but it would have resulted in a definite wipe so we didn't run for it).
The Keeptasks literally only end, when the defending realm manages to keep enemies completely locked out. I am not sure how you want to fix that without making the task pointless for the defending realm, as they can never finish it
Wed 13 Feb 2019 7:53 AM by defiasbandit
Sepplord wrote:
Wed 13 Feb 2019 7:46 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:42 AM
Sepplord wrote:
Wed 13 Feb 2019 7:41 AM
So the argument has nothing to do with "being locked out of tasks". You could have saved us both a lot of tiping if you had just stated that at start.

I still disagree with your vision what would happen, but i can see now where you are coming from and that it makes sense

Apparently on Albion getting locked out of the keep tasks is a huge issue. Reaching DC or Bledmeer is much tougher for them.

It is for Mids too when hibs have set up camp there, and probably vice versa too...

Yesterday we couldn't get to Bledmeer with a fullgrp of mids (well we maybe could have, but it would have resulted in a definite wipe so we didn't run for it).
The Keeptasks literally only end, when the defending realm manages to keep enemies completely locked out. I am not sure how you want to fix that without making the task pointless for the defending realm, as they can never finish it

Well the keeps in Breifine, Jamtland, and Pennine can be attacked from more angles. Trying to reach DC is almost impossible.
Wed 13 Feb 2019 7:58 AM by Sepplord
defiasbandit wrote:
Wed 13 Feb 2019 7:53 AM
Sepplord wrote:
Wed 13 Feb 2019 7:46 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:42 AM
Apparently on Albion getting locked out of the keep tasks is a huge issue. Reaching DC or Bledmeer is much tougher for them.

It is for Mids too when hibs have set up camp there, and probably vice versa too...

Yesterday we couldn't get to Bledmeer with a fullgrp of mids (well we maybe could have, but it would have resulted in a definite wipe so we didn't run for it).
The Keeptasks literally only end, when the defending realm manages to keep enemies completely locked out. I am not sure how you want to fix that without making the task pointless for the defending realm, as they can never finish it

Well the keeps in Breifine, Jamtland, and Pennine can be attacked from more angles. Trying to reach DC is almost impossible.

You are completely right, it isn't an Alb issue though....and the way the task is currently set up it is hard for the defenders to complete the task, unless they just sit it out until most people got the tag on the task and stopped pushing in.
The Portzone-keeps with the chokepoint in front at least can be completely locked down effectively which is the goal of the task for defenders.

Keeptasks in general are harder to "leech" and that is only a disadvantage for albion if you consider albion to be more reliant on task-leeching. (which, if true, is the bigger problem that would need adressing, not shifting task to make task-leeching easier)
Wed 13 Feb 2019 8:08 AM by defiasbandit
Sepplord wrote:
Wed 13 Feb 2019 7:58 AM
defiasbandit wrote:
Wed 13 Feb 2019 7:53 AM
Sepplord wrote:
Wed 13 Feb 2019 7:46 AM
It is for Mids too when hibs have set up camp there, and probably vice versa too...

Yesterday we couldn't get to Bledmeer with a fullgrp of mids (well we maybe could have, but it would have resulted in a definite wipe so we didn't run for it).
The Keeptasks literally only end, when the defending realm manages to keep enemies completely locked out. I am not sure how you want to fix that without making the task pointless for the defending realm, as they can never finish it

Well the keeps in Breifine, Jamtland, and Pennine can be attacked from more angles. Trying to reach DC is almost impossible.

You are completely right, it isn't an Alb issue though....and the way the task is currently set up it is hard for the defenders to complete the task, unless they just sit it out until most people got the tag on the task and stopped pushing in.
The Portzone-keeps with the chokepoint in front at least can be completely locked down effectively which is the goal of the task for defenders.

Keeptasks in general are harder to "leech" and that is only a disadvantage for albion if you consider albion to be more reliant on task-leeching. (which, if true, is the bigger problem that would need adressing, not shifting task to make task-leeching easier)

It's certainly more difficult for Albion to reach the Dominate and Keep tasks in the current system. Don't the keep defense tasks just end after a certain amount of time regardless of players attacking them.

One thing to consider is that for example with Emain, hibernia pretty much only uses DL because its closest to Emain. If the task is in Breifine they might be more inclined to use DC and DL since you can enter Breifine from both portal zones. This would bring more players to less populated portal zones like Collory, Yggdra, and Sauvage potentially.
Wed 13 Feb 2019 8:25 AM by Sepplord
defiasbandit wrote:
Wed 13 Feb 2019 8:08 AM
It's certainly more difficult for Albion to reach the Dominate and Keep tasks in the current system. Don't the keep defense tasks just end after a certain amount of time regardless of players attacking them.

That is just your Alb bias again Defias, Albion has the shortest travelroutes both to Breifiene and Jamtland for the tasks in those zones (and to the keeptasks in the porterzones too btw.). How is that a disadvantage?

And Defend-task end after a few minutes (afaik 6min but maybe its variable) with noone attacking the keep. Everytime guards get aggroed the timer resets.

defiasbandit wrote:
Wed 13 Feb 2019 8:08 AM
One thing to consider is that for example with Emain, hibernia pretty much only uses DL because its closest to Emain. If the task is in Breifine they might be more inclined to use DC and DL since you can enter Breifine from both portal zones. This would bring more players to less populated portal zones like Collory, Yggdra, and Sauvage potentially.

Agree that this might help in the points you mentioned, but it can hurt the players that currently only bother to go to the Portkeep-zones because they seldomly make it to the inner-zones.
Again, you might not see that as such a huge problem, because Albion can get to the inner zones very fast compared to the other two realms, but having those players active in RvR is probably more beneficial than splitting the population that does far-away task anyways into two zones
Wed 13 Feb 2019 8:28 AM by defiasbandit
Sepplord wrote:
Wed 13 Feb 2019 8:25 AM
defiasbandit wrote:
Wed 13 Feb 2019 8:08 AM
It's certainly more difficult for Albion to reach the Dominate and Keep tasks in the current system. Don't the keep defense tasks just end after a certain amount of time regardless of players attacking them.

That is just your Alb bias again Defias, Albion has the shortest travelroutes both to Breifiene and Jamtland for the tasks in those zones (and to the keeptasks in the porterzones too btw.). How is that a disadvantage?

And Defend-task end after a few minutes (afaik 6min but maybe its variable) with noone attacking the keep. Everytime guards get aggroed the timer resets.

defiasbandit wrote:
Wed 13 Feb 2019 8:08 AM
One thing to consider is that for example with Emain, hibernia pretty much only uses DL because its closest to Emain. If the task is in Breifine they might be more inclined to use DC and DL since you can enter Breifine from both portal zones. This would bring more players to less populated portal zones like Collory, Yggdra, and Sauvage potentially.

Agree that this might help in the points you mentioned, but it can hurt the players that currently only bother to go to the Portkeep-zones because they seldomly make it to the inner-zones.
Again, you might not see that as such a huge problem, because Albion can get to the inner zones very fast compared to the other two realms, but having those players active in RvR is probably more beneficial than splitting the population that does far-away task anyways into two zones

It is challenging for all realms depending on the task, but in Odin's Gate and Emain, the entrances to those zones are by AMG. So you get Hibs and Mids zerging at AMG and Albs get caught up in it. In Odin's, Hibernia has an easier path to Jamtland. In Emain Midgard has an easier path to Breifine, because Hibernia enters Emain at AMG and pushes back Albion. It is true that Midgard has a more difficult time entering Breifine, than Hibernia does entering Jamtland however. Yet, AMG is right by Jamtland and Breifine, which leads to more 3 way zerging outside of it. How often do you Hibernia being pushed back at HMG in Odins? Or midgard getting pushed back at MMG in Emain? Albion struggles to get through AMG, because there is often a 3 way zergfight on the otherside.
Wed 13 Feb 2019 8:37 AM by Sepplord
defiasbandit wrote:
Wed 13 Feb 2019 8:28 AM
It is challenging for all realms depending on the task, but in Odin's Gate and Emain, the entrances to those zones are by AMG. So you get Hibs and Mids zerging at AMG and Albs get caught up in it. In Odin's, Hibernia has an easier path to Jamtland. In Emain Midgard has an easier path to Breifine, because Hibernia enters Emain at AMG and pushes back Albion. How often do you Hibernia being pushed back at HMG in Odins? Or midgard getting pushed back at MMG in Emain?


what do you think the hibs are doing to the mids...letting them freely pass through while they are killing albs? WTF
And as you said yourself: why would hib come to emain when the task is in briefine? Yor argumentation makes no sense and is compeltely biased and you are constantly jumping between your claims where the Hibzerg is regarding the current task.

Both mid and alb have to get from the AMG zone to brefiene and are intercepted by hibs and the enemy realm alb/mid respectively. The difference is that mid has to travel a whole zone first. while Albion only has to travel portkeep-milegate to be at the same point.
Even if we assume that no hibs and albs ever go towards MMG and that mids can freely travel until they come near AMG, they would STILL be disadvantaged because of the traveltime if we want to nitpick it.

I don't think the differences are anything to complain about, but nitpicking the facts, Albion has the advantage when it comes to reaching the secondary Taskzones. Not the other way around, not even close.
Wed 13 Feb 2019 8:46 AM by defiasbandit
Sepplord wrote:
Wed 13 Feb 2019 8:37 AM
defiasbandit wrote:
Wed 13 Feb 2019 8:28 AM
It is challenging for all realms depending on the task, but in Odin's Gate and Emain, the entrances to those zones are by AMG. So you get Hibs and Mids zerging at AMG and Albs get caught up in it. In Odin's, Hibernia has an easier path to Jamtland. In Emain Midgard has an easier path to Breifine, because Hibernia enters Emain at AMG and pushes back Albion. How often do you Hibernia being pushed back at HMG in Odins? Or midgard getting pushed back at MMG in Emain?


what do you think the hibs are doing to the mids...letting them freely pass through while they are killing albs? WTF
And as you said yourself: why would hib come to emain when the task is in briefine? Yor argumentation makes no sense and is compeltely biased and you are constantly jumping between your claims where the Hibzerg is regarding the current task.

Both mid and alb have to get from the AMG zone to brefiene and are intercepted by hibs and the enemy realm alb/mid respectively. The difference is that mid has to travel a whole zone first. while Albion only has to travel portkeep-milegate to be at the same point.
Even if we assume that no hibs and albs ever go towards MMG and that mids can freely travel until they come near AMG, they would STILL be disadvantaged because of the traveltime if we want to nitpick it.

I don't think the differences are anything to complain about, but nitpicking the facts, Albion has the advantage when it comes to reaching the secondary Taskzones. Not the other way around, not even close. This isn't about benefiting Albion, its about making realm tasks better for all realms.

I understand that and often is the case that Midgard has the more difficult time reaching Breifine. The issue with Albion is that the zerging passes through their milegate and towards the APK. This happens in Odins and Emain consistently. Its impossible to escape the zerg once they cross into yourside of the milegate.

That is one of the reasons why having the tasks in Breifine, Odins, Pennine would better. It would encourage all realms to move across the portal zones into other zones, instead of jamming the milegates or roaming outside the player keeps. Zerging should be encouraged, but the issue is its the only way to play in the current Kill tasks.
Wed 13 Feb 2019 8:59 AM by Sepplord
is it really that hard to stick to one topic at a time?

We were just talking about the accessebility of briefine, when the task is in briefine.
I doubt the hibzerg regularly pushes through AMG, and you yourself want the task moved back, because it would stop that.

Seriously, stick to the issue, stop mixing up what happens when the killtask is in emain and apply that to the time where the task is in breifine.


(PS: when the hibzerg pushed through AMG when its emain-killtask, that's a benefit for albs. You can fight the zerg in the open, directly in front of your portkeep. A better scenario to fight the zerg is not possible. If you can'T beat them while rezz-zerging, what makes you think you can beat them 10minutes away in breifine? Mids ,btw., have to travel the whole zone, since hibs never go to midgardside according to you)


I think i have made the points clear, and while there was light at the tunnel for a single comment of yours, you have now reverted back to simply ranting your biased & false assumptions.
Wed 13 Feb 2019 9:02 AM by defiasbandit
The whole point of moving the tasks out of the portal zones is to spread players out more, as well as alleviate the difficulty some realms have of reaching the Keep tasks.
Removing the tasks from the portal zones might recondition players from constantly running to AMG in Emain or Odins, especially when Breifine and Jamtland have two entrances. The big issue with the portal zones is the single entrance. It is a chokepoint, just as the milegates are. Zerging is good, but its better do it across the frontier instead of in one area of a portal zone. The first take is in the portal zone, so often times the zerg will just hang around there for multiple tasks.
Wed 13 Feb 2019 10:54 AM by rubaduck
I remember when they did this on the beta.

