Increase Zerk Mode Crit Dmg from 50% to 60% (Logical Explanation Inside)

Started 8 Jun 2020
by Ardri
in Suggestions
Pre-Change: Zerk mode was 2x crit dmg.
Non Zerkers: 1-50% crit dmg
Zerkers: 1-99% crit dmg (2x non-zerkers)

After-Change: Zerk mode is not 2x crit dmg.
Non Zerkers: 30% crit dmg
Zerkers: 50% crit dmg (1.66x non-zerkers)

Please un-nerf zerkers. Make zerk mode 60% crit dmg.
Mon 8 Jun 2020 5:42 PM by inoeth
im playing zerk occasionally and imo the crit change was a buff to zerkers as they do now 100% chance and im quite sure its only 30% crit dmg? not sure actually
but in the past there have been alot of hits where the crit only was like 10 dmg and now its always 30% or even 50% so the dmg is much more consistent now. its there when you need it and i think that is the purpos of being a berserk, no?
Mon 8 Jun 2020 9:25 PM by Noashakra
You are comparing apples to pears. The crit % dmg was slightly boosted because the crit chance was reduced with MoP. Was it the case with the zerk mode or are they still at 100%?
Wed 10 Jun 2020 2:05 PM by Ardri
Noashakra wrote:
Mon 8 Jun 2020 9:25 PM
You are comparing apples to pears. The crit % dmg was slightly boosted because the crit chance was reduced with MoP. Was it the case with the zerk mode or are they still at 100%?

Your comment makes zero sense. You're out of your element Donny.
Wed 10 Jun 2020 2:11 PM by Noashakra
Ardri wrote:
Wed 10 Jun 2020 2:05 PM
Noashakra wrote:
Mon 8 Jun 2020 9:25 PM
You are comparing apples to pears. The crit % dmg was slightly boosted because the crit chance was reduced with MoP. Was it the case with the zerk mode or are they still at 100%?

Your comment makes zero sense. You're out of your element Donny.

Crit dammage was slightly boosted because crit chance was reduced with MoP. (with MoP 9 35% with 30% crit damage now vs 49% before with 25% average crit damage before)

Nothing changed for the zerk mode so there is absolutly no reason to change the crit damage for the zerk.

If you had more than two brain cell, you would understand the reason.
Wed 10 Jun 2020 2:12 PM by Ardri
inoeth wrote:
Mon 8 Jun 2020 5:42 PM
im playing zerk occasionally and imo the crit change was a buff to zerkers as they do now 100% chance and im quite sure its only 30% crit dmg? not sure actually
but in the past there have been alot of hits where the crit only was like 10 dmg and now its always 30% or even 50% so the dmg is much more consistent now. its there when you need it and i think that is the purpos of being a berserk, no?

Zerk mode has always been a 100% crit chance. The overall crit dmg was a nerf to zerkers...for no reason at all. This is what i'm trying to get fixed.
Wed 10 Jun 2020 2:17 PM by Noashakra
Ardri wrote:
Wed 10 Jun 2020 2:12 PM
inoeth wrote:
Mon 8 Jun 2020 5:42 PM
im playing zerk occasionally and imo the crit change was a buff to zerkers as they do now 100% chance and im quite sure its only 30% crit dmg? not sure actually
but in the past there have been alot of hits where the crit only was like 10 dmg and now its always 30% or even 50% so the dmg is much more consistent now. its there when you need it and i think that is the purpos of being a berserk, no?

Zerk mode has always been a 100% crit chance. The overall crit dmg was a nerf to zerkers...for no reason at all. This is what i'm trying to get fixed.

100% crit chance with a chance to do 1-99% crit damage is the same as 100% crit chance with 50% crit damage, resulting in exactly the same DPS. It's NOT a nerf lol.

In the mean time people with MoP 9 got hit hard >
on a 100 damage hit :
with 49% chance to crit and 25% crit damage average 100*0.49*0.25 = 12.25 damage on average
with 35% chance to crit and 30% crit damage average 100*0.35*0.30 = 10.5 damage on average

Maybe you should learn maths ?
Wed 10 Jun 2020 2:21 PM by Ardri
Noashakra wrote:
Wed 10 Jun 2020 2:11 PM
Ardri wrote:
Wed 10 Jun 2020 2:05 PM
Noashakra wrote:
Mon 8 Jun 2020 9:25 PM
You are comparing apples to pears. The crit % dmg was slightly boosted because the crit chance was reduced with MoP. Was it the case with the zerk mode or are they still at 100%?

Your comment makes zero sense. You're out of your element Donny.

Crit dammage was slightly boosted because crit chance was reduced with MoP. (with MoP 9 35% with 30% crit damage now vs 49% before with 25% average crit damage before)

Nothing changed for the zerk mode so there is absolutly no reason to change the crit damage for the zerk.

If you had more than two brain cell, you would understand the reason.

