"Lower Combined Forces" for lvl10/20 potions

Started 5 Aug 2019
by Cruella
in Suggestions
As for a qol change i would really like the staff to introduce a combined forces version of the lvl10/20
stat potions. A "30x charge" potion option for the endu, mana and heal elixiers would also be a dream.
Please stop the buffing madness
Mon 5 Aug 2019 9:27 PM by elninost0rm
I will say that it's pointlessly convoluted to self-buff when you're sub-30, especially if you're a tank. Once you hit 30, it becomes so much better.
Tue 6 Aug 2019 7:26 PM by Cruella
elninost0rm wrote:
Mon 5 Aug 2019 9:27 PM
I will say that it's pointlessly convoluted to self-buff when you're sub-30, especially if you're a tank. Once you hit 30, it becomes so much better.

Lvl24 bg twinks buff all day ... for example...
Wed 7 Aug 2019 3:46 PM by Chaskha
More stuff to craft, I'm in
Fri 9 Aug 2019 3:41 AM by gotwqqd
Chaskha wrote:
Wed 7 Aug 2019 3:46 PM
More stuff to craft, I'm in
And it will increase gold/feather sink
Mon 12 Aug 2019 6:03 PM by Cruella
Just do it . id would be ok with higher costs also... win win
Sat 17 Aug 2019 2:41 PM by Cruella
/bump 10 chars for the win ^^
Sat 21 Dec 2019 2:29 PM by Cruella
Still a thing
Thu 26 Dec 2019 11:34 PM by sugaree
+1 support for level 20 Combined Forces pots
Thu 2 Jan 2020 10:13 PM by Pao
Would be great. Helps to solo exp as well.
Sun 19 Jan 2020 12:42 PM by Zaliban
This would be good, on a side note I think to keep potions balanced (and in line with the "Shear" spells being considered by staff for heal casters) they should lower (probably to half) the stat mods of all potions as one of the reasons clerics now have a range on their buffs is to stop everyone running around with constantly buffed up characters, potions should not be any way comparable, either baseline or spec, to cleric/shaman/healer/druid buffs.

Stat buffs on potions I feel should be lower.
Tue 4 Feb 2020 1:27 PM by Wasted_Content
+1 would love to have this, here's why:

helps solo
more crafting options
more gold sink (feather sink bad IMO)
evens playing field a bit in Thidranki
replaces having to use 4+ individual potions
looks cool in inventory
Tue 4 Feb 2020 2:17 PM by Freedomcall
Definately against it if "it helps Thidranki."
Boosting BG is very bad for the server.
Tue 4 Feb 2020 2:26 PM by Wasted_Content
Freedomcall wrote:
Tue 4 Feb 2020 2:17 PM
Definately against it if "it helps Thidranki."
Boosting BG is very bad for the server.

Not true. Boosting BG would give more players something to do and create further avenues for PvP. It also helps truly new players (or long time returners) learn how to handle themselves in PvP.

You (erroneously) think this will detract from your 50 RvR, but trust me, we aren't playing it anyway
Thu 6 Feb 2020 5:12 AM by Freedomcall
Wasted_Content wrote:
Tue 4 Feb 2020 2:26 PM
Freedomcall wrote:
Tue 4 Feb 2020 2:17 PM
Definately against it if "it helps Thidranki."
Boosting BG is very bad for the server.

Not true. Boosting BG would give more players something to do and create further avenues for PvP. It also helps truly new players (or long time returners) learn how to handle themselves in PvP.

You (erroneously) think this will detract from your 50 RvR, but trust me, we aren't playing it anyway

First, new players can't learn how to play pvp by playing in thid.
They can taste a sip of pvp, but they have to re-learn everything once they reach 50.
Rather making their char 50 as fast as possible and learning stuffs with BG zerg is far better.
Lots of ppl talk about rvr imbalance, rr gap, etc, but this is far worse in thid.
Imagine a new player(even without a purge) fighting against anytime-6sec-stun alb "thid specialist" who has full temp, full charge.
There is absolutely no point cuz 'new players' won't spend time templating their char unless they also want to become another 'thid specialist'.

Second, yes, I think boosting thid will detract from 50 RvR, but as opposite way.
You said you aren't playing 50 rvr, right? That's the exact problem i think about thid.
Every players on Phoenix interact with others and contribute to the server no matter what their goal is.
Even if some player don't want to rvr and just farm everyday, he/she is still affecting the server in terms of server economy.
I've seen some ppl say too many feather raids(such as sidi) is harming end-game rvr, but I don't agree with that,
because high portion of those players will come back to play rvr anyway. They will play pvp and pve, back and forth.
I have a similar thought on thid. If the player plays 50 rvr and thid back and forth, that wouldn't be a big problem.

The real problem is "Exclusive Thid players". It's like thid became an ultimate goal to them.
I have found some players like you who stays in Thid forever and never plans to come out to end-game rvr.
And should we help them and reward these players so that they can attract more exclusive thid specialists?
In my perspective, this is just like server population loss cuz this actually divides the population.

Of course, I'm not saying that dedicated Thid players are doing a bad thing.
Every player has right to enjoy this game in their own way.
If you have fun playing in thid, that's good.
But playing end-game rvr should be designed to give more fun to players.
And some penalty in balance or qol should definitely be needed compared to end-game rvr.
Help creating isolated leagues which divides server population is always bad for the server.
Thu 6 Feb 2020 7:48 AM by Sepplord
You make a pretty strong case against thidranki buffs...almost had me fully convinced, but i'll stay on the fence for now even though i personally don't play thidranki. Didn't even have interest in it when the server started and everyone was on the same playing field there for the first few days.

The thing is, that it's not a zero sum game. There is no indication that players will level to 50 and play the endgame if thidranki is a shithole. A few will, but another amount will just not play at all. Having healthy and fun BGs can also attract people. If thidranki is loads of fun, then a portion of those players will naturally develop interest to push higher up and also experience the endgame possibilities.

I completely agree that thidranki currently is not a good place to learn the ropes. But i don't understand why that is a good reason against making it easier to have a level paying field. I really don't understand that reasoning. A shitty low-lvl experience doesn't push most people towards endgame, it just pushes them away.
Sun 9 Feb 2020 12:07 PM by Cadebrennus
Sepplord wrote:
Thu 6 Feb 2020 7:48 AM
You make a pretty strong case against thidranki buffs...almost had me fully convinced, but i'll stay on the fence for now even though i personally don't play thidranki. Didn't even have interest in it when the server started and everyone was on the same playing field there for the first few days.

The thing is, that it's not a zero sum game. There is no indication that players will level to 50 and play the endgame if thidranki is a shithole. A few will, but another amount will just not play at all. Having healthy and fun BGs can also attract people. If thidranki is loads of fun, then a portion of those players will naturally develop interest to push higher up and also experience the endgame possibilities.

I completely agree that thidranki currently is not a good place to learn the ropes. But i don't understand why that is a good reason against making it easier to have a level paying field. I really don't understand that reasoning. A shitty low-lvl experience doesn't push most people towards endgame, it just pushes them away.

I couldn't agree more. It was my very first experience in Thidranki that fueled my desire to RvR at 50 during the classic era.
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