They don't do that because we tried it on the beta.
Wed 13 Feb 2019 6:25 PM by defiasbandit
rubaduck wrote:
Wed 13 Feb 2019 10:54 AM
I remember when they did this on the beta.

They don't do that because we tried it on the beta.

When was it tried on Beta? The population is different now anyway.
Wed 13 Feb 2019 6:50 PM by PingGuy
Has anybody else ever witnessed this zerging past the Albion milegate on Phoenix that defiasbandit describes? I know when the task is in Emain, I rarely make it there due to Mids/Albs in Breifine catching me first. When it's in Odin's or Hadrian's we head for the crossroads, and eventually move on towards the AMG/MMG or Pennine/Jamtland. It's not some given thing to just go to the AMG, nor do I see the Mids do it in Emain. If the Albs were stuck behind their milegate, I'd never see them, and since I do, this just doesn't make sense.
Wed 13 Feb 2019 6:59 PM by defiasbandit
PingGuy wrote:
Wed 13 Feb 2019 6:50 PM
Has anybody else ever witnessed this zerging past the Albion milegate on Phoenix that defiasbandit describes? I know when the task is in Emain, I rarely make it there due to Mids/Albs in Breifine catching me first. When it's in Odin's or Hadrian's we head for the crossroads, and eventually move on towards the AMG/MMG or Pennine/Jamtland. It's not some given thing to just go to the AMG, nor do I see the Mids do it in Emain. If the Albs were stuck behind their milegate, I'd never see them, and since I do, this just doesn't make sense.

Having the task outside of the portal zones would spread the action out, and let players RvR across the entire frontier. I can see why the devs do not want a 2nd task zone, but having the action deeper in the frontiers might be better.
Wed 13 Feb 2019 7:02 PM by rubaduck
defiasbandit wrote:
Wed 13 Feb 2019 6:25 PM
rubaduck wrote:
Wed 13 Feb 2019 10:54 AM
I remember when they did this on the beta.

They don't do that because we tried it on the beta.

When was it tried on Beta?

Early on in the RvR tasks, before dominate they had "Fight in the border zone" which was Emain/Odins/Hadrians. Capture keep and fight in both the keep zones as well as the inner zones. They added the domination after, moved the fight to border zones, and keep defend/attack in the rotation. The problem with fighting in inner zones is the most obvious, nobody could xp, the respawn timer for the "defending realm" was overwhelming compared to the counterpart and the long walk was for two realms instead of just one.

The middle zones were replaced with dominate which I actually find to be a much better task for Breifine and Jamtland. I don't care much for Pennine and hope it burns in hell. It gives the invading realms a shared entry point, giving the home realm an advantage to compensate for the disadvantage in the opening task.

I can only guess that your motive is that it's a bit%((# to walk all the way over there without speed, just to get killed and will have to move out again. It sucks, and I feel the pain but the task zones are zerg zones. Any serious 8v8 action, smallman action (who isn't zerg surfing) and solo are done in the other border zones where you can easily move out with 154% speed.
Wed 13 Feb 2019 7:08 PM by PingGuy
defiasbandit wrote:
Wed 13 Feb 2019 6:59 PM
PingGuy wrote:
Wed 13 Feb 2019 6:50 PM
Has anybody else ever witnessed this zerging past the Albion milegate on Phoenix that defiasbandit describes? I know when the task is in Emain, I rarely make it there due to Mids/Albs in Breifine catching me first. When it's in Odin's or Hadrian's we head for the crossroads, and eventually move on towards the AMG/MMG or Pennine/Jamtland. It's not some given thing to just go to the AMG, nor do I see the Mids do it in Emain. If the Albs were stuck behind their milegate, I'd never see them, and since I do, this just doesn't make sense.

Having the task outside of the portal zones would spread the action out, and let players RvR across the entire frontier. I can see why the devs do not want a 2nd task zone, but having the action deeper in the frontiers might be better.

Maybe? IDK

What I am saying though, is that you have claimed everybody camps the Albs into their PK area, and nobody else has come along to say "hey, yeah I've seen that." My theory is that it's because nobody else is seeing that. But I wanted to ask, in case they had. I've never been on the PK side of the AMG, and I see Albs all the time, so that's been my experience.
Wed 13 Feb 2019 7:10 PM by defiasbandit
rubaduck wrote:
Wed 13 Feb 2019 7:02 PM
defiasbandit wrote:
Wed 13 Feb 2019 6:25 PM
rubaduck wrote:
Wed 13 Feb 2019 10:54 AM
I remember when they did this on the beta.

They don't do that because we tried it on the beta.

When was it tried on Beta?

Early on in the RvR tasks, before dominate they had "Fight in the border zone" which was Emain/Odins/Hadrians. Capture keep and fight in both the keep zones as well as the inner zones. They added the domination after, moved the fight to border zones, and keep defend/attack in the rotation. The problem with fighting in inner zones is the most obvious, nobody could xp, the respawn timer for the "defending realm" was overwhelming compared to the counterpart and the long walk was for two realms instead of just one.

The middle zones were replaced with dominate which I actually find to be a much better task for Breifine and Jamtland. I don't care much for Pennine and hope it burns in hell. It gives the invading realms a shared entry point, giving the home realm an advantage to compensate for the disadvantage in the opening task.

I can only guess that your motive is that it's a bit%((# to walk all the way over there without speed, just to get killed and will have to move out again. It sucks, and I feel the pain but the task zones are zerg zones. Any serious 8v8 action, smallman action (who isn't zerg surfing) and solo are done in the other border zones where you can easily move out with 154% speed.

To clarify, because I get it mixed up, the portal zones are Odins, Hadrians, and Emain. Border zones are like Collory and Gorge. Correct? I remember at one point the task was in all 3 portal zones. Then it was each portal zone in succession, before the other tasks existed.

I agree that having tasks in border zones like Gorge or Collory is problematic. What I am suggesting is have every task zone be in Breifine, Jamtland, or Hadrians. The Kill, Keep, and Dominate tasks.

I also think the order should be Kill, Dominate, Keep. I don't see why the dominate task is last, when the keep one should be, because the keep task can move to any frontier. Right now the first 2 tasks are in portal zones. If you start of with the tasks in the portal zone, players tend to not wsnt to leave. I am suggeting having no tasks in portal zones, to encourage all realm to travel to the 4 keep zones. The 4 keep zones also have 2 entey points from the border zones, like how you can enter Breifine from Gorge and Collory. The idea here is to lessen the zergballing in the portal zones and player keep camping.
Wed 13 Feb 2019 7:23 PM by PingGuy
Portal Zones are Odin's (not Jamtland), Hadrian's, and Emain.
Wed 13 Feb 2019 7:32 PM by defiasbandit
PingGuy wrote:
Wed 13 Feb 2019 7:23 PM
Portal Zones are Odin's (not Jamtland), Hadrian's, and Emain.

Yeah I know. I just keep typing the wrong thing. I literally typed Hadrians instead of Pennine in the OP when naming the 4 keep zones, then when clarifying the portal zones, which I know, I manage to type Jamtland indtead of odins.

Part of my issue is with the tasks is that they are too linear. Why not have two keep tasks going on at the same time? Attack Dun Crim and Dun Scathaig.
Wed 13 Feb 2019 7:36 PM by rubaduck
defiasbandit wrote:
Wed 13 Feb 2019 7:10 PM
rubaduck wrote:
Wed 13 Feb 2019 7:02 PM
defiasbandit wrote:
Wed 13 Feb 2019 6:25 PM
When was it tried on Beta?

Early on in the RvR tasks, before dominate they had "Fight in the border zone" which was Emain/Odins/Hadrians. Capture keep and fight in both the keep zones as well as the inner zones. They added the domination after, moved the fight to border zones, and keep defend/attack in the rotation. The problem with fighting in inner zones is the most obvious, nobody could xp, the respawn timer for the "defending realm" was overwhelming compared to the counterpart and the long walk was for two realms instead of just one.

The middle zones were replaced with dominate which I actually find to be a much better task for Breifine and Jamtland. I don't care much for Pennine and hope it burns in hell. It gives the invading realms a shared entry point, giving the home realm an advantage to compensate for the disadvantage in the opening task.

I can only guess that your motive is that it's a bit%((# to walk all the way over there without speed, just to get killed and will have to move out again. It sucks, and I feel the pain but the task zones are zerg zones. Any serious 8v8 action, smallman action (who isn't zerg surfing) and solo are done in the other border zones where you can easily move out with 154% speed.

To clarify, because I get it mixed up, the portal zones are Jamtland, Hadrians, and Emain. Border zones are like Collory and Gorge. Correct? I remember the original task was in all 3 portal zones.

I agree thst having tasks in border zones like Gorge or Collory is problematic. What I am suggesting is have every task zone be in Breifine, Jamtland, or Hadrians. The Kill, Keep, and Dominate tasks.

I also think the order should be Kill, Dominate, Keep. I don't see why the dominate task is last, when the keep one should be. Right now the first 2 tasks are in portal zones. I am suggeting having no tasks in portal zones, to encourage alll realm to travel to the 4 keep zones. The 4 keep zones also have 2 entey points from the border zones, like how you can enter Breifine from Gorge and Collory. The idea here is to lessen the zergballing in the portal zones and player keep camping.

Yeah that was a bit confusing on my end. Border zones = Border zones, so Emain, Odins and HW.

I don't think it's a good idea. And by that I mean the incentive to go to portal zones is that you are inevitably going to suffer for staying there too long because both invading realms will be able to accumulate more players faster. This gives the invading realms an advantage because they get quicker respawn and can get to the action in that task faster making the home realm walk longer and be at a disadvantage. This however is changed with the dominate, because the home realm will have two entry zones, while both invading realms will have only one. More then once has fights between two zergs started just before entering the domination zone just to get swooped up and cleaned out by the home realm. And that makes domination so much fun.

I agree that it the tasks are a bit stale, and it would be so much more fun if they made them even more dynamic. I like the tasks, and I like the incentive it gives, and I would LOVE to see tasks play a larger role. The fight in portal zones are fine, they provide tons of action and are great for getting people warmed up. What I would love to see is a more dynamic take on the domination task, because it doesn't spread when it would be so much more fun if it actually did. If home realm wins domination, the tasks changes to defend/attack keep. However, if an enemy realm wins domination the domination is spread to the inner zones. This spreads the zerg even further, but here's the kicker. If home realm wins both, they get half the RP's they would have gotten from a domination per zone they won. So if they won both, they'd get the same as winning a whole. The same goes if one enemy realm wins one and the other enemy realm wins the other, or home realm wins one and an enemy realm wins the other. If the same enemy realm wins all three domination, they get a bonus RP reward. Then it switch to keep attack / defend in DC to shit the power back to the portal zone and go from there.

What this will do, is just like now hold the players in portal zones and middle zones. But if an invader wins a domination, they expand it to make the zergs choose. It will give the home realm a MUCH greater advantage but the reward will be greater if they manage to split it. Of course this will put a dent to xper's, but can also be very rewarding for them.

I don't know. It sounded good inside my head.
Wed 13 Feb 2019 7:44 PM by defiasbandit
rubaduck wrote:
Wed 13 Feb 2019 7:36 PM
defiasbandit wrote:
Wed 13 Feb 2019 7:10 PM
rubaduck wrote:
Wed 13 Feb 2019 7:02 PM
Early on in the RvR tasks, before dominate they had "Fight in the border zone" which was Emain/Odins/Hadrians. Capture keep and fight in both the keep zones as well as the inner zones. They added the domination after, moved the fight to border zones, and keep defend/attack in the rotation. The problem with fighting in inner zones is the most obvious, nobody could xp, the respawn timer for the "defending realm" was overwhelming compared to the counterpart and the long walk was for two realms instead of just one.