Again...what? You're bringing up non-zerk RA crit chance...which is approximately 0% relevant to the discussion.

Zerk Mode crit chance before change: 100%
Zerk Mode crit chance after change: 100%

The discussion is about crit damage. For Zerk mode...that went down. Please re-read original post.
Wed 10 Jun 2020 2:22 PM by Noashakra
Ardri wrote:
Wed 10 Jun 2020 2:21 PM
Noashakra wrote:
Wed 10 Jun 2020 2:11 PM
Ardri wrote:
Wed 10 Jun 2020 2:05 PM
Your comment makes zero sense. You're out of your element Donny.

Crit dammage was slightly boosted because crit chance was reduced with MoP. (with MoP 9 35% with 30% crit damage now vs 49% before with 25% average crit damage before)

Nothing changed for the zerk mode so there is absolutly no reason to change the crit damage for the zerk.

If you had more than two brain cell, you would understand the reason.

Again...what? You're bringing up non-zerk RA crit chance...which is approximately 0% relevant to the discussion.

Zerk Mode crit chance before change: 100%
Zerk Mode crit chance after change: 100%

The discussion is about crit damage. For Zerk mode...that went down. Please re-read original post.

Read the post above and please understand what people write before replying.
Wed 10 Jun 2020 2:23 PM by Ardri
Noashakra wrote:
Wed 10 Jun 2020 2:17 PM
Ardri wrote:
Wed 10 Jun 2020 2:12 PM
inoeth wrote:
Mon 8 Jun 2020 5:42 PM
im playing zerk occasionally and imo the crit change was a buff to zerkers as they do now 100% chance and im quite sure its only 30% crit dmg? not sure actually
but in the past there have been alot of hits where the crit only was like 10 dmg and now its always 30% or even 50% so the dmg is much more consistent now. its there when you need it and i think that is the purpos of being a berserk, no?

Zerk mode has always been a 100% crit chance. The overall crit dmg was a nerf to zerkers...for no reason at all. This is what i'm trying to get fixed.

100% crit chance with a chance to do 1-99% crit damage is the same as 100% crit chance with 50% crit damage, resulting in exactly the same DPS. It's NOT a nerf lol.

Compared to non zerk mode...it is a nerf.
Pre-change everyone had 1-50% crit dmg. Now everyone has flat 30% crit dmg. How is this hard to understand? By your logic, everyone should have 25% crit dmg...but they dont.
Wed 10 Jun 2020 2:24 PM by Noashakra
Ardri wrote:
Wed 10 Jun 2020 2:23 PM
Noashakra wrote:
Wed 10 Jun 2020 2:17 PM
Ardri wrote:
Wed 10 Jun 2020 2:12 PM
Zerk mode has always been a 100% crit chance. The overall crit dmg was a nerf to zerkers...for no reason at all. This is what i'm trying to get fixed.

100% crit chance with a chance to do 1-99% crit damage is the same as 100% crit chance with 50% crit damage, resulting in exactly the same DPS. It's NOT a nerf lol.

Compared to non zerk mode...it is a nerf.
Pre-change everyone had 1-50% crit dmg. Now everyone has flat 30% crit dmg. How is this hard to understand?

You have no idea about what is dps and how to calculate it to know if it's an nerf or not. Why do you keep posting?

To make it simple for you :
even if you increase crit damage to 100%, but you change the crit chance to 1%, it's a nerf because your dps would deacrease.
MoP chances was nerfed by 11% and they increase the crit damage by 5%, which is not enough to compensate. There is a deacrease of DPS with MoP, so it was nerfed.

For the zerk, they already had 50% crit damage on average with 100% chances to crit, and they still have the same. So nothing was changed in term of dps. Capisce?
Wed 10 Jun 2020 2:31 PM by Ardri
Noashakra wrote:
Wed 10 Jun 2020 2:24 PM
Ardri wrote:
Wed 10 Jun 2020 2:23 PM
Noashakra wrote:
Wed 10 Jun 2020 2:17 PM
100% crit chance with a chance to do 1-99% crit damage is the same as 100% crit chance with 50% crit damage, resulting in exactly the same DPS. It's NOT a nerf lol.

Compared to non zerk mode...it is a nerf.
Pre-change everyone had 1-50% crit dmg. Now everyone has flat 30% crit dmg. How is this hard to understand?

You have no idea about what is dps and how to calculate it to know if it's an nerf or not. Why do you keep posting?

Nice rebuttal. Really brings your point home.

I'll try to dumb things down for you. Please explain how this isn't a nerf to zerk:
Zerk crit dmg from 1-99% to flat 50% (exactly half)
Non-Zerk crit dmg from 1-50% to flat 30% (more than half)
Wed 10 Jun 2020 2:33 PM by Noashakra
Ardri wrote:
Wed 10 Jun 2020 2:31 PM
Noashakra wrote:
Wed 10 Jun 2020 2:24 PM
Ardri wrote:
Wed 10 Jun 2020 2:23 PM
Compared to non zerk mode...it is a nerf.
Pre-change everyone had 1-50% crit dmg. Now everyone has flat 30% crit dmg. How is this hard to understand?

