Is it time for a change to oil?

Started 3 Sep 2019
by Boltman
in Suggestions
I propose that it's time to reevaluate the way oil works. I think insta killing all characters is kinda off even with the stupid low hit points they have. In my opinion oil should work as follows :

1. List casters should take approximately 80% damage from a single pour of oil. Heal-able, but definitely painful.
2. Healer/hybrid types should take ~60%.
3. Full tanks should take ~40%.

This should be coupled with much higher hit points on the oil and it shouldn't actually be unusable at 20% as it is currently. Make the oil only melee/siege damageable and no longer able to be casted upon. Keeps with double oil would still be able to kill non tanks with a timed pour.

Just my 2copper after playing the siege game for a while.
Tue 3 Sep 2019 4:01 PM by ExcretusMaximus
Boltman wrote:
Tue 3 Sep 2019 3:10 PM
I think insta killing all characters is kinda off


Good thing it doesn't do that then.

Heavy tanks take 50% of their hitpoints, all others take 100%, unless they are in a ram in which case they take 50% (heavy tanks take 37%).

If you're not in a ram and get hit by oil, you deserve to die.
Tue 3 Sep 2019 8:12 PM by Armmondo
They should add a a heat damage DoT if you're hit by oil on top of the damage.
Mon 9 Sep 2019 1:09 AM by easytoremember
ExcretusMaximus wrote:
Tue 3 Sep 2019 4:01 PM
Heavy tanks take 50% of their hitpoints, all others take 100%, unless they are in a ram in which case they take 50% (heavy tanks take 37%).
Huh always panicked at late yells of oil respawning and jumped from ram just in time for instant death
Fri 13 Sep 2019 7:14 PM by easytoremember
It turns out even with the damage reductions you get onesht by oil lol
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