The middle zones were replaced with dominate which I actually find to be a much better task for Breifine and Jamtland. I don't care much for Pennine and hope it burns in hell. It gives the invading realms a shared entry point, giving the home realm an advantage to compensate for the disadvantage in the opening task.

I can only guess that your motive is that it's a bit%((# to walk all the way over there without speed, just to get killed and will have to move out again. It sucks, and I feel the pain but the task zones are zerg zones. Any serious 8v8 action, smallman action (who isn't zerg surfing) and solo are done in the other border zones where you can easily move out with 154% speed.

To clarify, because I get it mixed up, the portal zones are Jamtland, Hadrians, and Emain. Border zones are like Collory and Gorge. Correct? I remember the original task was in all 3 portal zones.

I agree thst having tasks in border zones like Gorge or Collory is problematic. What I am suggesting is have every task zone be in Breifine, Jamtland, or Hadrians. The Kill, Keep, and Dominate tasks.

I also think the order should be Kill, Dominate, Keep. I don't see why the dominate task is last, when the keep one should be. Right now the first 2 tasks are in portal zones. I am suggeting having no tasks in portal zones, to encourage alll realm to travel to the 4 keep zones. The 4 keep zones also have 2 entey points from the border zones, like how you can enter Breifine from Gorge and Collory. The idea here is to lessen the zergballing in the portal zones and player keep camping.

Yeah that was a bit confusing on my end. Border zones = Border zones, so Emain, Odins and HW.

I don't think it's a good idea. And by that I mean the incentive to go to portal zones is that you are inevitably going to suffer for staying there too long because both invading realms will be able to accumulate more players faster. This gives the invading realms an advantage because they get quicker respawn and can get to the action in that task faster making the home realm walk longer and be at a disadvantage. This however is changed with the dominate, because the home realm will have two entry zones, while both invading realms will have only one. More then once has fights between two zergs started just before entering the domination zone just to get swooped up and cleaned out by the home realm. And that makes domination so much fun.

I agree that it the tasks are a bit stale, and it would be so much more fun if they made them even more dynamic. I like the tasks, and I like the incentive it gives, and I would LOVE to see tasks play a larger role. The fight in portal zones are fine, they provide tons of action and are great for getting people warmed up. What I would love to see is a more dynamic take on the domination task, because it doesn't spread when it would be so much more fun if it actually did. If home realm wins domination, the tasks changes to defend/attack keep. However, if an enemy realm wins domination the domination is spread to the inner zones. This spreads the zerg even further, but here's the kicker. If home realm wins both, they get half the RP's they would have gotten from a domination per zone they won. So if they won both, they'd get the same as winning a whole. The same goes if one enemy realm wins one and the other enemy realm wins the other, or home realm wins one and an enemy realm wins the other. If the same enemy realm wins all three domination, they get a bonus RP reward. Then it switch to keep attack / defend in DC to shit the power back to the portal zone and go from there.

What this will do, is just like now hold the players in portal zones and middle zones. But if an invader wins a domination, they expand it to make the zergs choose. It will give the home realm a MUCH greater advantage but the reward will be greater if they manage to split it. Of course this will put a dent to xper's, but can also be very rewarding for them.

I don't know. It sounded good inside my head.

Emain is considered a portal zone, because mid and Alb teleport into it. Gorge and Collory are border zones, because they are on the Hibernia mainland border. I confuse the terms, but apparently this is correct.

The first task, which is the kill task, should be in Breifine. From there it should be Dominatie Breifine. Then after that it should be a multiple keep attack/defend that could be in multiple Hib frontiers. Whole point of this is to move players and zergs out of the portal zone of Emain. This way players have multiple paths to the task zone, they can use DL and DC to reach Breifine for the task there. Also, having multiple keep tasks at the same time would also make the tasks more dynamic.

Why not have a dominate task in both border zones at the same time after Breifine Domination? Have Dominate Gorge and Collory at the same time.
Wed 13 Feb 2019 7:53 PM by rubaduck
defiasbandit wrote:
Wed 13 Feb 2019 7:44 PM
Emain is considered a portal zone, because mid and Alb teleport into it. Gorge and Collory are border zones, because they are on the Hibernia mainland border. I confuse the terms, but apparently this is correct.

The first task, which is the kill task, should be in Breifine. From there it should be dominatie Breifine. Then after that it should be a multiple keep attack/defend that could be in multiple Hib frontiers. Whole point of this is to not move players and zergs out of the portal zone of Emain. This way players have multiple paths to the task zone, they can use DL and DC to reach Breifine for the task there. Also, having multiple keep tasks at the same time would also make the tasks more dynamic.

Yes portal zone, Emain is portal zone.


Please elaborate why it should be in the middle-zones.

I find it boring to be in just one zone and not fully utilize all potential and risk movement to a task takes, as well as just having one zone that people fight in. Why have two task zones, with two completely different types of mindset. First task: zerg the living (¤/( out of eachother, while in second zone you battle to the zone entry and move around to pick up fights at certain points to spread out the zergs. The keep defend/takes are fine in them selves, just should move to the last if dominate doesn't get expanded on.
Wed 13 Feb 2019 7:57 PM by PingGuy
defiasbandit wrote:
Wed 13 Feb 2019 7:32 PM
Part of my issue is with the tasks is that they are too linear. Why not have two keep tasks going on at the same time? Attack Dun Crim and Dun Scathaig.

I feel like the main purpose of the tasks is to get people doing the same thing on all sides. The more choices you add, the more split up people get, and the more uneven the forces can potentially be. Or people start making value decisions, like which task is easier? Or which task do they think more people will be doing?

Right now the tasks give me confidence. I know I can show up there and find people who will work towards the same goal as me. With split tasks, i may show up and find I picked the one nobody else picked, and it just ends up wasting my time. If that happens enough, I stop chasing tasks, and if that happens, I may stop logging in.

People have different opinions on the zerg, but I think it's an important part of what makes Phoenix work. If I'm wrong then changing the tasks might not hurt, but if I'm right then we have to be careful with changes that affect maintaining the zerg.
Wed 13 Feb 2019 8:00 PM by defiasbandit
rubaduck wrote:
Wed 13 Feb 2019 7:53 PM
defiasbandit wrote:
Wed 13 Feb 2019 7:44 PM
Emain is considered a portal zone, because mid and Alb teleport into it. Gorge and Collory are border zones, because they are on the Hibernia mainland border. I confuse the terms, but apparently this is correct.

The first task, which is the kill task, should be in Breifine. From there it should be dominatie Breifine. Then after that it should be a multiple keep attack/defend that could be in multiple Hib frontiers. Whole point of this is to not move players and zergs out of the portal zone of Emain. This way players have multiple paths to the task zone, they can use DL and DC to reach Breifine for the task there. Also, having multiple keep tasks at the same time would also make the tasks more dynamic.

Yes portal zone, Emain is portal zone.


Please elaborate why it should be in the middle-zones.

I find it boring to be in just one zone and not fully utilize all potential and risk movement to a task takes, as well as just having one zone that people fight in. Why have two task zones, with two completely different types of mindset. First task: zerg the living (¤/( out of eachother, while in second zone you battle to the zone entry and move around to pick up fights at certain points to spread out the zergs. The keep defend/takes are fine in them selves, just should move to the last if dominate doesn't get expanded on.

The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then you would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.
Wed 13 Feb 2019 8:02 PM by defiasbandit
PingGuy wrote:
Wed 13 Feb 2019 7:57 PM
defiasbandit wrote:
Wed 13 Feb 2019 7:32 PM
Part of my issue is with the tasks is that they are too linear. Why not have two keep tasks going on at the same time? Attack Dun Crim and Dun Scathaig.

I feel like the main purpose of the tasks is to get people doing the same thing on all sides. The more choices you add, the more split up people get, and the more uneven the forces can potentially be. Or people start making value decisions, like which task is easier? Or which task do they think more people will be doing?

Right now the tasks give me confidence. I know I can show up there and find people who will work towards the same goal as me. With split tasks, i may show up and find I picked the one nobody else picked, and it just ends up wasting my time. If that happens enough, I stop chasing tasks, and if that happens, I may stop logging in.

People have different opinions on the zerg, but I think it's an important part of what makes Phoenix work. If I'm wrong then changing the tasks might not hurt, but if I'm right then we have to be careful with changes that affect maintaining the zerg.

I think zerging is good and the tasks help accomplish that. The portal zone tasks cause action to stagnate. Split keep tasks might actually make it easier for players to earn the participation RP, since they won't be trapped in a narrow valley like they are with DC and Bledmeer.
Wed 13 Feb 2019 8:10 PM by rubaduck
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
rubaduck wrote:
Wed 13 Feb 2019 7:53 PM
defiasbandit wrote:
Wed 13 Feb 2019 7:44 PM
Emain is considered a portal zone, because mid and Alb teleport into it. Gorge and Collory are border zones, because they are on the Hibernia mainland border. I confuse the terms, but apparently this is correct.

The first task, which is the kill task, should be in Breifine. From there it should be dominatie Breifine. Then after that it should be a multiple keep attack/defend that could be in multiple Hib frontiers. Whole point of this is to not move players and zergs out of the portal zone of Emain. This way players have multiple paths to the task zone, they can use DL and DC to reach Breifine for the task there. Also, having multiple keep tasks at the same time would also make the tasks more dynamic.

Yes portal zone, Emain is portal zone.


Please elaborate why it should be in the middle-zones.

I find it boring to be in just one zone and not fully utilize all potential and risk movement to a task takes, as well as just having one zone that people fight in. Why have two task zones, with two completely different types of mindset. First task: zerg the living (¤/( out of eachother, while in second zone you battle to the zone entry and move around to pick up fights at certain points to spread out the zergs. The keep defend/takes are fine in them selves, just should move to the last if dominate doesn't get expanded on.

The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then I would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

The thing I really don't like about this, is the one sided advantage the home realm has in both tasks. For the very same reason, since they have two entry points instead of one they have a much easier way / path to accumulate a much larger zerg faster. The invading realm zergs will be stuck in borderland (I mean zoning points) fighting each other off to which the home realm can just clean up. Move that in to dominate and you'll be stuck with the very same advantage. This will absolutely not divide up the zerg, it will just make zergballing with home realm hit much harder. Rotate that around and you basically give hib/mid/alb almost a guaranteed win on both tasks which will endlessly rotate around and around.

Having the portal zones as the first tasks will create small fights at first between the invading realms, which will snowball to a larger and larger zerg vs zerg while the home land, even though they have a longer walk will have more time to mass up their forces and swoop in. If they fail to do that, the invading forces will have a higher chance of winning that task. Domination gives the home realm a clear advantage because of the very same reasons you just summed up. Why give them both?
Wed 13 Feb 2019 8:15 PM by defiasbandit
rubaduck wrote:
Wed 13 Feb 2019 8:10 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
rubaduck wrote:
Wed 13 Feb 2019 7:53 PM
Yes portal zone, Emain is portal zone.


Please elaborate why it should be in the middle-zones.

I find it boring to be in just one zone and not fully utilize all potential and risk movement to a task takes, as well as just having one zone that people fight in. Why have two task zones, with two completely different types of mindset. First task: zerg the living (¤/( out of eachother, while in second zone you battle to the zone entry and move around to pick up fights at certain points to spread out the zergs. The keep defend/takes are fine in them selves, just should move to the last if dominate doesn't get expanded on.

The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then I would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

The thing I really don't like about this, is the one sided advantage the home realm has in both tasks. For the very same reason, since they have two entry points instead of one they have a much easier way / path to accumulate a much larger zerg faster. The invading realm zergs will be stuck in borderland (I mean zoning points) fighting each other off to which the home realm can just clean up. Move that in to dominate and you'll be stuck with the very same advantage. This will absolutely not divide up the zerg, it will just make zergballing with home realm hit much harder. Rotate that around and you basically give hib/mid/alb almost a guaranteed win on both tasks which will endlessly rotate around and around.

Having the portal zones as the first tasks will create small fights at first between the invading realms, which will snowball to a larger and larger zerg vs zerg while the home land, even though they have a longer walk will have more time to mass up their forces and swoop in. If they fail to do that, the invading forces will have a higher chance of winning that task. Domination gives the home realm a clear advantage because of the very same reasons you just summed up. Why give them both?