You have no idea about what is dps and how to calculate it to know if it's an nerf or not. Why do you keep posting?

Nice rebuttal. Really brings your point home.

I'll try to dumb things down for you. Please explain how this isn't a nerf to zerk:
Zerk crit dmg from 1-99% to flat 50% (exactly half)
Non-Zerk crit dmg from 1-50% to flat 30% (more than half)

Yep you don't understand math, can you move on?
You don't need to "dumb it up for me" because you don't grasp how probabilities work.
I explained how to calculate the dps for MoP above and showed to you that MoP was nerfed and the zerk mode wasn't.

Here is a link for you
https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect#:~:text=In%20the%20field%20of%20psychology,recognize%20their%20lack%20of%20ability.
Wed 10 Jun 2020 2:37 PM by Freedomcall
melee critical damage was 10-50%, not 1-50%.
That's why they changed to 30% fixed dmg.
If it were 1-50%, they would have changed to 25%.
Wed 10 Jun 2020 2:41 PM by Noashakra
Freedomcall wrote:
Wed 10 Jun 2020 2:37 PM
melee critical damage was 10-50%, not 1-50%.
That's why they changed to 30% fixed dmg.
If it were 1-50%, they would have changed to 25%.

I cheched and it's 10-50% you are right.
So it's an even bigger nerf to MoP.

on a hit at 100 damage
Additional damage with MoP9
with 49% chance to crit and 30% crit damage average 100*0.49*0.30 = 14.7 damage on average
with 35% chance to crit and 30% crit damage 100*0.35*0.30 = 10.5 damage on average

Meanwhile, nothing changed for the zerk mode. How is that a nerf lol?
Wed 10 Jun 2020 2:50 PM by Ardri
Freedomcall wrote:
Wed 10 Jun 2020 2:37 PM
melee critical damage was 10-50%, not 1-50%.
That's why they changed to 30% fixed dmg.
If it were 1-50%, they would have changed to 25%.

Ah, someone who actually makes sense. Guess it wasn't a nerf after all.
Wed 10 Jun 2020 2:53 PM by Ardri
Noashakra wrote:
Wed 10 Jun 2020 2:41 PM
Freedomcall wrote:
Wed 10 Jun 2020 2:37 PM
melee critical damage was 10-50%, not 1-50%.
That's why they changed to 30% fixed dmg.
If it were 1-50%, they would have changed to 25%.

I cheched and it's 10-50% you are right.
So it's an even bigger nerf to MoP.

on a hit at 100 damage
Additional damage with MoP9
with 49% chance to crit and 30% crit damage average 100*0.49*0.30 = 14.7 damage on average
with 35% chance to crit and 30% crit damage 100*0.35*0.30 = 10.5 damage on average

Meanwhile, nothing changed for the zerk mode. How is that a nerf lol?

A buff to everyone else, except zerkers, in essence is a nerf to zerkers.

P.S. I find it funny that you went back and edited your previous posts about 5x and then act like the original ones made any sense at all. Have a good one bud.
Wed 10 Jun 2020 2:57 PM by Noashakra
Ardri wrote:
Wed 10 Jun 2020 2:53 PM
Noashakra wrote:
Wed 10 Jun 2020 2:41 PM
Freedomcall wrote:
Wed 10 Jun 2020 2:37 PM
melee critical damage was 10-50%, not 1-50%.
That's why they changed to 30% fixed dmg.
If it were 1-50%, they would have changed to 25%.

I cheched and it's 10-50% you are right.
So it's an even bigger nerf to MoP.

on a hit at 100 damage
Additional damage with MoP9
with 49% chance to crit and 30% crit damage average 100*0.49*0.30 = 14.7 damage on average
with 35% chance to crit and 30% crit damage 100*0.35*0.30 = 10.5 damage on average

Meanwhile, nothing changed for the zerk mode. How is that a nerf lol?

A buff to everyone else, except zerkers, in essence is a nerf to zerkers.

P.S. I find it funny that you went back and edited your previous posts about 5x and then act like the original ones made any sense at all. Have a good one bud.

How an average damage that goes from 14.7 to 10.5 is a buff? Man you have 0 idea about what you speak about.
Even on your orignal post where I assumed you gave the good %, it was a nerf for all the classes and not for the zerk mode.
Wed 10 Jun 2020 3:16 PM by Razur Ur
Ardri wrote:
Wed 10 Jun 2020 2:53 PM
A buff to everyone else, except zerkers, in essence is a nerf to zerkers.

Zerker is well but champion need many love for more group avaible :-) and Large Weapon in Hibernia need love too.
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