Because it is a realm invasion and they are dealing with two invading realms. The defenders should have some advantage. The current task system is mostly in the portal zones. A lot it is just zergs jamming AMG, players suiciding out of Player keeps, and most of the frontier being empty.
Albion doesn't even attend Hadrians Wall task, because it is insanely zergy and they don't want to walk across Pennine. Zerging is great and I am glad the realm tasks promore it, but why not have RvR across the entire frontiwr instead of a single portal zone? The Keep task should be last. There should be multiple keep fights at the same time. Ehy does it have to be so linear?
Wed 13 Feb 2019 8:19 PM by PingGuy
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then you would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

Unless you can find one other actual human being who agrees with your constant insistence that there is zergballing at AMG, you're going to have to either prove it, or give it up. You are trying to solve a problem that nobody else seems to have ever witnessed. Maybe the first week when Albion was low pop and PvE crazy this might have happened, but it's not happening now as far as I can see. If zergs are camping you into your PK, then as was pointed out earlier, you should have the advantage and should be able to break that. The only way that could be happening is if the Albs were just not doing RvR, but they are, so it must be something else.

Solutions should be for problems, and problems should exist before they are given solutions.
Wed 13 Feb 2019 8:21 PM by defiasbandit
PingGuy wrote:
Wed 13 Feb 2019 8:19 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then you would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

Unless you can find one other actual human being who agrees with your constant insistence that there is zergballing at AMG, you're going to have to either prove it, or give it up. You are trying to solve a problem that nobody else seems to have ever witnessed. Maybe the first week when Albion was low pop and PvE crazy this might have happened, but it's not happening now as far as I can see. If zergs are camping you into your PK, then as was pointed out earlier, you should have the advantage and should be able to break that. The only way that could be happening is if the Albs were just not doing RvR, but they are, so it must be something else.

Solutions should be for problems, and problems should exist before they are given solutions.

You are level 42 and Rank 2 on Hibernia. How would you know? Go roll an Alb during EU primetime ans walk outside of APK. The whole purpose of changing the system is to create action across an entire frontier, not just a single portal zone. How is the current Hibernis task different than a no task system? Zerging in Emain. Milegate and player keep zergs.
Wed 13 Feb 2019 8:24 PM by FFpheonix
After reading these ideas I would like to spread the "Dominate" tasks to all three Realms at the same time. That way it will reduce the Zerg-pressure and make it less predictable, where the normal outcome is whoever has the largest Zerg wins. The second best idea I like is to spread the "Defend" tasks between multiple Keeps (maybe all three Realms have a Defend task at the same time,) which should also spread the Zerg out.

Keep it up with the good ideas.
Wed 13 Feb 2019 8:27 PM by PingGuy
defiasbandit wrote:
Wed 13 Feb 2019 8:21 PM
You are level 42 and Rank 2. How would you know? The whole purpose of changing the system is to create action across an entire frontier, not judt a single portal zone. How is the current Hibernis task different than a no task system? Zerging in Emain. Milegate and player keep zergs.

Two reasons.

#1 I've been doing those tasks since level 33, never once have I seen the situation you have described.

#2 Earlier in this thread, people said this wasn't happening, and since then nobody has elected to agree with you.

I'm literally just asking for anybody to confirm what you are saying, one person who is seeing this.

As far as, "how is the task system different?" Zerging in Emain, Odin's and Hadrian's in rotation is a lot better than my ass having to run to Emain over and over again as a Hib. Everybody gets a turn to do the three task types in their home frontier, and two turns to do them in enemy frontiers. It's even and balanced.
Wed 13 Feb 2019 8:28 PM by FFpheonix
PingGuy wrote:
Wed 13 Feb 2019 8:19 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then you would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

Unless you can find one other actual human being who agrees with your constant insistence that there is zergballing at AMG, you're going to have to either prove it, or give it up. You are trying to solve a problem that nobody else seems to have ever witnessed. Maybe the first week when Albion was low pop and PvE crazy this might have happened, but it's not happening now as far as I can see. If zergs are camping you into your PK, then as was pointed out earlier, you should have the advantage and should be able to break that. The only way that could be happening is if the Albs were just not doing RvR, but they are, so it must be something else.

Solutions should be for problems, and problems should exist before they are given solutions.

I admit to Zerging on Alb and I can confirm that I've never seen the Albs zerg all the way to Mid or Hib PK, in any zone... ever. I can confirm that every single night Mids zerg through the Alb MG in Emain; every single night.

If Albs make it through AMG, there's generally a large Mid zerg waiting or the Hib zerg is fighting the Mid zerg in the valley outside the AMG. It's always been this way in OF, Phoenix is historically correct in this way.
Wed 13 Feb 2019 8:32 PM by defiasbandit
FFpheonix wrote:
Wed 13 Feb 2019 8:28 PM
PingGuy wrote:
Wed 13 Feb 2019 8:19 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then you would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

Unless you can find one other actual human being who agrees with your constant insistence that there is zergballing at AMG, you're going to have to either prove it, or give it up. You are trying to solve a problem that nobody else seems to have ever witnessed. Maybe the first week when Albion was low pop and PvE crazy this might have happened, but it's not happening now as far as I can see. If zergs are camping you into your PK, then as was pointed out earlier, you should have the advantage and should be able to break that. The only way that could be happening is if the Albs were just not doing RvR, but they are, so it must be something else.

Solutions should be for problems, and problems should exist before they are given solutions.

I admit to Zerging on Alb and I can confirm that I've never seen the Albs zerg all the way to Mid or Hib PK, in any zone... ever. I can confirm that every single night Mids zerg through the Alb MG in Emain; every single night.

If Albs make it through AMG, there's generally a large Mid zerg waiting or the Hib zerg is fighting the Mid zerg in the valley outside the AMG. It's always been this way in OF, Phoenix is historically correct in this way.

And it is largely because of the layout of the map. Hibernia enters Emain next to AMG. Midgard runs across AMG to meet them at AMG. Same thing in Odins. Midgard enters Odins near AMG and Hibernia runs across Odins to meet them at AMG. This creates some crazy zergfest that often carries into Albions side of the milegate. This guy is trolling. All he has to do is roll an Alb and walk outside APK during EU primetime. Literally a warzone.
Wed 13 Feb 2019 8:37 PM by PingGuy
FFpheonix wrote:
Wed 13 Feb 2019 8:28 PM
I admit to Zerging on Alb and I can confirm that I've never seen the Albs zerg all the way to Mid or Hib PK, in any zone... ever. I can confirm that every single night Mids zerg through the Alb MG in Emain; every single night.

If Albs make it through AMG, there's generally a large Mid zerg waiting or the Hib zerg is fighting the Mid zerg in the valley outside the AMG. It's always been this way in OF, Phoenix is historically correct in this way.

Fine, objection withdrawn. Are the Albs just underpopulated in RvR and more susceptible to this?
Wed 13 Feb 2019 8:42 PM by FFpheonix
PingGuy wrote:
Wed 13 Feb 2019 8:37 PM
FFpheonix wrote:
Wed 13 Feb 2019 8:28 PM
I admit to Zerging on Alb and I can confirm that I've never seen the Albs zerg all the way to Mid or Hib PK, in any zone... ever. I can confirm that every single night Mids zerg through the Alb MG in Emain; every single night.

If Albs make it through AMG, there's generally a large Mid zerg waiting or the Hib zerg is fighting the Mid zerg in the valley outside the AMG. It's always been this way in OF, Phoenix is historically correct in this way.

Fine, objection withdrawn. Are the Albs just underpopulated in RvR and more susceptible to this?

Albs get Zerged hard in almost every zone, and it feels like the other Realms have better organization and representation in RvR. Albs generally don't RvR... I don't know why. Albs are underpopulated but I don't feel that's an excuse.
Wed 13 Feb 2019 8:42 PM by PingGuy
defiasbandit wrote:
Wed 13 Feb 2019 8:32 PM
And it is largely because of the layout of the map. Hibernia enters Emain next to AMG. Midgard runs across AMG to meet them at AMG. Same thing in Odins. Midgard enters Odins near AMG and Hibernia runs across Odins to meet them at AMG. This creates some crazy zergfest that often carries into Albions side of the milegate. This guy is trolling. All he has to do is roll an Alb and walk outside APK during EU primetime. Literally a warzone.

Not trolling, I just didn't believe your claims. I play mostly in US primetime. You didn't get actual confirmation until page 4 of this thread and even then I had to ask for it.

By the time I get near Emain on these tasks, the Mids and Albs are usually already in Breifine looking for people like me headed that way. I've never had to go towards the AMG to find targets.
Wed 13 Feb 2019 8:47 PM by defiasbandit
PingGuy wrote:
Wed 13 Feb 2019 8:42 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:32 PM
And it is largely because of the layout of the map. Hibernia enters Emain next to AMG. Midgard runs across AMG to meet them at AMG. Same thing in Odins. Midgard enters Odins near AMG and Hibernia runs across Odins to meet them at AMG. This creates some crazy zergfest that often carries into Albions side of the milegate. This guy is trolling. All he has to do is roll an Alb and walk outside APK during EU primetime. Literally a warzone.

Not trolling, I just didn't believe your claims. I play mostly in US primetime. You didn't get actual confirmation until page 4 of this thread and even then I had to ask for it.

By the time I get near Emain on these tasks, the Mids and Albs are usually already in Breifine looking for people like me headed that way. I've never had to go towards the AMG to find targets.

Ok I understand that. It is difficult for any realm to view the RvR action through the eyes of another realm.
Wed 13 Feb 2019 10:24 PM by rubaduck
defiasbandit wrote:
Wed 13 Feb 2019 8:15 PM
rubaduck wrote:
Wed 13 Feb 2019 8:10 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:00 PM
The reason you want the tasks in Breifine, Jamtland, and Pennine is because you want to spread the players out more. This will ideally lessen the zergballing at AMG, as well as players camping outside player keeps, since the task is in the portal zone. Having the Kill task in Breifine for example, would encourage Hibernia to now use DC and DL since they both lead into Breifine. Then I would follow with Dominate Breifine. The last task should be the keep task, because it has the potential to extend across many zones. Having multiple keep tasks at the same time, would also invite more players to traverse more parts of the frontier.

The thing I really don't like about this, is the one sided advantage the home realm has in both tasks. For the very same reason, since they have two entry points instead of one they have a much easier way / path to accumulate a much larger zerg faster. The invading realm zergs will be stuck in borderland (I mean zoning points) fighting each other off to which the home realm can just clean up. Move that in to dominate and you'll be stuck with the very same advantage. This will absolutely not divide up the zerg, it will just make zergballing with home realm hit much harder. Rotate that around and you basically give hib/mid/alb almost a guaranteed win on both tasks which will endlessly rotate around and around.

Having the portal zones as the first tasks will create small fights at first between the invading realms, which will snowball to a larger and larger zerg vs zerg while the home land, even though they have a longer walk will have more time to mass up their forces and swoop in. If they fail to do that, the invading forces will have a higher chance of winning that task. Domination gives the home realm a clear advantage because of the very same reasons you just summed up. Why give them both?

Because it is a realm invasion and they are dealing with two invading realms. The defenders should have some advantage. The current task system is mostly in the portal zones. A lot it is just zergs jamming AMG, players suiciding out of Player keeps, and most of the frontier being empty.
Albion doesn't even attend Hadrians Wall task, because it is insanely zergy and they don't want to walk across Pennine. Zerging is great and I am glad the realm tasks promore it, but why not have RvR across the entire frontiwr instead of a single portal zone? The Keep task should be last. There should be multiple keep fights at the same time. Ehy does it have to be so linear?

We just have to agree to disagree on this. I like the zones as it is now because of the disadvantage / advantage and I don't want to have the advantage on both.
Wed 13 Feb 2019 10:43 PM by defiasbandit
rubaduck wrote:
Wed 13 Feb 2019 10:24 PM
defiasbandit wrote:
Wed 13 Feb 2019 8:15 PM
rubaduck wrote:
Wed 13 Feb 2019 8:10 PM
The thing I really don't like about this, is the one sided advantage the home realm has in both tasks. For the very same reason, since they have two entry points instead of one they have a much easier way / path to accumulate a much larger zerg faster. The invading realm zergs will be stuck in borderland (I mean zoning points) fighting each other off to which the home realm can just clean up. Move that in to dominate and you'll be stuck with the very same advantage. This will absolutely not divide up the zerg, it will just make zergballing with home realm hit much harder. Rotate that around and you basically give hib/mid/alb almost a guaranteed win on both tasks which will endlessly rotate around and around.

Having the portal zones as the first tasks will create small fights at first between the invading realms, which will snowball to a larger and larger zerg vs zerg while the home land, even though they have a longer walk will have more time to mass up their forces and swoop in. If they fail to do that, the invading forces will have a higher chance of winning that task. Domination gives the home realm a clear advantage because of the very same reasons you just summed up. Why give them both?

Because it is a realm invasion and they are dealing with two invading realms. The defenders should have some advantage. The current task system is mostly in the portal zones. A lot it is just zergs jamming AMG, players suiciding out of Player keeps, and most of the frontier being empty.
Albion doesn't even attend Hadrians Wall task, because it is insanely zergy and they don't want to walk across Pennine. Zerging is great and I am glad the realm tasks promore it, but why not have RvR across the entire frontiwr instead of a single portal zone? The Keep task should be last. There should be multiple keep fights at the same time. Ehy does it have to be so linear?

We just have to agree to disagree on this. I like the zones as it is now because of the disadvantage / advantage and I don't want to have the advantage on both.

Hibernia has to run to Emain with the current system and players do not like doing that. What advantage are you talking about. If there was such an advantage for Albion in Hadrians Wall, then why do they barely show up? This scenario you are talking about doesn't happen. You are trying to invent some scenario just to disagree with me. Moving the tasks out of the portal zones opens up other types of RvR for all realms. No realm has to run across 2 zones anymore either.

Albion is the realm that gets screwed the most due to the location of their milegates in Emain and Odins. I am aware the run for Hibernia sucks, another reason the task should be in Breifine. Doing the keep tasks for Albion is usually a nightmare due to the zergfests on their side of the milegate.
Thu 14 Feb 2019 9:11 AM by Sepplord
I'll make another try to showcase why i believe that you are completely blinded by your realm bias defias. I'll structure it a bit, and please IF you respond, please don't mix up the different examples again.
I will use Hibernia as an example (For Midgard-task just switch Hibs and Mids):

Please keep in kind, that i will use YOUR claims to paint the picture. I do not really agree that they are correct, but i want to show that even if they were, it is not an Albion disadvantage.



Killtask Emain:
Albs enemies zerg through AMG and Albs can participate in the Killtask within seconds after porting to Hibernia. Mids have to travel to their milegate and all the way through the zone to the Albion milegate to find enemies (since hibzerg never goes to Midgard according to you).
Hibs have to travel even longer through multiple zones until they arrive at the AMG to camp the albs.
Albion clearly has the best option here, both in participating in the task and finding enemies to fight without effort.

So for this task the order of advantage is Albs > Mids > Hibs



Attack/defend Emainkeep:
Mids and Albs both have the same travel to the Keep, Hibernia has the longest. Albs and Hibs have the last part of the travelroute together, Mids can approach freely.
So while traveltime is equal between Albs/Mids, from a pure taskleeching POV Midgard will get there easier (though for actual fights they have to travel further, but lets stick to purely taskleeching as that seems your main concern)

So for this task the order of advantage is Mid > Alb > Hib



Dominate Briefine:
Travelroutes are comparable between Hibs and Mids. Albs have the shortest travelroute of all realms.
Hibs have access from multiple sides which is a benefit. Albs and Mids have the last part of the travelroute together and fight each other there too.

So for this task the order of advantage is Hibs > Albs > Mids




Placements summed up per realm:

Hibernia 1xFirst 0xSecond 2xLast
Midgard 1xFirst 1xSecond 1xLast
Albion 1xFirst 2xSecond 0xLast

This is only considering the Task-participation though, if we look at just finding people to fight, Albion will pull ahead even further.



If Albion is really in the bad place you claim, then that is playerbase/mindest/organisation problem. Neither the maplayout nor the tasksystem is biased against them, quite the contrary.


PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.
Thu 14 Feb 2019 10:05 AM by defiasbandit
Sepplord wrote:
Thu 14 Feb 2019 9:11 AM
I'll make another try to showcase why i believe that you are completely blinded by your realm bias defias. I'll structure it a bit, and please IF you respond, please don't mix up the different examples again.
I will use Hibernia as an example (For Midgard-task just switch Hibs and Mids):

Please keep in kind, that i will use YOUR claims to paint the picture. I do not really agree that they are correct, but i want to show that even if they were, it is not an Albion disadvantage.



Killtask Emain:
Albs enemies zerg through AMG and Albs can participate in the Killtask within seconds after porting to Hibernia. Mids have to travel to their milegate and all the way through the zone to the Albion milegate to find enemies (since hibzerg never goes to Midgard according to you).
Hibs have to travel even longer through multiple zones until they arrive at the AMG to camp the albs.
Albion clearly has the best option here, both in participating in the task and finding enemies to fight without effort.

So for this task the order of advantage is Albs > Mids > Hibs



Attack/defend Emainkeep:
Mids and Albs both have the same travel to the Keep, Hibernia has the longest. Albs and Hibs have the last part of the travelroute together, Mids can approach freely.
So while traveltime is equal between Albs/Mids, from a pure taskleeching POV Midgard will get there easier (though for actual fights they have to travel further, but lets stick to purely taskleeching as that seems your main concern)

So for this task the order of advantage is Mid > Alb > Hib



Dominate Briefine:
Travelroutes are comparable between Hibs and Mids. Albs have the shortest travelroute of all realms.
Hibs have access from multiple sides which is a benefit. Albs and Mids have the last part of the travelroute together and fight each other there too.

So for this task the order of advantage is Hibs > Albs > Mids




Placements summed up per realm:

Hibernia 1xFirst 0xSecond 2xLast
Midgard 1xFirst 1xSecond 1xLast
Albion 1xFirst 2xSecond 0xLast

This is only considering the Task-participation though, if we look at just finding people to fight, Albion will pull ahead even further.



If Albion is really in the bad place you claim, then that is playerbase/mindest/organisation problem. Neither the maplayout nor the tasksystem is biased against them, quite the contrary.


PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

Your post is idiotic. This has been a problem with DAOC for 17 years, and is compounded by the lack of Albs in RvR. On this server the realm of Albion is unable to do the realm tasks, because two enemy realms are camping each side of the milegate with full groups. Great system.
Thu 14 Feb 2019 10:33 AM by Sepplord
defiasbandit wrote:
Thu 14 Feb 2019 10:05 AM
Your post is idiotic. This has been a problem with DAOC for 17 years, and is compounded by the lack of Albs in RvR. On this server the realm of Albion is unable to do the realm tasks, because two enemy realms are camping each side of the milegate with full groups. Great system.

So you have nothing to say at all to refute my arguments

I don't know why i expected more
Thu 14 Feb 2019 11:01 AM by defiasbandit
Sepplord wrote:
Thu 14 Feb 2019 10:33 AM
defiasbandit wrote:
Thu 14 Feb 2019 10:05 AM
Your post is idiotic. This has been a problem with DAOC for 17 years, and is compounded by the lack of Albs in RvR. On this server the realm of Albion is unable to do the realm tasks, because two enemy realms are camping each side of the milegate with full groups. Great system.

So you have nothing to say at all to refute my arguments

I don't know why i expected more

What is so hard to understand. Open up a map of Emain. Midgard and Hibernia meet at AMG, which means Albion has to often fought off both of them. Same thing in Odin's Gate, because AMG is next to the zoneline were Midgard enters Odin's. You couple this with the lower representation of Albion in the frontiers, and it is often disasterous for them just to get out of AMG or even APK. This is one of many reasons why the task zones should not be in portal zones.
Thu 14 Feb 2019 11:35 AM by Sepplord
i didn't couple it with anything, i gave simple examples and my reasonings. You chose to ignore and simply call it idiotic.

If we both led the discussion like that we would just take turns calling each other(s posts) idiots. That doesn't feel like a discussion worth my time though, so unless you add any new arguments or adress the ones i will probably not reply anymore
Thu 14 Feb 2019 2:15 PM by FFpheonix
Sepplord wrote:
Thu 14 Feb 2019 9:11 AM
PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

If I created a chart as a representation of how often Mids and Hibs "get camped at their MG or PK", it would be a flat line of "0 Zero."

"I feel bad for you Albs but at least when you get zerged at your MG and PK it's a short run to get killed again."
Thu 14 Feb 2019 2:30 PM by chryso
FFpheonix wrote:
Thu 14 Feb 2019 2:15 PM
If I created a chart as a representation of how often Mids and Hibs "get camped at their MG or PK", it would be a flat line of "0 Zero."

This is not true. When the task is in Hadrian's one or the other is often camped.
Thu 14 Feb 2019 2:43 PM by Sepplord
FFpheonix wrote:
Thu 14 Feb 2019 2:15 PM
Sepplord wrote:
Thu 14 Feb 2019 9:11 AM
PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

If I created a chart as a representation of how often Mids and Hibs "get camped at their MG or PK", it would be a flat line of "0 Zero."

"I feel bad for you Albs but at least when you get zerged at your MG and PK it's a short run to get killed again."

You are trying really hard to not understand the facts i presented.
Instead you quote an excerpt and misrepresent it in your reply.

If you and defias are roleplaying the albion clichee you are doing quite well though, i must admit
Thu 14 Feb 2019 2:47 PM by FFpheonix
Sepplord wrote:
Thu 14 Feb 2019 2:43 PM
FFpheonix wrote:
Thu 14 Feb 2019 2:15 PM
Sepplord wrote:
Thu 14 Feb 2019 9:11 AM
PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

If I created a chart as a representation of how often Mids and Hibs "get camped at their MG or PK", it would be a flat line of "0 Zero."

"I feel bad for you Albs but at least when you get zerged at your MG and PK it's a short run to get killed again."

You are trying really hard to not understand the facts i presented.
Instead you quote an excerpt and misrepresent it in your reply.

If you and defias are roleplaying the albion clichee you are doing quite well though, i must admit

Read what I quoted. Then read what we've suggested. You are the type of person that demands to be right, good luck to you championing the forums.
Thu 14 Feb 2019 2:57 PM by Sepplord
I feel bad for you Albs but if you can't beat the zerg by rezzerging them directly in front of your portkeep you won't beat them in a fight in the open

FFpheonix wrote:
Thu 14 Feb 2019 2:47 PM
"I feel bad for you Albs but at least when you get zerged at your MG and PK it's a short run to get killed again."

Are you truely claiming that the lower quote is not misrepresenting the first one?


And believe me, i have read it all, i regret it, but i have
Thu 14 Feb 2019 3:02 PM by FFpheonix
Sepplord wrote:
Thu 14 Feb 2019 2:57 PM
I feel bad for you Albs but if you can't beat the zerg by rezzerging them directly in front of your portkeep you won't beat them in a fight in the open

FFpheonix wrote:
Thu 14 Feb 2019 2:47 PM
"I feel bad for you Albs but at least when you get zerged at your MG and PK it's a short run to get killed again."

Are you truely claiming that the lower quote is not misrepresenting the first one?


And believe me, i have read it all, i regret it, but i have

Here's your full statement:
PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

I think I did a good job of representing that you don't know what it's like to get camped at your MG closest to your PK.
Thu 14 Feb 2019 3:11 PM by Sepplord
FFpheonix wrote:
Thu 14 Feb 2019 3:02 PM
Sepplord wrote:
Thu 14 Feb 2019 2:57 PM
I feel bad for you Albs but if you can't beat the zerg by rezzerging them directly in front of your portkeep you won't beat them in a fight in the open

FFpheonix wrote:
Thu 14 Feb 2019 2:47 PM
"I feel bad for you Albs but at least when you get zerged at your MG and PK it's a short run to get killed again."

Are you truely claiming that the lower quote is not misrepresenting the first one?


And believe me, i have read it all, i regret it, but i have

Here's your full statement:
PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

I think I did a good job of representing that you don't know what it's like to get camped at your MG closest to your PK.

what of my quote is wrong though? And where do i say anything about dieing faster?

Enemies in Front of your portkeep...That IS the best case scenario to beat the enemy zerg. The middle part is just an explanation of the fact. It isn't Albion specific.
Having respawn and sickness-cure nearby, and a bunch of unkillable NPC's that guard you in the back is the best case scenario for anyone to beat an enemy. I can't think of a situation in DAoC where defeating the enemy would be easier.

So...IF (and i dont think that is really the case) that is still not enough, then nothing can help you.


And that is exactly what i have written, and i nowwhere said anything about it being a good thing that you can rezzzerg and die faster. That's your butthurt mis-interpretatig






You are so butthurt and seem to not be reading carefully, i'll stop replying to you for a few hours, maybe you will cooldown and another effort is warranted
Thu 14 Feb 2019 3:16 PM by FFpheonix
Sepplord wrote:
Thu 14 Feb 2019 3:11 PM
FFpheonix wrote:
Thu 14 Feb 2019 3:02 PM
Sepplord wrote:
Thu 14 Feb 2019 2:57 PM
Are you truely claiming that the lower quote is not misrepresenting the first one?


And believe me, i have read it all, i regret it, but i have

Here's your full statement:
PS: i can understand that it must feel frustrating to be pushed into your portkeep often, but that is the best case scenario for Albs to kill the enemy Zerg. You can attack them within seconds of dieing. Literally Rezzzerg the enemy. If that is not enough to beat them...then, what shall i say...you won't beat them somewhere else neither.

I think I did a good job of representing that you don't know what it's like to get camped at your MG closest to your PK.

what of my quote is wrong though? And where do i say anything about dieing faster?

Enemies in Front of your portkeep...That IS the best case scenario to beat the enemy zerg. The middle part is just an explanation of the fact. It isn't Albion specific.
Having respawn and sickness-cure nearby, and a bunch of unkillable NPC's that guard you in the back is the best case scenario for anyone to beat an enemy. I can't think of a situation in DAoC where defeating the enemy would be easier.

So...IF (and i dont think that is really the case) that is still not enough, then nothing can help you.


And that is exactly what i have written, and i nowwhere said anything about it being a good thing that you can rezzzerg and die faster. That's your butthurt mis-interpretatig






You are so butthurt and seem to not be reading carefully, i'll stop replying to you for a few hours, maybe you will cooldown and another effort is warranted

Describe what a "rezzerg" is without dieing and quickly respawning, to then die and respawn again.

Also, if you feel that getting camped inside of your PK "IS the best case scenario to beat the enemy zerg" (directly quoting you here) then you honestly do not understand what a "best case scenario" is.
Thu 14 Feb 2019 3:40 PM by PingGuy
Nobody is saying "getting camped into your port keep is fun." What is being said is:

You can rejoin the fight right away.
One of the enemy forces has to run through their MG, and then to your MG and then to your keep to rejoin the fight.
The other enemy force has to run through 2 zones and then to your MG and then to your keep to rejoin the fight.

That gives YOU the advantage in breaking the zerg that is at your keep. This in undeniable, it's literally just distance and time math.

Now, it doesn't guarantee you will break it, just that you have the advantage in reinforcement time. If the imbalance in player count is so large that you still can't break it, then what was pointed out was "then nothing can help you." Which is also true.

Now, should they camp you into your PK? Well no, but strategically in a three way fight, being on your side of the MG helps them against the other force, which is larger than yours. So it is the best position for them to be in at that point. It still leaves you with the advantage if you muster enough forces and pinch them against the inside of your MG with the third force on the other side.
Thu 14 Feb 2019 4:54 PM by FFpheonix
PingGuy wrote:
Thu 14 Feb 2019 3:40 PM
Nobody is saying "getting camped into your port keep is fun." What is being said is:

You can rejoin the fight right away.
One of the enemy forces has to run through their MG, and then to your MG and then to your keep to rejoin the fight.
The other enemy force has to run through 2 zones and then to your MG and then to your keep to rejoin the fight.

That gives YOU the advantage in breaking the zerg that is at your keep. This in undeniable, it's literally just distance and time math.

Now, it doesn't guarantee you will break it, just that you have the advantage in reinforcement time. If the imbalance in player count is so large that you still can't break it, then what was pointed out was "then nothing can help you." Which is also true.

Now, should they camp you into your PK? Well no, but strategically in a three way fight, being on your side of the MG helps them against the other force, which is larger than yours. So it is the best position for them to be in at that point. It still leaves you with the advantage if you muster enough forces and pinch them against the inside of your MG with the third force on the other side.

I understand this is what we're discussing:
    The Hibs could bring a Zerg to fight in Emain, which is right outside the AMG
    The Mids could bring a Zerg to fight in Emain, which is right outside the AMG
    Both of the Hibs and Mids can camp or push through the AMG
    For Albs to fight in Emain they need to out Zerg the other Realms


A suggestion would be to not design the task to send both Zergs in to the Zone with a PK and MG so close to it.
Thu 14 Feb 2019 5:41 PM by PingGuy
FFpheonix wrote:
Thu 14 Feb 2019 4:54 PM
I understand this is what we're discussing:
    The Hibs could bring a Zerg to fight in Emain, which is right outside the AMG
    The Mids could bring a Zerg to fight in Emain, which is right outside the AMG
    Both of the Hibs and Mids can camp or push through the AMG
    For Albs to fight in Emain they need to out Zerg the other Realms


A suggestion would be to not design the task to send both Zergs in to the Zone with a PK and MG so close to it.

All of your problems are due to the population imbalance, there is nothing about Emain, not one single thing, that puts Albion at a disadvantage if the player numbers are equal.

So yes, the Hibs could bring a zerg to fight in Emain, which is right outside the AMG... after they run through 2 zones to get there. This is not sustainable.

The Mids could also bring a zerg to fight in Emain, which is right outside the AMG... but also right outside the MMG. If the Albs had the number advantage, there is no reason they wouldn't benefit from doing exactly what the Mids are doing now.

You say both the Hibs and Mids can camp or push through the AMG, but really for the Hibs, they would need a huge imbalance to maintain that and still fight off the Mids. Mids could do it with less, but would still need a number advantage to maintain it.

Even if the APK and MPK were flipped in their locations in every frontier, the number imbalances would still determine what happens. It's not like the Mids can't camp you into your PK if they have to turn right out of their MG instead of left to come camp you in. They either have the force to do it and you don't have the force to stop them, or not.

EDIT: Forgot one.

Finally, you say the Albs have to out-zerg the other realms to fight in Emain. But we know the Mids and Hibs aren't doing some kind of pact, so really the Albs just need a force capable of keeping the Mids busy long enough that the Hibs come up behind them. They will have to face what is left of the Hibs by then, but they can grind through that, and those reinforcements aren't coming back soon. With all numbers being similar, the Mids shouldn't be able to re-camp you again.

So without the imbalance, there is no problem.
Thu 14 Feb 2019 6:10 PM by defiasbandit
PingGuy wrote:
Thu 14 Feb 2019 5:41 PM
FFpheonix wrote:
Thu 14 Feb 2019 4:54 PM
I understand this is what we're discussing:
    The Hibs could bring a Zerg to fight in Emain, which is right outside the AMG
    The Mids could bring a Zerg to fight in Emain, which is right outside the AMG
    Both of the Hibs and Mids can camp or push through the AMG
    For Albs to fight in Emain they need to out Zerg the other Realms


A suggestion would be to not design the task to send both Zergs in to the Zone with a PK and MG so close to it.

All of your problems are due to the population imbalance, there is nothing about Emain, not one single thing, that puts Albion at a disadvantage if the player numbers are equal.

So yes, the Hibs could bring a zerg to fight in Emain, which is right outside the AMG... after they run through 2 zones to get there. This is not sustainable.

The Mids could also bring a zerg to fight in Emain, which is right outside the AMG... but also right outside the MMG. If the Albs had the number advantage, there is no reason they wouldn't benefit from doing exactly what the Mids are doing now.

You say both the Hibs and Mids can camp or push through the AMG, but really for the Hibs, they would need a huge imbalance to maintain that and still fight off the Mids. Mids could do it with less, but would still need a number advantage to maintain it.

Even if the APK and MPK were flipped in their locations in every frontier, the number imbalances would still determine what happens. It's not like the Mids can't camp you into your PK if they have to turn right out of their MG instead of left to come camp you in. They either have the force to do it and you don't have the force to stop them, or not.

EDIT: Forgot one.

Finally, you say the Albs have to out-zerg the other realms to fight in Emain. But we know the Mids and Hibs aren't doing some kind of pact, so really the Albs just need a force capable of keeping the Mids busy long enough that the Hibs come up behind them. They will have to face what is left of the Hibs by then, but they can grind through that, and those reinforcements aren't coming back soon. With all numbers being similar, the Mids shouldn't be able to re-camp you again.

So without the imbalance, there is no problem.

Let me elaborate once more Sepplord. I will use Emain as an example, although the case is similar in Odins Gate.

The location of AMG is right next to where Hibernia enters the zone from the west. The first enemy structure they encounter belongs to Albion. So understandably they seek action there. Midgard then comes from the east and they pass by AMG. Now Midgard and Hibernia collide around AMG. This can be problematic for Albion, because they need to pass through AMG to access the rest of Emain. Milegates are open, so both enemy realms can pass through it or camp behind the wall and gain high ground.

Yes, it is true that Albion has the respawn advantage. There are advantages Albion has to wipe Hibernia or Midgard who has overextended into the Albion part of Emain. However, in cases in which the realms are not equal, and such is the case on Phoenix for Albion, the disadvantages can be crippling. Albion is often not able to successfully wipe both Midgard and Hibernia. Often is the case that both enemy realms will camp opposite sides of AMG. They will avoid fighting eachother in order to farm the weaker realm. While yes part of the issue at hand is due to Albions lack of forces in the frontiers, but a lot of the conflict is due to the location of AMG. If Midgard were the weakest realm, they would have the advantage of having their milegate at the other end of Emain. There is no question that in such a scenario MMG would be zerged more often, and Midgard would get corralled at MPK, but Hibernia would always enter Emain by AMG and be engaged in battle with Albion initially. Albion can not escape the overwhelming forces of the enemy realms, which means they can not reach the tasks as easily. This is the entire dilemma.

The whole purpose of this post is to encourage all three realms to fight in breifine and bypass AMG. While I am supportive of the zerg playstyle in the tasks, it would be more enjoyable if thet spanned beyond the portal zones. Its about breaking the cycle of all realms zerg training across Emain and especially AMG.
Thu 14 Feb 2019 6:29 PM by defiasbandit
chryso wrote:
Thu 14 Feb 2019 2:30 PM
FFpheonix wrote:
Thu 14 Feb 2019 2:15 PM
If I created a chart as a representation of how often Mids and Hibs "get camped at their MG or PK", it would be a flat line of "0 Zero."

This is not true. When the task is in Hadrian's one or the other is often camped.

Yes, but MMG and HMG are roughly equidistant from where Albion enters Hadrians.

In Odins and Emain, AMG is much closer to the zonein line than HMG or MMG. Why the maps were designed this way? Only Mythic knows.
Thu 14 Feb 2019 6:33 PM by chryso
defiasbandit wrote:
Thu 14 Feb 2019 6:29 PM
chryso wrote:
Thu 14 Feb 2019 2:30 PM
FFpheonix wrote:
Thu 14 Feb 2019 2:15 PM
If I created a chart as a representation of how often Mids and Hibs "get camped at their MG or PK", it would be a flat line of "0 Zero."

This is not true. When the task is in Hadrian's one or the other is often camped.

Yes, but MMG and HMG are roughly equidistant from where Albion enters Hadrians.

In Odins and Emain, AMG is much closer to the zonein line than HMG or MMG. Why the maps were designed this way? Only Mythic knows.

You look at this as a disadvantage, but as a mid, I look at this and think it's not fair that alb doesn't have to run as far to do the dominate quest.
Thu 14 Feb 2019 6:41 PM by defiasbandit
chryso wrote:
Thu 14 Feb 2019 6:33 PM
defiasbandit wrote:
Thu 14 Feb 2019 6:29 PM
chryso wrote:
Thu 14 Feb 2019 2:30 PM
This is not true. When the task is in Hadrian's one or the other is often camped.

Yes, but MMG and HMG are roughly equidistant from where Albion enters Hadrians.

In Odins and Emain, AMG is much closer to the zonein line than HMG or MMG. Why the maps were designed this way? Only Mythic knows.

You look at this as a disadvantage, but as a mid, I look at this and think it's not fair that alb doesn't have to run as far to do the dominate quest.

The location of HMG and MMG in Hadrians is the most balanced. Look at where AMG is in Emain relative to MMG.

Then look how the battlegrounds are designed Molvik, Thidranki etc. Each realms entry point is equidistant from one another. Then there is a structure in the center of the BG to serve as point of conflict. Emain and Odins Gate are nothing like this.

Hibernia should enter emain through the valley where DC.
Thu 14 Feb 2019 6:44 PM by chryso
defiasbandit wrote:
Thu 14 Feb 2019 6:41 PM
chryso wrote:
Thu 14 Feb 2019 6:33 PM
defiasbandit wrote:
Thu 14 Feb 2019 6:29 PM
Yes, but MMG and HMG are roughly equidistant from where Albion enters Hadrians.

In Odins and Emain, AMG is much closer to the zonein line than HMG or MMG. Why the maps were designed this way? Only Mythic knows.

You look at this as a disadvantage, but as a mid, I look at this and think it's not fair that alb doesn't have to run as far to do the dominate quest.

The location of HMG and MMG in Hadrians is the most balanced. Look at where AMG is in Emain relative to MMG.

Then look how the battlegrounds are designed Molvik, Thidranki etc. Each realms entry point is equidistant from one another. Then there is a structure in the center of the BG to serve as point of conflict. Emain and Odins Gate are nothing like this.

Hibernia should enter emain through the valley where DC.

Ideally that is true but there is no fixing that unless you have access to a time machine.
Thu 14 Feb 2019 6:46 PM by FFpheonix
I think that's why we are suggesting the Task be moved to Breifine.
Thu 14 Feb 2019 6:47 PM by defiasbandit
chryso wrote:
Thu 14 Feb 2019 6:44 PM
defiasbandit wrote:
Thu 14 Feb 2019 6:41 PM
chryso wrote:
Thu 14 Feb 2019 6:33 PM
You look at this as a disadvantage, but as a mid, I look at this and think it's not fair that alb doesn't have to run as far to do the dominate quest.

The location of HMG and MMG in Hadrians is the most balanced. Look at where AMG is in Emain relative to MMG.

Then look how the battlegrounds are designed Molvik, Thidranki etc. Each realms entry point is equidistant from one another. Then there is a structure in the center of the BG to serve as point of conflict. Emain and Odins Gate are nothing like this.

Hibernia should enter emain through the valley where DC.

Ideally that is true but there is no fixing that unless you have access to a time machine.

I know we can't change the maps, but we can change the realm tasks.
Thu 14 Feb 2019 6:49 PM by chryso
I like the realm tasks. I think they are great.
Thu 14 Feb 2019 7:07 PM by PingGuy
defiasbandit wrote:
Thu 14 Feb 2019 6:10 PM
Let me elaborate once more Sepplord. I will use Emain as an example, although the case is similar in Odins Gate.

The location of AMG is right next to where Hibernia enters the zone from the west. The first enemy structure they encounter belongs to Albion. So understandably they seek action there. Midgard then comes from the east and they pass by AMG. Now Midgard and Hibernia collide around AMG. This can be problematic for Albion, because they need to pass through AMG to access the rest of Emain. Milegates are open, so both enemy realms can pass through it or camp behind the wall and gain high ground.

Yes, it is true that Albion has the respawn advantage. There are advantages Albion has to wipe Hibernia or Midgard who has overextended into the Albion part of Emain. However, in cases in which the realms are not equal, and such is the case on Phoenix for Albion, the disadvantages can be crippling. Albion is often not able to successfully wipe both Midgard and Hibernia. Often is the case that both enemy realms will camp opposite sides of AMG. They will avoid fighting eachother in order to farm the weaker realm. While yes part of the issue at hand is due to Albions lack of forces in the frontiers, but a lot of the conflict is due to the location of AMG. If Midgard were the weakest realm, they would have the advantage of having their milegate at the other end of Emain. There is no question that in such a scenario MMG would be zerged more often, and Midgard would get corralled at MPK, but Hibernia would always enter Emain by AMG and be engaged in battle with Albion initially. Albion can not escape the overwhelming forces of the enemy realms, which means they can not reach the tasks as easily. This is the entire dilemma.

The whole purpose of this post is to encourage all three realms to fight in breifine and bypass AMG. While I am supportive of the zerg playstyle in the tasks, it would be more enjoyable if thet spanned beyond the portal zones. Its about breaking the cycle of all realms zerg training across Emain and especially AMG.

I'm not Sepplord, but your response was to my post, not that it matters, just wanted to be clear.

Yes, you have made this point about the location of the AMG several times, as though players have no control over their actions. You also keep insinuating that the Mids and Hibs aren't fighting each other so they can double up on the Albs, but that doesn't make sense either. It's a "fight in" task, if the Mids and Hibs collide around AMG then the Albs should get a nice flanking opportunity to pour in and take some people out. But without the numbers they can't do that, just like they can't hold their MG. If the PK locations in Emain were flipped, and the numbers remained the same, you would have the exact same problem. Mids would know the Hibs will be a minute, and the Albs are where they can get some immediate action. If they can get through your MG and hold it before the Hibs get there, then they have a strategic advantage. What that means is that the location isn't the problem, the numbers are.

I'm not saying "too bad, suck it up." I'm saying, without the numbers, it doesn't matter what the location is or any other dynamics. If you can't beat them here then you can't beat them there. Moving the task isn't going to fix anything either. Some mids will still stop and hold you at your MG if they know they can. Especially ones that have already been in Breifine, gotten credit, and are running back. They can stop for some easy RP's, so why wouldn't they?

I can sympathize, I wouldn't like being in a low-pop realm, or a low RvR-pop realm. But if you don't recognize the actual problem, then your proposed fixes aren't likely to help. Moving the task to Breifine wouldn't help your situation, and might make it worse.
Thu 14 Feb 2019 7:20 PM by defiasbandit
PingGuy wrote:
Thu 14 Feb 2019 7:07 PM
defiasbandit wrote:
Thu 14 Feb 2019 6:10 PM
Let me elaborate once more Sepplord. I will use Emain as an example, although the case is similar in Odins Gate.

The location of AMG is right next to where Hibernia enters the zone from the west. The first enemy structure they encounter belongs to Albion. So understandably they seek action there. Midgard then comes from the east and they pass by AMG. Now Midgard and Hibernia collide around AMG. This can be problematic for Albion, because they need to pass through AMG to access the rest of Emain. Milegates are open, so both enemy realms can pass through it or camp behind the wall and gain high ground.

Yes, it is true that Albion has the respawn advantage. There are advantages Albion has to wipe Hibernia or Midgard who has overextended into the Albion part of Emain. However, in cases in which the realms are not equal, and such is the case on Phoenix for Albion, the disadvantages can be crippling. Albion is often not able to successfully wipe both Midgard and Hibernia. Often is the case that both enemy realms will camp opposite sides of AMG. They will avoid fighting eachother in order to farm the weaker realm. While yes part of the issue at hand is due to Albions lack of forces in the frontiers, but a lot of the conflict is due to the location of AMG. If Midgard were the weakest realm, they would have the advantage of having their milegate at the other end of Emain. There is no question that in such a scenario MMG would be zerged more often, and Midgard would get corralled at MPK, but Hibernia would always enter Emain by AMG and be engaged in battle with Albion initially. Albion can not escape the overwhelming forces of the enemy realms, which means they can not reach the tasks as easily. This is the entire dilemma.

The whole purpose of this post is to encourage all three realms to fight in breifine and bypass AMG. While I am supportive of the zerg playstyle in the tasks, it would be more enjoyable if thet spanned beyond the portal zones. Its about breaking the cycle of all realms zerg training across Emain and especially AMG.

I'm not Sepplord, but your response was to my post, not that it matters, just wanted to be clear.

Yes, you have made this point about the location of the AMG several times, as though players have no control over their actions. You also keep insinuating that the Mids and Hibs aren't fighting each other so they can double up on the Albs, but that doesn't make sense either. It's a "fight in" task, if the Mids and Hibs collide around AMG then the Albs should get a nice flanking opportunity to pour in and take some people out. But without the numbers they can't do that, just like they can't hold their MG. If the PK locations in Emain were flipped, and the numbers remained the same, you would have the exact same problem. Mids would know the Hibs will be a minute, and the Albs are where they can get some immediate action. If they can get through your MG and hold it before the Hibs get there, then they have a strategic advantage. What that means is that the location isn't the problem, the numbers are.

I'm not saying "too bad, suck it up." I'm saying, without the numbers, it doesn't matter what the location is or any other dynamics. If you can't beat them here then you can't beat them there. Moving the task isn't going to fix anything either. Some mids will still stop and hold you at your MG if they know they can. Especially ones that have already been in Breifine, gotten credit, and are running back. They can stop for some easy RP's, so why wouldn't they?

I can sympathize, I wouldn't like being in a low-pop realm, or a low RvR-pop realm. But if you don't recognize the actual problem, then your proposed fixes aren't likely to help. Moving the task to Breifine wouldn't help your situation, and might make it worse.

If the milegates were flipped in Emain and Midgard went to AMG to fight the weaker Albs, then they would also have to deal with Hibernia initiating fights near MMG when Midgard passes through MMG. This is because Hibernia would enter the zone next to MMG.

Midgard does not have this issue right now, because Hibernia enters the zone near AMG. Why can you not comprehend this?

Assume for example Hibernia entered Emain through the valley where DC is. Midgard would likely run to AMG and fight the weaker Albs. Hibernia would enter the zone in between both AMG and MMG. If they went to fight at AMG, they would intercept Midgard players run across Emain attemping to reach AMG.

The actual layout of Emain places the entry point of the zone next to AMG. So Hibernia's first encounter is AMG and Midgard often can move freely acrosd Emain, because Hibernia is occupied with Albs.
Thu 14 Feb 2019 7:24 PM by Hejjin
I am not sure why it needed a discussion about the maps favouring certain realms for tasks as there is nothing that can be done about that. What can be done is to randomly change the order of the tasks, or even to combine the fight in frontier x and attack / defend keep y. What is annoying to, to me at least, is how often I fail to get credit for attacking a keep because I don't get close enough to it, thus the defenders always have a massive advantage for that particular task. Yesterday I was playing my toons in Albion, I failed to get credit for all 4 attempts on Dun Craucon despite managing to reach the slopes just down below the keep. I had similar issues with Bledmeer, I got 1 credit out of four attempts. So I believe that for attackers, the range around the keep needs to be extended so that there is a better chance of getting the reward.
Thu 14 Feb 2019 7:31 PM by defiasbandit
Hejjin wrote:
Thu 14 Feb 2019 7:24 PM
I am not sure why it needed a discussion about the maps favouring certain realms for tasks as there is nothing that can be done about that. What can be done is to randomly change the order of the tasks, or even to combine the fight in frontier x and attack / defend keep y. What is annoying to, to me at least, is how often I fail to get credit for attacking a keep because I don't get close enough to it, thus the defenders always have a massive advantage for that particular task. Yesterday I was playing my toons in Albion, I failed to get credit for all 4 attempts on Dun Craucon despite managing to reach the slopes just down below the keep. I had similar issues with Bledmeer, I got 1 credit out of four attempts. So I believe that for attackers, the range around the keep needs to be extended so that there is a better chance of getting the reward.

The Keep tasks should be in Breifine just as all tasks should be. With DC you can only approach from one angle. The keeps in Breifine can be approached from any angle. Having multiple keep tasks at the same time would also help.
Thu 14 Feb 2019 8:16 PM by relvinian
chryso wrote:
Fri 1 Feb 2019 2:20 PM
You sure do complain a lot.

If everyone is agreeing someone isnt thinking -- George S. Patton
Thu 14 Feb 2019 8:24 PM by defiasbandit
Guess which realm task is usually the least zergy at AMG. Dominate Breifine and Dominate Jamtland.
Thu 14 Feb 2019 8:51 PM by PingGuy
defiasbandit wrote:
Thu 14 Feb 2019 7:20 PM
If the milegates were flipped in Emain and Midgard went to AMG to fight the weaker Albs, then they would also have to deal with Hibernia initiating fights near MMG when Midgard passes through MMG. This is because Hibernia would enter the zone next to MMG.

Midgard does not have this issue right now, because Hibernia enters the zone near AMG. Why can you not comprehend this?

Assume for example Hibernia entered Emain through the valley where DC is. Midgard would likely run to AMG and fight the weaker Albs. Hibernia would enter the zone in between both AMG and MMG. If they went to fight at AMG, they would intercept Midgard players run across Emain attemping to reach AMG.

The actual layout of Emain places the entry point of the zone next to AMG. So Hibernia's first encounter is AMG and Midgard often can move freely acrosd Emain, because Hibernia is occupied with Albs.

First of all, I don't think the Phoenix devs have the ability to move the zone locations and change the maps. I could be wrong, but it doesn't seem likely. Yes, having the entrance by DC would be the fairest layout, but it wouldn't save you much. Maybe you don't understand how far the run is from the Hib BK's, but it takes a few to get there, even at 204% speed. So when you port into Emain and the Mids port into Emain, you are going to be their first target because they know you are there and we are not yet.

Even if you switched the Mid and Alb PK's, having the task in Breifine buys you very little. Mids would still come mess with you until you could break them, then they would stack up at their MG if the Hibs had arrived by then. Good luck sneaking by a giant zerg fight as you run predictably towards Breifine. Especially with low player counts, you'll just get ground up. The Hibs aren't going to push into the MMG unless the Mids have low numbers like the Albs. The outside of the MMG is the place to fight the Mids in a normal situation, and they can easily crush you on your way by also.

Arguing about the locations being out of balance is pointless when the only reason ANYBODY is pushing through your MG and camping you into your PK is because you don't have the numbers to stop them. It doesn't make sense to go through a MG unless you have enough of an advantage to hold the other side. If the Alb and Mid numbers were balanced it just wouldn't happen, regardless of whose PK was where.
Thu 14 Feb 2019 9:00 PM by Hejjin
defiasbandit wrote:
Thu 14 Feb 2019 7:31 PM
Hejjin wrote:
Thu 14 Feb 2019 7:24 PM
I am not sure why it needed a discussion about the maps favouring certain realms for tasks as there is nothing that can be done about that. What can be done is to randomly change the order of the tasks, or even to combine the fight in frontier x and attack / defend keep y. What is annoying to, to me at least, is how often I fail to get credit for attacking a keep because I don't get close enough to it, thus the defenders always have a massive advantage for that particular task. Yesterday I was playing my toons in Albion, I failed to get credit for all 4 attempts on Dun Craucon despite managing to reach the slopes just down below the keep. I had similar issues with Bledmeer, I got 1 credit out of four attempts. So I believe that for attackers, the range around the keep needs to be extended so that there is a better chance of getting the reward.

The Keep tasks should be in Breifine just as all tasks should be. With DC you can only approach from one angle. The keeps in Breifine can be approached from any angle. Having multiple keep tasks at the same time would also help.
That works for me ;-)
Thu 14 Feb 2019 9:07 PM by defiasbandit
PingGuy wrote:
Thu 14 Feb 2019 8:51 PM
defiasbandit wrote:
Thu 14 Feb 2019 7:20 PM
If the milegates were flipped in Emain and Midgard went to AMG to fight the weaker Albs, then they would also have to deal with Hibernia initiating fights near MMG when Midgard passes through MMG. This is because Hibernia would enter the zone next to MMG.

Midgard does not have this issue right now, because Hibernia enters the zone near AMG. Why can you not comprehend this?

Assume for example Hibernia entered Emain through the valley where DC is. Midgard would likely run to AMG and fight the weaker Albs. Hibernia would enter the zone in between both AMG and MMG. If they went to fight at AMG, they would intercept Midgard players run across Emain attemping to reach AMG.

The actual layout of Emain places the entry point of the zone next to AMG. So Hibernia's first encounter is AMG and Midgard often can move freely acrosd Emain, because Hibernia is occupied with Albs.

First of all, I don't think the Phoenix devs have the ability to move the zone locations and change the maps. I could be wrong, but it doesn't seem likely. Yes, having the entrance by DC would be the fairest layout, but it wouldn't save you much. Maybe you don't understand how far the run is from the Hib BK's, but it takes a few to get there, even at 204% speed. So when you port into Emain and the Mids port into Emain, you are going to be their first target because they know you are there and we are not yet.

Even if you switched the Mid and Alb PK's, having the task in Breifine buys you very little. Mids would still come mess with you until you could break them, then they would stack up at their MG if the Hibs had arrived by then. Good luck sneaking by a giant zerg fight as you run predictably towards Breifine. Especially with low player counts, you'll just get ground up. The Hibs aren't going to push into the MMG unless the Mids have low numbers like the Albs. The outside of the MMG is the place to fight the Mids in a normal situation, and they can easily crush you on your way by also.

Arguing about the locations being out of balance is pointless when the only reason ANYBODY is pushing through your MG and camping you into your PK is because you don't have the numbers to stop them. It doesn't make sense to go through a MG unless you have enough of an advantage to hold the other side. If the Alb and Mid numbers were balanced it just wouldn't happen, regardless of whose PK was where.

It is unlikely the devs can change the maps. That is why this topic is about changing the realm tasks. If you notice in the current tasks, Dominate Breifine and Dominate Jamtland have less zerging around AMG.

You mentioned the difficulty of traveling from MMG in Emain and sneaking past the AMG zerg. Sure it is a challenge, but much easier than trying to escape AMG as an Alb.
Thu 14 Feb 2019 9:27 PM by PingGuy
defiasbandit wrote:
Thu 14 Feb 2019 9:07 PM
It is unlikely the devs can change the maps. That is why this topic is about changing the realm tasks. If you notice in the current tasks, Dominate Breifine and Dominate Jamtland have less zerging around AMG.

You mentioned the difficulty of traveling from MMG in Emain and sneaking past the AMG zerg. Sure it is a challenge, but much easier than trying to escape AMG as an Alb.

As I said before, I don't notice any zerging around the AMG. Only you and one other guy seem to have positively identified that behavior. But I acquiesced on that because I don't play at EU times, and have no way to prove or disprove it. You and I are at an impasse, you insist that moving the task will fix it, I insist that nothing will fix it while Albion has low RvR player counts. Maybe we're both wrong, who knows.

As a Hib, moving the kill task to Breifine would make it easier for me, but it would also make the Albion and Midgard versions of the task harder. So one gets better and two get worse. I'm not a fan of that, but would be ok with it if it would fix an actual problem. I'd rather see Albion's numbers improve, but there isn't a good way to guarantee that happening either.

The thing is that the "fight in" tasks only take one fight, win or lose, to qualify for. So once somebody gets credit, they can spend the rest of the task doing whatever they want. If they want to camp the low pop realm into their PK they can do that, the task is irrelevant at that point. The APK will always be closer to the MPK, even if the locations were flipped. If it's easy RP's then people will do it. I don't think there is any easy solution for this.
Thu 14 Feb 2019 9:55 PM by defiasbandit
PingGuy wrote:
Thu 14 Feb 2019 9:27 PM
defiasbandit wrote:
Thu 14 Feb 2019 9:07 PM
It is unlikely the devs can change the maps. That is why this topic is about changing the realm tasks. If you notice in the current tasks, Dominate Breifine and Dominate Jamtland have less zerging around AMG.

You mentioned the difficulty of traveling from MMG in Emain and sneaking past the AMG zerg. Sure it is a challenge, but much easier than trying to escape AMG as an Alb.

As I said before, I don't notice any zerging around the AMG. Only you and one other guy seem to have positively identified that behavior. But I acquiesced on that because I don't play at EU times, and have no way to prove or disprove it. You and I are at an impasse, you insist that moving the task will fix it, I insist that nothing will fix it while Albion has low RvR player counts. Maybe we're both wrong, who knows.

As a Hib, moving the kill task to Breifine would make it easier for me, but it would also make the Albion and Midgard versions of the task harder. So one gets better and two get worse. I'm not a fan of that, but would be ok with it if it would fix an actual problem. I'd rather see Albion's numbers improve, but there isn't a good way to guarantee that happening either.

The thing is that the "fight in" tasks only take one fight, win or lose, to qualify for. So once somebody gets credit, they can spend the rest of the task doing whatever they want. If they want to camp the low pop realm into their PK they can do that, the task is irrelevant at that point. The APK will always be closer to the MPK, even if the locations were flipped. If it's easy RP's then people will do it. I don't think there is any easy solution for this.

Yes only two players have identified the constant stream of hib and mid full groups roaming around AMG and APK. The task zone is often the Albion side of AMG.

The other day there were literally Hibs inside the APK in Odin's Gate. They were inside the keep. Other players witnessed this. The guards presumably bugged or the hibs were exploiting. You have no idea what its really like. As I type this there is a mid zerg outside APK the keep task in Emain.
Fri 15 Feb 2019 1:41 AM by PingGuy
That sucks, you should file a bug report on that. But seriously, where are all the Albs? How many are there in the keep while this stuff is happening?
Fri 15 Feb 2019 6:56 AM by Sepplord
defiasbandit wrote:
Thu 14 Feb 2019 7:20 PM
If the milegates were flipped in Emain and Midgard went to AMG to fight the weaker Albs, then they would also have to deal with Hibernia initiating fights near MMG when Midgard passes through MMG. This is because Hibernia would enter the zone next to MMG.

Midgard does not have this issue right now, because Hibernia enters the zone near AMG. Why can you not comprehend this?

Assume for example Hibernia entered Emain through the valley where DC is. Midgard would likely run to AMG and fight the weaker Albs. Hibernia would enter the zone in between both AMG and MMG. If they went to fight at AMG, they would intercept Midgard players run across Emain attemping to reach AMG.

The actual layout of Emain places the entry point of the zone next to AMG. So Hibernia's first encounter is AMG and Midgard often can move freely acrosd Emain, because Hibernia is occupied with Albs.

That's why i keep asking you to not mix up topics, because we are bound to fail every discussion while you jump topics, and mix in misinformation. In another comment you mention albs going east from AMG in emain...Well i believe you meant north, since east would be towards APK again. Concentrate a bit please.


The quote above from you is the scenario: task attack/defend DC.

I have already stated that for THAT task Mids have an advantage over Albs, for the exact same reasons you stated. (Albs still have the advantage over hibs there though).
When it comes to the albzerg leaving AMG and pushing into Emain, THEN you are right, they have mids coming from north, and hibs coming from south. Which is strategically disadvantaging their zerg pushing into Emain.


You keep mixing that scenario with being camped behind your milegate, which makes the claim nonsense, because as long as albion is behind or at their milegate, they are not getting sandwhiched, the opposite is the case, they have completely safe backlines and retreat-options
The enemy realm they fight with will be getting sandwhiched by the third realm eventually though.


If you are not able to differentiate between different scenarios at the same time, stick to one, and discuss only that scenario. I have given a detailed rundown of all three Tasks, and how each task benefits different realms. Pick one example and explain where I am wrong.
Fri 15 Feb 2019 6:42 PM by PingGuy
So I made an Alb this morning, a Scout so that I could sneak around and look at stuff. Stuff like what is going on in the frontiers.

Logged back in just before 1:00pm EDT (should be 5:00pm GMT) which isn't EU primetime yet, but getting closer.

Kill in Emain task is about to end. Albs are buffing in front of PK, no Mids or Hibs anywhere nearby.





While I was running to the AMG stealthed, there was a region chat message saying Mids were at AMG. By the time I got there, there was nobody to be found. The task ended right after, and the attack/defend DC task was announced. AMG was wide open, nobody around. No Mids passed me on the way through, and as you can see, Albs are dying in Emain. So not behind their MG.





I'm going to check again later and try to catch it during EU primetime though, to get a better idea of what is going on. I just feel like if this issue of the Albs being camped into their MG/PK was such a big thing, there'd be a 20 page thread on here with people losing their minds about it. Sure, it's happening at some point, but it's certainly not constant.
Fri 15 Feb 2019 10:36 PM by PingGuy
5:00pm EDT (9:00pm GMT) Fight in EMain starts.

Ran to AMG, the fight is there.


Albs on this side, Mids on that side.


Back at PK, no hostiles here.


Lots of Albs inside AMG.


Still fighting at AMG.


Albs still have control.


Back at PK, task about to end, no hostiles.
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